How Many
Defcon
Join Date: 2002-11-20 Member: 9402Members
10mb connection (plently of bw anyway)
900mhz Athlon
256mb ram (can upgrade to 512mb if it'd help greatly)
How well would this run NS, if it's solely dedicated to running NS and the OS (the os will be tweaked, so everything unnecessary will be turned off - windows 2k/xp)
<b>what im asking is, how many players could it hold, without the server increasing everyones pings</b>
900mhz Athlon
256mb ram (can upgrade to 512mb if it'd help greatly)
How well would this run NS, if it's solely dedicated to running NS and the OS (the os will be tweaked, so everything unnecessary will be turned off - windows 2k/xp)
<b>what im asking is, how many players could it hold, without the server increasing everyones pings</b>
Comments
I have a 1.1GHz Thunderbird Athlon CS server and I ran a 16 player NS v1.0 server off of it (I took the CS server down temporarily) and it lagged pretty bad after 12 or so people joined. This is under RedHat 8 by the way.
On the other hand, on the exact same connection, my workstation here which is a 2.4GHz P4 (specs in my sig), on WinXP can host pretty much any player size I want and players won't complain about lag _at all_. As the round goes on lag gets worse though pretty much no matter what your maxplayers is. This especially happens on bast, hera, and tanith. nothing and caged are pretty good lag wise, and nancy and eclipse are excellent ping-wise, even to the end of the map. These are purely my observations from playing NS practically nonstop since v1.0 on my server..