Any Plans To Improve The Map?

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Comments

  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    I said pretty much the same thing in another thread about coloured minimaps. I was ignored. Solidarity Phalck. Blue minimaps forever! Ahem. Sorry.
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    I don't know how much this has been beaten to death, but playing on win 2k off of CS retail I have a little memory bug with the map in command mode. if I command one round and command the next, the map will not clear itself of red and blue dots untill I actually go to those areas and drop something. Hell, this even goes for the current round. If I drop an rt and a TF here or there and they get destroyed, the dots just won't go away untill next game... and then the "not going away" problem gets worse.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    What would be a nice touch would be if you could hit a key and the mini-map would expand to the same size as the mini-map for the commander. I would be a toggle and just grow in the top right corner. Of course I'd like to see MT blips moved so they are only in the mini-map too, but that's another matter entirely. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Regards,

    Savant
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    I also get some stretching with the standard maps as I move around. I guess it's easier to notice the stretching on a more detailed map, but it definitely happens with the original ones too!
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