Ns_distress, New Marine Start

DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
<div class="IPBDescription">Thanks for your feedback</div> Just some shots of my reworked marine start based on everyones feed back. I will now move on and start the rest of the map.



<img src='http://www.hlbumpercars.com/ns_distress7.gif' border='0' alt='user posted image'>

<img src='http://www.hlbumpercars.com/ns_distress9.gif' border='0' alt='user posted image'>

Comments

  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    <img src='http://www.hlbumpercars.com/ns_distress8.gif' border='0' alt='user posted image'>

    <img src='http://www.hlbumpercars.com/ns_distress10.gif' border='0' alt='user posted image'>
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    ahh dude that rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    a definet improvement. i look forward to the rest of the map..
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    What's the precentage of the Map? How much longer until it's done? I WANT IT! ^_^
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Very cool ... can't wait to see the rest.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    FANTASTIC!

    It rocks.

    Just wondering, doesn't it suck cpu? Oh who cares I've got a P4-2gig, gotta use it for something. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Please remember that I will happily play test this map on my server when it gets near to completion - and as with ns_atomicmass13 if I cant get enough players to download the map and come to my server I'll take the map to them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    My server (not 24/7 sorry)
    URL = eaglec.homedns.org:27015
    Name = Eaglec (T) - NS v1.03[UK]
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I must warn you, you WILL encounter problems having both the inside and outside visible to the player... good luck!

    Also, I suggest long girders and shat going down... you could use a skymap that has mist in the lower quadrant, and the girders, etc. could get more transparent as they go further down, giving the illusion that the place is anchored somewhere just below the mist....
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    I have a 750 mhz and the r_speeds never got above 600. There is one very odd angle where the r_speeds got to 750 however that angle will be nearly impossible to actually obtain so I didnt care too much about it.

    I'll gladly let people play test this with me before an official version is released.

    First things first, I still have 3 hives to make. Oh yea and 90000 hall ways to tie themm all together. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I Personaly don't think that it looks like NS AT all, it just, its too open way too much glass and such, but its okay i guess.
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