Little Tip For Ns_caged

LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
<div class="IPBDescription">Holding Generator and Sewer Hives</div> This really applies to any hive that does not have a res node in the same room, like Generator or Sewer in ns_caged. Everyone knows that the main reason for securing a hive room is so the aliens can't build a hive there. But, a great side effect is that you also get a free defended resource node. However if there is no resource node in the hive room you have to either leave that resource undefended or waste 100 res on defending it which is next to useless. SO as an example I will use the Generator hive.

The room next to generator hive is stability monitoring and holds the resource node for that hive. Set up your phase/Turret farm in there and add a siege cannon, maybe 2 cannons if resources are being good to you. The only reason you would need to is incase a rush takes one down, you will be prepared in advance. Make sure the hive location is in range ofcourse. Same goes for sewer/pumping station. Now you might say that its really hard to protect the pumping station resource with turrets but you don't need to, just have marines phase there when you detect an enemy. So your RT is actually protected by the phase, which is inturn protected by the turret factory, and the whole shabang is protected by your trusty *cough* marines.

the picture below was made in paint and i screwed it up when saving it. I didn't fell like redoing it so you'll just have to strain your eyes. It's just a general setup and may have to be tweaked so lerks can't have their way with it from afar. the phase is right below the TF if you can't see it.

<img src='http://damagenetworks.gotdns.com/generator.jpg' border='0' alt='user posted image'>

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    LOL! That's exactly where I said to put up a siege base in my <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=12423' target='_blank'>Guide to ns_caged</a>.

    I didn't use quite the same reasoning behind it though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    oh crap, thats scary <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    sorry dude. /me gives credit to /you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Widowmaker -CFH-+Jan 9 2003, 04:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Widowmaker -CFH- @ Jan 9 2003, 04:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->oh crap, thats scary <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    sorry dude. /me gives credit to /you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't worry about it. Great minds think alike, I suppose. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    It's an area of strategic importance - I'm amazed that *everyone* hasn't been doing that all along.
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    edited January 2003
    no to be a pain, but what exacty is going to stop a skulk from using the vent/running past your turrets and chew your res-node?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> for your res it doesn't matter if the node is empty or alien......

    and the lerk that spikes all your stuff to death from up above??

    [edit]
    that is in this case.
    [/edit]
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Without having two turret factories, this is the best you can do. The goal here is resource efficiency, not ultimate protection. We all know that turrets don't do anything like that anyways. They are just there to assist the collector, and protect the important stuff (pg, siege).
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    If you can protect a phase gate within easy hearing range of a res node the marines WILL protect it.

    BlueGhost
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    this is a good point because unlike all the hives in eclipse that have rns right next to the hive, some hives like the one mentioned can be defended near the closest rn and still be able to reach the hive. thus you don't have to do a full-scale invasion of the hive.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    J2pc said: "and the lerk that spikes all your stuff to death from up above??"

    and I said before that: "It's just a general setup and may have to be tweaked so lerks can't have their way with it from afar."
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