Now Introducing: The Rrrr

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited January 2003 in Mapping Forum
<div class="IPBDescription">RandomTeam Rotating Ready Room</div> <b>Its R.R.R.R and not "Rrrr", damn downcase.</b>

It kinda solves the problem when 3/4 of all players try to join the same team.
It makes the join_portals rotating!

Guess you need to experience yourself.
join, random is not active, join spectate could be added up or down.
Its just a concept and not more.
r_speeds is a problem because the whole RR is needs to be one brush entity, so it does mot allow THAT much detail.

Would this work on high ping servers?

-
Another werid idea is:
A big trapdoor below each join_portal opened by a button.
e.g. there are 5 ppl standing in join_marines. one of them (who is les sinterestred in marines) pushes the button, trapdoor below opens fast and all 5 ppl fall into a join_random area -> 3 marines 2 aliens.
(And make a second button in save area)
Or 2 buttons and a 2 sided trapdoor (in one join_area) brings double fun. Each button opens the other half of the trapdoor let the other ppl fall into random team.
e.g. One of 5 pushes the left button. 2 ppl standing right fall down (1 marine one alien) the 3rd pushes the button on the other side. makes the other 5 ppl fall, too (revenge). 2 more aliens one more marine.
toggleable join_fields could be used with this modified .fgd but I did not try thatand i want it visual.

Comments

  • KeksImperiumKeksImperium Join Date: 2002-11-19 Member: 9300Members
    erm, why not only give them a random portal then?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    because its not allowed and its dumb.
    you must have a choice.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    I have to say, there's a MUCH simpler idea for the 'don't pile up at the ready room' problem.

    Build your 'specific team' brush as thin as you can, wafer thin in fact.

    <b>Immediately</b> behind it, touching it in fact, build a 'random team' brush so if a player walks into a 'join a specific team' brush, and that side has too many players, they end up passing harmlessly through it, and touching the 'random team' brush instead. :-)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    Then everyone will just not go to deep inside of it, always slowly+frigthened, wich is not the sense of it.
    If the layer is too thin you get problems on a 20 ppl server when all ppl join at once as its allowed.

    I like the idea of ppl voice chatting about the Trapdoors: "Do NOT press the drapdoor buton" and later in team "okay who pressed it."
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    my ready room is going to be a bunch of holes in the ground where ppl jump down to join specific teams, if a team is too full then they fall through the team join and into a teleporter taking them back to the top. meaning they have to go back and do it all again, to stop ppl camping in teamjoin entities till they get the team, they will eventually give up and go for random team, which will just be a door.
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    omfg i jus shat myself, was typing away then all of a sudden my screen went blue/black rather than bright grey!! argh
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Nothing wrong with an original idea (especially one where there's more than just a door for joining, pits or elevators are good).

    However, the RR should avoid being too crazy to avoid confusing n00bs, and it should just let people get on the teams and playing the game without having to run around and do stuff (sorry Ollj).
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin--Ollj+Jan 14 2003, 01:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jan 14 2003, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then everyone will just not go to deep inside of it, always slowly+frigthened, wich is not the sense of it.
    If the layer is too thin you get problems on a 20 ppl server when all ppl join at once as its allowed.

    I like the idea of ppl voice chatting about the Trapdoors: "Do NOT press the drapdoor buton" and later in team "okay who pressed it."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, thickness doesn't matter with my modification on the idea...

    Lets just say... when they go to select a team on my map, there is no hesitating. Once they start toward one team... they'll get "pushed" into it... and if that team is full... off they go to "randomteam"! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    but of course most non-n00b players already have jointeamone and jointeamtwo bound to buttons so theyll just ignore the doors/holes completely and just push the bound button.
Sign In or Register to comment.