Commander Hates Cordon Bounds :(
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
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<div class="IPBDescription">to test incomplete room`s command view</div> IF You have an incomplete part of a new map and you want to check its look from command view.
AND You have lots of (correct) point entities around the map that will cause a leak error.
AND Your new room is complex -> you dont want to block-close it and all the other entities around the map.
AND you want a quick preview and not the whole map...
The best you can do is using the cordon in VHE, but then your command view sucks (you see top of the ceeling).
Filling the cordon block with solids for a working command view is not funny, too.
Any ideas for CordonBox+Command view?
An "auto filling" / "ignore everything above highest ceeling" would be nice.
AND You have lots of (correct) point entities around the map that will cause a leak error.
AND Your new room is complex -> you dont want to block-close it and all the other entities around the map.
AND you want a quick preview and not the whole map...
The best you can do is using the cordon in VHE, but then your command view sucks (you see top of the ceeling).
Filling the cordon block with solids for a working command view is not funny, too.
Any ideas for CordonBox+Command view?
An "auto filling" / "ignore everything above highest ceeling" would be nice.
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