Lerk/jetpack Races!

kallethkalleth Join Date: 2002-11-01 Member: 2574Members
<div class="IPBDescription">heh</div> got the idea from something someone said on a server i played on last night. I'd like to try my hand at mapping for NS if i get the time - so what should i include in an NS race map? i'd like to keep the same atmosphere, and have more than just one corridor. I love flying about the refinery on .. cant remember the map, bast?
anyway, i'd prolly have a hive and a marine start pre-built and a shedload of res - seperate the racing paths with a clear brush somewhat like hera's red forcefields, and maybe have it like an object race - go grab the object and get back to the start, and you win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
the lerk can go sh*t fast if it stays in the air and controls itself, so can the jetpack, but the jetpack needs to stop to refuel and the lerk doesnt if it has adrenaline.
Obviously this is a "fun" map, so some user discretion is advised <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
anyway, thoughts? suggestions?

Comments

  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    i think the jetpack would always win <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • kallethkalleth Join Date: 2002-11-01 Member: 2574Members
    edited January 2003
    alternatively have a tfc-style "push" type map - an objective to grab (aka flag, football, welder, whatever) at the end of the map, lerks spawn somewhere (or aliens with a shedload of res) as do marines, with jetpacks, and they have to grab the flag/football/whatever and take it back to their base <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    (yes, i love tfc too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
    shooting allowed in this thing - maybe this is a better idea? 8 lerks flying around 8 marines with jetpacks all trying to kill each other would be manic.

    after thinking - marines stuck with LMG's, a spawn with 4 infantry portals and an armory, and ...
    [ ^Angelus^] use an entity that allows you to give thing to spawning players.. (cant remember what its called), linked to the respawn points
    or a jetpack spawning every 15 seconds to balance the time it takes a lerk to evolve if they can't spawn as lerks.

    and damn, think of 8 marines with jetpacks dogfighting with 8 lerks. mad!
  • MarcianitoMarcianito Join Date: 2003-01-10 Member: 12111Members
    .... the lerk can fly better and stay in the air for more time than the marine and indefinitely whit adrenaline, but on the other side, the marine shot better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    The idea can work
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Marines can stay in air indefinetely too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MarcianitoMarcianito Join Date: 2003-01-10 Member: 12111Members
    ops.... i forgot this.... if the lerk fly they can´t shoot much time, because it finaly fall down <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    just make a huge hallway separated by a force field. At the end of the hallway the "flag" or whatever is there. When you get to the flag area, you can go into the marine or the alien side , it doesn't matter.

    So the lerk and the jetpacker would race to get the flag, and if one got it the other would chase after him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    LoL, I started doing this a couple weeks on my server when we had one of those we don't attack you you don't attack us maps :-P

    And btw lerks win more often, mind you it might just because I am da supa lerk but meh, hehe

    Lerks get more forward momentum than jetpackers, jetpackers get more upward momentum, lerks can drop down 10 feet then go up 15 to dodge a door but for marines they have increased momentum so its hard for them to do that
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