Client Update V1.1
J2pc
Join Date: 2002-12-05 Member: 10485Members
<div class="IPBDescription">no more 1gorg d/m/s ??</div> w00t w00t, client update v1.1,
- Gameplay changes to alien upgrades, to make them all equally viable in the early game
- Alien resource model changes to speed up the early game and allow multiple gorges to be viable
Oh yeah, this is gonna be good, does anybody has any specifics on these topics (what changes to upgrades, how is the res-model gonna be changed)
I sure hope we'll now see some use for sensory, I love cloak as a skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
[edit]
Open topic about this: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=19299&st=' target='_blank'>Ns Version 1.1 Questions</a>
[/edit]
- Gameplay changes to alien upgrades, to make them all equally viable in the early game
- Alien resource model changes to speed up the early game and allow multiple gorges to be viable
Oh yeah, this is gonna be good, does anybody has any specifics on these topics (what changes to upgrades, how is the res-model gonna be changed)
I sure hope we'll now see some use for sensory, I love cloak as a skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
[edit]
Open topic about this: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=19299&st=' target='_blank'>Ns Version 1.1 Questions</a>
[/edit]
Comments
I didn't say that they wouldn't change it
And I was referring to Frogg2