<div class="IPBDescription">?when i complile ns complains about wads</div> i comple maps etc run them ns says warning couldent open <folder>\<wadname>.wad any help would be greatly apreciated.
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\ZHLT\hlcsg.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\games\Sierra\Counter-Strike\ns\maps\space_port.map CreateBrush: 10%...20%...30%... (0.11 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 10%...20%...30%... (0.23 seconds) Using WAD File: \wads\wall_lab.wad Using WAD File: \wads\decals.wad Using WAD File: \wads\halflife.wad Using WAD File: \wads\hallwall_1.wad Using WAD File: \wads\cwb_texpak6_fullwad.wad Using WAD File: \games\sierra\counter-strike\cstrike\cs_assault.wad Using WAD File: \games\sierra\counter-strike\cstrike\cstrike.wad Using WAD File: \games\sierra\counter-strike\cstrike\tswad.wad Using WAD File: \wads\elliotz.wad added 2 additional animating textures. Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.38 seconds elapsed
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\ZHLT\hlbsp.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\ZHLT\hlvis.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\ZHLT\hlrad.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
I'm assumming that you are using VHE to compile you map. VHE doesn't bother to find out which wad files you used, it simply uses all that you have loaded into it. So, when ever you want to complie just remove the wad files you aren't using. Goto the 'Map' menu and choose 'Show Information', that will display which wad files you are using in you map.
<!--QuoteBegin--ghazzaghal+Jan 12 2003, 03:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ghazzaghal @ Jan 12 2003, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bah - still not working it cant find the wads i am using<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> reading your own stuff helps <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Using WAD File: \wads\wall_lab.wad Using WAD File: \wads\decals.wad Using WAD File: \wads\halflife.wad Using WAD File: \wads\hallwall_1.wad Using WAD File: \wads\cwb_texpak6_fullwad.wad Using WAD File: \games\sierra\counter-strike\cstrike\cs_assault.wad Using WAD File: \games\sierra\counter-strike\cstrike\cstrike.wad Using WAD File: \games\sierra\counter-strike\cstrike\tswad.wad Using WAD File: \wads\elliotz.wad <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?? yeah what about it
I see ghazzaghal isn't actually -wadinclud'ing his textures. Therefore HL has to try and find them when he runs his map. Because \wads\ isn't in the path that HL knows it's not finding them. The soloution is to move the wad files you are using from \wads\ into your \games\sierra\counter-strike\NS\ folder, then HL will find them.
Comments
post compile log.
** Command: Change Directory
** Parameters: D:\games\Sierra\Counter-Strike\
** Executing...
** Command: Copy File
** Parameters: "D:\games\Sierra\Counter-Strike\ns\rmfs\space_port.map" "D:\games\Sierra\Counter-Strike\ns\maps\space_port.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\games\Sierra\Counter-Strike\ns\maps\space_port.map
CreateBrush:
10%...20%...30%... (0.11 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%... (0.23 seconds)
Using WAD File: \wads\wall_lab.wad
Using WAD File: \wads\decals.wad
Using WAD File: \wads\halflife.wad
Using WAD File: \wads\hallwall_1.wad
Using WAD File: \wads\cwb_texpak6_fullwad.wad
Using WAD File: \games\sierra\counter-strike\cstrike\cs_assault.wad
Using WAD File: \games\sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \games\sierra\counter-strike\cstrike\tswad.wad
Using WAD File: \wads\elliotz.wad
added 2 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.38 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\games\Sierra\Counter-Strike\ns\maps\space_port.prt'
0.34 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
153 portalleafs
527 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.31 seconds)
average leafs visible: 98
g_visdatasize:3100 compressed from 3060
5.44 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "D:\games\Sierra\Counter-Strike\ns\maps\space_port"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe D:\games\Sierra\Counter-Strike\ns\maps\space_port
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
361 faces
Create Patches : 794 base patches
0 opaque faces
8604 square feet [1239110.00 square inches]
6 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
I hope that help you out. Good Luck!
reading your own stuff helps
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Using WAD File: \wads\wall_lab.wad
Using WAD File: \wads\decals.wad
Using WAD File: \wads\halflife.wad
Using WAD File: \wads\hallwall_1.wad
Using WAD File: \wads\cwb_texpak6_fullwad.wad
Using WAD File: \games\sierra\counter-strike\cstrike\cs_assault.wad
Using WAD File: \games\sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \games\sierra\counter-strike\cstrike\tswad.wad
Using WAD File: \wads\elliotz.wad
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->