The Early Game Is Decides The Outcome...

OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
<div class="IPBDescription">What do you think</div> What I have noticed in all pub games I played (I'm not in a clan) is that if the marines take 2 hives immediatly (or in extreme cases their second quickly after the aliens build it) then the marines win. Period. If however the aliens have 2 hives long enough for people to go fades, then the aliens win.

There's nothing a skulk or lerk can do against a decentently built lockdown, especially if it's defended by upgraded marines, and it's difficult to take over a hive when there's fades all over the map...

My point being, the game may be balanced (aliens have to secure one hive but it takes time, the marines must secure 2 hives but they *can* be faster), but later in the game I feel like I am just... sitting it out. Whether it's waiting for the fades to spam the marine base with it's rockets, or spamming a base with rockets as a fade. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

There are of course exceptions sometimes when hives are constantly changing owner, but that doesn't happen very much (or at least not when I'm around...)

So do other people acknowledge this as a problem too? Possible solution could be to nerf fades and make hives a bit cheaper maybe...

Comments

  • porpporp Join Date: 2002-11-06 Member: 7445Members
    There have been about a million and three posts about this same topic here, so, yes others agree with you for the most part. Further changes, it seems, will eventually add more of the midgame. This will take time.

    I hasten to add, also, that it's perfectly possible for a dedicated alien group rush to recover a captured hive. Not easy, but possible.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Sad but true. 49/50 games are won the instand one team secures 2 hives. Only noobs loose afterwards. The upgraded units are far to powerful in comparison to the basic units so making a comeback is impossible against a somewhat decent team.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Jaml+Jan 13 2003, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaml @ Jan 13 2003, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sad but true. 49/50 games are won the instand one team secures 2 hives. Only noobs loose afterwards. The upgraded units are far to powerful in comparison to the basic units so making a comeback is impossible against a somewhat decent team.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, if the marine commander takes one hive then upgrades his units, they can pull it off with their HA/HMG troops.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Yeah, it really sucks when 10 minutes into the game you can tell who's gonna win. Today I had a really good game though. I was on marines, we had two hives when i got in. We lost one hive, and they started to get fades, but we started to get HA/HMG at the same time. There was a lot of battles, and we constantly won back and lost 1 or 2 hives. In the end marines won, but it was a really long game and a really good one. We couldn't tell who was gonna win until the very end when we finally knocked out all the hives..and the aliens actually came back again o_o but not for long this time..
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    Another deciding factor in the game is at the very start when you have one commander go in, do absolutly nothing, get kicked out, and put another commander in to pick up on the old ones mistakes. A huge setback for the marines and by the time they get out of base and start capturing resources and taking the first hive the aliens have already gorged up the second or are building it up. But yes i do agree with the poster's post.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Yep eveyones said it. If the marines can get 1 hive and enough res to tech its a real fight. If marines get two hives however its usually over. Having 2 hives as marines means you can tech so even if you lose the hive its not so hard to get it back, not to mention you'll usually have plenty of res for seiges.
  • slapsslaps Join Date: 2003-01-06 Member: 11947Members
    Yeah I must admit it gets rather tedious when ppl know whose gonna win after a few minutes of the game and everyone(myself included) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
    starts going :

    "we're fvcked!"
    "gameover man ...game over!"
    "f4"
    "press f4 everyone!"
    "see you in the ready room bro"

    hmmmm? But I know that the NS team will fix this in time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    only noobs lose after games like that?lol
    Earlier today we went from having 0 hives(but one being built) to winning against the marines with all 3 hives, the problem with rapid expansion on marines is that it stretches their resources too thin
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Well, for one I want to say that no matter how balanced the game gets, the early game will almost always be the deciding factor. Whoever gets the fastest start is going to have an advantage, then it is all about keeping that lead on the opposing team.

    The biggest problem with many commanders is that they set their sights on locking down two hives, but they ignore teching up. They don't start worrying about upgrades until either two hives are held, or if they had just lost one of the hives to the aliens. At this point, it is usually too late. These commanders will always lose against a team of aliens with a few smart players. In pub games, I almost always camp an empty hive as a skulk, one to attack any marines that go in there to start building inside it, and two, so I can relay this information to the other aliens. Too many aliens lose to the hive lockdown strat because they have no one scouting the map.

    I still think the hive lockdown is the way to go in pub games, but commanders need to have an idea of what they want to do should their plan fail, and they need to prepare for failure before it actually comes to that.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    um, 2 hives is not an automatic win. I played marines against <b>The Most Organized Skulk Strike Ever™</b>. They flattened 5 of the 6 marines that were defending a hive. There were literally 7 skulks hitting us from every angle at the same time. It was exactly what you never want to happen. And the best part was that this was on a pub.

    Unfortunately they succeeded in skulk rushing our main base later, only to be kicked out of the area by a super comm (he could shoot&comm).

    The only reason why the game is over when 2 hives are "secured" is because of the lack of teamwork on the alien team.

    Heck, I've ramboed the alien team's gorge 3 times in a row as a vanilla marine simply because they didn't have a skulk escort, and took out one more gorge with a 2-skulk escort because the skulks were making more noise than my ex-girlfriend doing the nasty. It's all about learning how to play different strategies, combine efforts, and Teamwork teamwork teamwork. The team that teamworks the best should always win, it's that simple.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Funny Speed, I'm the reverse.

    I rambo the marines as my gorge, with cries of "Don't p*ss the Gorge OFF!" as I spray 3 out of 4 marines, and the last one runs off. It's great, and I can imagine the slating the comm is giving them as they respawn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    SW-you can only healspray weakened marines. A full-healthed Vanilla marine will destroy a gorge before you can kill him (unless you use the neat-o burrito stand near the defense chamber trick).

    The trick is to soften them up before they can reach you, then healspray'll work.

    The trick as a marine is to hear the gorge waddle, wait for him to try and build something, or wait for him to come running towards you, it's easier than making instant mashed potatos.(I don't know how to spell potato or tomato in the plural ever since Bush's (Sr.) VP messed it up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> )
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Ask BlueGhost, or come on the Jolt or PCZone servers.

    I kill full strength, full ammo LA/LMG marines <b>all the time.</b>

    It's actually pretty easy, once you get proficient at it, & rely on the marines being their usual overconfident selves & assuming I'll run.
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