Need Advice On My Marine Start
DeathToll_David
Join Date: 2002-11-09 Member: 7902Members
<div class="IPBDescription">Two Screens attached</div> I worked on my marine start for a couple of hours - and although I think it looks sweet I know that it is also lacking in detail. The thing is I am just stumpped so I've moved on to work on the hives. You guys are excellent at offering advice on what can be added to make a room look better. I would very much like to hear your thoughts and advice now. Here are two shots below.
<img src='http://www.hlbumpercars.com/ns_distress5.gif' border='0' alt='user posted image'>
<img src='http://www.hlbumpercars.com/ns_distress6.gif' border='0' alt='user posted image'>
<img src='http://www.hlbumpercars.com/ns_distress5.gif' border='0' alt='user posted image'>
<img src='http://www.hlbumpercars.com/ns_distress6.gif' border='0' alt='user posted image'>
Comments
umn, jay ... walls and ceeling could need more details, yeah. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...what can be added to make a room look better.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
err... Walls? its not even a "room" yet. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
A marine start In a round landing platform is new ang fine.
no open pllaces in ns please.
Pic1,
The Dropship I presume. Well the landing platform has no landing lights, and what about some atmospheic affects like fog or rain? the dropship itself looks like a housebrick, som fins and curves (or suedo curves)might help perhaps making those guns a little less square.
Pic2,
Facing the other way - it looks like the building is floating in the air, it also looks a bit square - perhaps the platform should overhang a bit or the building should be wider that the platform and continue below it for a while? The walkway should also have some lights at the edge - makes sense, would you like to drive a forklift along there in the dark?
Finally, assuming this platform is for regular use under normal circumstances were to the traffic control / customs / security guard view activity from? There is no gatehouse, windows, control tower, or even camera's. Also I noticed no door button/keypad.
hope this helps
And yes this feedback is great. thank you.
Oh, use a func_illusionary to get the effect your looking for(RenderMode to: Additive, and RenderAmoutn to: 255). I'm assumming your going to use the green arrows sor something like that. If you want the texture to pan/move you'll need a func_conveyor.
door could use something but i dont know what
it looks like someone took a section right off of a building and put it there :/
and everything they said about r_speeds is gonna be overly true :/
(sorry for my bad english)
The r_speeds are good. They never go above 450. Mainly because I have a small sky box. I will probably enclose everything but the landing pad itself. Havent decided that yet.
Thanks for your feedback.