Quickstart guide updated

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Special textures</div>I've updated the <a href="http://www24.brinkster.com/mattrye/NSWorld/MappingGuide/MappingGuide.htm" target="_blank">Quickstart Guide</a> to cover most of the 'special textures' that experienced mappers use to make such excellent NS maps.

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Great! No doubt this will help several of the mappers out there. (Myself included... hint brushes...)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hehe, hint brushes are evil, i eventually puzzled out how to use them what seems the best way, but it dont really understand why =D

    Edit:
    I would change just one thing, you say that HINT and SKIP are standard half-life textures when you actually have to add in the zhlt.wad in order to use them.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <s>HINT and SKIP are in the HL WAD so as far as i'm concerned they are standard Half-Life textures.</s>  I'm fairly sure the zlht.wad is built by zoners compile tools, i've never touched it, but HINT and SKIP work fine for me.

    Is it worth adding ORIGIN to appendix 2?  I didn't realise until later that I had missed it.



    <!--EDIT|ChromeAngel|April 25 2002,07:23-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Okay, i'll include this in the next update

    The ORIGIN texture is standard Half-Life (and many other Quake engine based games).  The ORIGIN texture in the halflife WAD is a green toned human face (green version of clip).  ORIGIN brushes (brushes textured only with the ORIGIN texture) are only used as part of a brush entity.  ORIGIN brushes are invisible and intangible in-game.  A single origin brush should be included in all rotating entities, the center of the origin brush is the point around which the entity rotates.  If you do not include an origin brush in a rotating entity it will rotate around the origin point of the worldspawn (0,0,0 in the WC grid).  In a NS map you will probably use it for making (func_rotatting) fans and (func_door_rotating) doors.

    unless I get sent any corrections...
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->HINT and SKIP are in the HL WAD so as far as i'm concerned they are standard Half-Life textures.  I'm fairly sure the zlht.wad is built by zoners compile tools, i've never touched it, but HINT and SKIP work fine for me.

    Is it worth adding ORIGIN to appendix 2?  I didn't realise until later that I had missed it. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    erm, i just spent a few seconds in -my- halflife.wad and i dont see hint or skip anywhere . . .

    I did a quick search and founf Relic25's quote for this:
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->xm177e2's Hint Brush Tutorial

    Before we get started, to use hint brushes you must have Zoner's compile tools, which can be found at the Half-Life editing resources center at <a href="http://halflife.gamedesign.net," target="_blank">http://halflife.gamedesign.net,</a> Then you must add ZHLT.wad to your list of textures in Worldcraft. You should also get the latest versions of Worldcraft and HLCC while you are there.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <a href="http://www.deltatraining.com/relic25/faq/mapping04.html" target="_blank">- From Here -</a>

    now i may be wrong, but i dont think i am.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    The HINT and SKIP textures are in zhlt.wad, which is supplied with Zoner's Compile Tools. They aren't in halflife.wad.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Doh!

    Sorry my mistake.  I've corrected the article.



    <!--EDIT|ChromeAngel|April 25 2002,13:33-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    s'ok (just annoying to be told that you are outright wrong when u arent)
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