Mystic Gallery

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">O_o :: o_O :: O_O :: o_o ::</div> To celebrate....anything, here are some screenshots of the few areas ive done of Mystic. There not near completion and some may drastically change in time, but till then, the shots.

Mystic is at 40% nearly, and i still gotta do the 3 hives, redo the marine spawn and map practically half the inbetween corridors, etc...

Many of the shots are old and you may already seen them...sorry for that.

<img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic0.jpg' border='0' alt='user posted image'>

<img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic1.jpg' border='0' alt='user posted image'>

Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    more...

    ok lets comment on them.... hehehe

    this next is a room in between hive/MS...can get to the sewer by getting down the ladder.
    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic2.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic3.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited January 2003
    next one...

    corridor (a bit **** at the moment) leading to MS
    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic4.jpg' border='0' alt='user posted image'>

    Red corridor, This is really stupid one. and crapy. There is supossed to be a window up the ceiling and some light entering there, but...i forot light_enviroment.
    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic5.jpg' border='0' alt='user posted image'>

    [admin: blueman, we've already stated several times elsewhere that we do not want homophobic terms used on this site... do not deliberately circumvent the swear-word filter in order to use such terms in future please.]
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    this one is a maintenance room, the vents one. Node in the lower level and future access to vent (for aliens) from there.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic6.jpg' border='0' alt='user posted image'>

    same from the other angle

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic7.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    this one next is one of my favourites. the ventilation control area.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic8.jpg' border='0' alt='user posted image'>

    same, other angle.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic9.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited January 2003
    some more sewer area corridor. Maybe too lighten, wut you think?

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic10.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic11.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited January 2003
    well. this corridor here....is my precious as Gollum says..... i cant imagine how this came out of my head, but i loev it (*** I know).

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic12.jpg' border='0' alt='user posted image'>

    <span style='color:purple'><b>This is your final warning on dodging swear filters, next time is a suspension.</span></b>
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Cool stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> But you're gonna tweak around the lighting, I hope? Looks kinda dull, ? la Nothing/Tanith :| Other than that, me likes.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited January 2003
    well, im aware that the NS textures are not that big to have every mapper use different ones so everymap looks different than the rest, but i dont mind getting compared with other NS levels, as nothing and tanith are great levels and official. Using similar textures makes you more inmerse in the game, as it gives the impression that every map is connected with the other ones in some way. Maybe theyre near in space or are something like that. I do also think it makes easy to play as you see this and that texture for vents, for example, in the official maps, and then see the same in a new map and so you already know that'll be a vent. At the same time, its impossible not to use this textures as theyre fabulous (or however its written) and very "inmerssive" as i already said.

    Im not flaming you, hehhe, its just an opinion ^_^

    For example. My other level, as alot of the new ones ive seen, use the wall_lab textures more known as (dont get angry with me KFS :\ ) "Eclipse texture". Well. why cant they use them? is it possible that human builders though of making 2 planet stations with the same material? or is that an stupid idea?? i dont think so. As i said, it connects all maps and gives the idea of a whole. (? wut ?)

    uh a uh! Johnny Bravo!

    hehehe.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited January 2003
    <!--QuoteBegin--DooM Space Marine+Jan 14 2003, 12:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DooM Space Marine @ Jan 14 2003, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cool stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> But you're gonna tweak around the lighting, I hope? Looks kinda dull, ? la Nothing/Tanith :| Other than that, me likes.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    /me bashes DooM on the head.

    Nothing's lighting is most definaltely NOT dull. Far from it.

    Looking really great, Blueman, you have some fantastic ideas and architecture there.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    I was talking about the lighting solely, not the level design/textures, Blueman <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Tanith definitely is bright, but I always thought Nothing was bright o_o I don't really remember the lighting, I just recorded it inside my little brain as a bright map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> But you're probably right. Maybe I just turned my brightness too far up on my monitor ^_^
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Looks great.

    I specially like the sewer area (I love those pipes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)

    Keep it up.

    Oh, and release nirvana soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    That is some <i>very</i> nice brushwork, but I agree that the lighting could use some work, at least in the sewer areas. There's just not enough contrast between light and shadow. Try maybe dimming every other light in a room, and see if you can make some of the cielings darker so skulks can hide up in the corners.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Very nice. In some of the shots you seem to have overused the r25 floor texture with all the little round circles, and the lighting could use a bit more contrast/darkness, but other than that--great job.

    May I ask what your plane usage is, just out of curiosity?
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited January 2003
    mmm i thinks its 30-40%, not much really. I got 2 more pics, although thyre not final as the lighting and arquitecture is still in a very early stage.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic13.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic14.jpg' border='0' alt='user posted image'>

    ooh. btw. im aware that the sewers part must be darker. ll just remove the texture lighting and leave the light_spots.
Sign In or Register to comment.