Lerk/jetpack Races!
kalleth
Join Date: 2002-11-01 Member: 2574Members
<div class="IPBDescription">heh</div> got the idea from something someone said on a server i played on last night. I'd like to try my hand at mapping for NS if i get the time - so what should i include in an NS race map? i'd like to keep the same atmosphere, and have more than just one corridor. I love flying about the refinery on .. cant remember the map, bast?
anyway, i'd prolly have a hive and a marine start pre-built and a shedload of res - seperate the racing paths with a clear brush somewhat like hera's red forcefields, and maybe have it like an object race - go grab the object and get back to the start, and you win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
the lerk can go sh*t fast if it stays in the air and controls itself, so can the jetpack, but the jetpack needs to stop to refuel and the lerk doesnt if it has adrenaline.
Obviously this is a "fun" map, so some user discretion is advised <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
anyway, thoughts? suggestions?
anyway, i'd prolly have a hive and a marine start pre-built and a shedload of res - seperate the racing paths with a clear brush somewhat like hera's red forcefields, and maybe have it like an object race - go grab the object and get back to the start, and you win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
the lerk can go sh*t fast if it stays in the air and controls itself, so can the jetpack, but the jetpack needs to stop to refuel and the lerk doesnt if it has adrenaline.
Obviously this is a "fun" map, so some user discretion is advised <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
anyway, thoughts? suggestions?
Comments
(yes, i love tfc too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
shooting allowed in this thing - maybe this is a better idea? 8 lerks flying around 8 marines with jetpacks all trying to kill each other would be manic.
after thinking - marines stuck with LMG's, a spawn with 4 infantry portals and an armory, and ...
[ ^Angelus^] use an entity that allows you to give thing to spawning players.. (cant remember what its called), linked to the respawn points
or a jetpack spawning every 15 seconds to balance the time it takes a lerk to evolve if they can't spawn as lerks.
and damn, think of 8 marines with jetpacks dogfighting with 8 lerks. mad!
The idea can work
So the lerk and the jetpacker would race to get the flag, and if one got it the other would chase after him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
And btw lerks win more often, mind you it might just because I am da supa lerk but meh, hehe
Lerks get more forward momentum than jetpackers, jetpackers get more upward momentum, lerks can drop down 10 feet then go up 15 to dodge a door but for marines they have increased momentum so its hard for them to do that