Question is: How do I make the func_weldable brush entity stay invisible after the weld is complete. Im getting the brush entity appearing RIGHT as the weld is complete and the trigger fires.
I found a "how to make a vant with a weldable shut"-tutorial the other day, but lost the link (shame on me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> ). Anybody know this tutorial or has one himself ? I think that would help those who are not that familiar with the new functions NS bares for mappers.
I am familiar with most of them, but I havent really found a good place for weldables in my map since Im trying to lay out the map for balance testing first. I'll add welds in a future beta.
Read my thread that I posted awhile back on func_weldable: <a href='http://www.unknownworlds.com/forums/index.php?s=&act=ST&f=4&t=14772' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=14772</a>
Maybe I'll get around to writing a tutorial on it.
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Anybody know this tutorial or has one himself ? I think that would help those who are not that familiar with the new functions NS bares for mappers.
-=HyPeR=-
<a href='http://www.unknownworlds.com/forums/index.php?s=&act=ST&f=4&t=14772' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=14772</a>
Maybe I'll get around to writing a tutorial on it.