Cant Open Wads

ghazzaghalghazzaghal Join Date: 2003-01-11 Member: 12191Members
<div class="IPBDescription">?when i complile ns complains about wads</div> i comple maps etc run them ns says warning couldent open <folder>\<wadname>.wad
any help would be greatly apreciated.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    4 mb texture limit?
    post compile log.
  • ghazzaghalghazzaghal Join Date: 2003-01-11 Member: 12191Members
    ** Executing...
    ** Command: Change Directory
    ** Parameters: D:\games\Sierra\Counter-Strike\


    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\games\Sierra\Counter-Strike\ns\rmfs\space_port.map" "D:\games\Sierra\Counter-Strike\ns\maps\space_port.map"


    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"

    hlcsg v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlcsg -----
    Command line: C:\PROGRA~1\ZHLT\hlcsg.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port

    -= Current hlcsg Settings =-
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Wadinclude list :
    [zhlt.wad]


    entering D:\games\Sierra\Counter-Strike\ns\maps\space_port.map
    CreateBrush:
    10%...20%...30%... (0.11 seconds)
    SetModelCenters:
    50%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%... (0.23 seconds)
    Using WAD File: \wads\wall_lab.wad
    Using WAD File: \wads\decals.wad
    Using WAD File: \wads\halflife.wad
    Using WAD File: \wads\hallwall_1.wad
    Using WAD File: \wads\cwb_texpak6_fullwad.wad
    Using WAD File: \games\sierra\counter-strike\cstrike\cs_assault.wad
    Using WAD File: \games\sierra\counter-strike\cstrike\cstrike.wad
    Using WAD File: \games\sierra\counter-strike\cstrike\tswad.wad
    Using WAD File: \wads\elliotz.wad
    added 2 additional animating textures.
    Texture usage is at 0.07 mb (of 4.00 mb MAX)
    0.38 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
    ** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"

    hlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\ZHLT\hlbsp.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port

    -= Current hlbsp Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'D:\games\Sierra\Counter-Strike\ns\maps\space_port.prt'
    0.34 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlvis.exe
    ** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"

    hlvis v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\ZHLT\hlvis.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    153 portalleafs
    527 numportals
    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.31 seconds)
    average leafs visible: 98
    g_visdatasize:3100 compressed from 3060
    5.44 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlrad.exe
    ** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"

    hlrad v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\ZHLT\hlrad.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 256.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global gamma amount [ 0.500 ] [ 0.500 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]


    361 faces
    Create Patches : 794 base patches
    0 opaque faces
    8604 square feet [1239110.00 square inches]
    6 direct lights

    BuildFacelights:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
    visibility matrix : 0.0 megs
    BuildVisLeafs:
  • ghazzaghalghazzaghal Join Date: 2003-01-11 Member: 12191Members
    i have got ns installed over retail cs but everything (including most my maps) have worked fine so far
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    I'm assumming that you are using VHE to compile you map. VHE doesn't bother to find out which wad files you used, it simply uses all that you have loaded into it. So, when ever you want to complie just remove the wad files you aren't using. Goto the 'Map' menu and choose 'Show Information', that will display which wad files you are using in you map.

    I hope that help you out. Good Luck!
  • ghazzaghalghazzaghal Join Date: 2003-01-11 Member: 12191Members
    Thanks Heaps! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ghazzaghalghazzaghal Join Date: 2003-01-11 Member: 12191Members
    bah - still not working it cant find the wads i am using
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--ghazzaghal+Jan 12 2003, 03:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ghazzaghal @ Jan 12 2003, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bah - still not working it cant find the wads i am using<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    reading your own stuff helps
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Using WAD File: \wads\wall_lab.wad
    Using WAD File: \wads\decals.wad
    Using WAD File: \wads\halflife.wad
    Using WAD File: \wads\hallwall_1.wad
    Using WAD File: \wads\cwb_texpak6_fullwad.wad
    Using WAD File: \games\sierra\counter-strike\cstrike\cs_assault.wad
    Using WAD File: \games\sierra\counter-strike\cstrike\cstrike.wad
    Using WAD File: \games\sierra\counter-strike\cstrike\tswad.wad
    Using WAD File: \wads\elliotz.wad
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ghazzaghalghazzaghal Join Date: 2003-01-11 Member: 12191Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?? yeah what about it
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    load that wads in VHE, restart VHE and compile with VHE.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I see ghazzaghal isn't actually -wadinclud'ing his textures. Therefore HL has to try and find them when he runs his map. Because \wads\ isn't in the path that HL knows it's not finding them. The soloution is to move the wad files you are using from \wads\ into your \games\sierra\counter-strike\NS\ folder, then HL will find them.
Sign In or Register to comment.