Hull 0 Leak

BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
<div class="IPBDescription">Alright thats the baaaadd one right?</div> I truly can not remember if the hull 0 leak was the BAD one ... I think it is, becuase I can't seem to fix thise leak, and don't see any trail o dots ingame with my pointfiles (i've got 99999 points at my disposial).... So I'm stuck with my map having leaks, showed up when i started making vents... maybe I got to redo theM! :S

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    alright I feel dumb! The leak was on the other end of the maP! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    so this thread isn't completly useless, what order of numbers is the 3 numbers of the entity's location in the compile?

    Z Y X or what?

    here it is!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    block method.
    place Big blocks around the map (careful with brush entities, they cause leaks going through void-walls) to lock some areas.
    the leaked area should get smaller and smaller.
    dont run the game and make "bsp -leakonly" for a quick test.


    x y z, in world coordinates, what else.
    but they only show the entity location from were the leaked hull is getting started.
    Just usefull if you have a point entity (light info...) in the void that causes the leak.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    actualy I prefer useing pointfile to find my leaks, accept when you did what I did and get like a 1000 leaks... well That takes a while <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> lol... but I've found the latest ones <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
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