Hull 0 Leak
BiTMAP
Join Date: 2002-11-08 Member: 7685Members
<div class="IPBDescription">Alright thats the baaaadd one right?</div> I truly can not remember if the hull 0 leak was the BAD one ... I think it is, becuase I can't seem to fix thise leak, and don't see any trail o dots ingame with my pointfiles (i've got 99999 points at my disposial).... So I'm stuck with my map having leaks, showed up when i started making vents... maybe I got to redo theM! :S
Comments
so this thread isn't completly useless, what order of numbers is the 3 numbers of the entity's location in the compile?
Z Y X or what?
here it is!
place Big blocks around the map (careful with brush entities, they cause leaks going through void-walls) to lock some areas.
the leaked area should get smaller and smaller.
dont run the game and make "bsp -leakonly" for a quick test.
x y z, in world coordinates, what else.
but they only show the entity location from were the leaked hull is getting started.
Just usefull if you have a point entity (light info...) in the void that causes the leak.