Ns Tool Box V3

AcrylicAcrylic Join Date: 2002-11-03 Member: 6400Members, Constellation, NS2 Playtester, Reinforced - Supporter, Reinforced - Shadow
edited January 2003 in NS General Discussion
This is v3 of my program! It was released yesterday at XLII.com forums! I made this program for easy use of all my NS needs, such as binding! I added a Video Tweaking area. Its layed out exactly like HL VES but since thats no longer being updated, I will "take over", I did code that all my self tho, nothing is stolen! Heres a screen shot of it:
<img src='http://www.run-around.com/~adam/NSTB.jpg' border='0' alt='user posted image'>

You can download a copy here: <a href='http://ntb.ultimateclan.com' target='_blank'>http://ntb.ultimateclan.com</a>
Please leave comments/probelms/etc.

Comments

  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    problem: you need to clear all fields to generate something new. That would be a huge hassle if you planned on binding a lot of things.

    This is easier to config than hornet's script for doing what you want, but what I didn't see in the tool box is a generator to cycle through configs. That way you could have a config for alien, marine, and comm. I'm using Hornet's script right now for that, but I find it somewhat cumbersome and just getting the energy to go into it and find out how he does everything so I can change it is a pain. Its just a simple alias cycle, but he does it some weird way.

    Also, I've heard people say that binding radio impulses with text chat makes the commander unable to jump to you(i.e. "I need ammo!").

    in addition: maybe a selectable option to automatically insert and overwrite previous bind when you generate. So you don't have to generate something, copy it, find the previous one, and paste over it.

    I'll be using it for all my binding needs, most likely. Good Job.
  • AcrylicAcrylic Join Date: 2002-11-03 Member: 6400Members, Constellation, NS2 Playtester, Reinforced - Supporter, Reinforced - Shadow
    OK thanks for the feedback, so should i make it so that it clears it when you hit the gererate button?

    as far as cycling through configs, i will look into that.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I've heard people say that binding radio impulses with text chat makes the commander unable to jump to you(i.e. "I need ammo!").<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I never heard that, so I wont take it away untill i find out for sure.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->in addition: maybe a selectable option to automatically insert and overwrite previous bind when you generate. So you don't have to generate something, copy it, find the previous one, and paste over it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I plan on adding some sort of auto save or auto replace in v4

    please reply! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    <!--QuoteBegin--Acrylic+Jan 12 2003, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acrylic @ Jan 12 2003, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OK thanks for the feedback, so should i make it so that it clears it when you hit the gererate button?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    make it so it doesn't have to clear. So you can bind, say, the 1 key to need medpack, and the 2 key to need and the 3 key to need backup, etc, without have to scroll through everything every time. That just hit me as the logical way things would normally work, but didn't.
  • AcrylicAcrylic Join Date: 2002-11-03 Member: 6400Members, Constellation, NS2 Playtester, Reinforced - Supporter, Reinforced - Shadow
    I am sorry but i dont really see what your talking about, i dont see it possible without haveing it to clear every time. you would still have to pick each time
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    Cant start the program, Running Windows 2000 PRO

    The following error appear:

    Class not registered.
    You need the following file to be installed on your machine. MSSTDFMT.DLL.


    Something is sure wrong <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • AcrylicAcrylic Join Date: 2002-11-03 Member: 6400Members, Constellation, NS2 Playtester, Reinforced - Supporter, Reinforced - Shadow
    I will look into that, this was made on WinXP, tested on Win98/SE, Win95

    But try this: <a href='http://www.run-around.com/~adam/MSSTDFMT.DLL' target='_blank'>MSSTDFMT.DLL</a>
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