Quickstart guide updated
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Special textures</div>I've updated the <a href="http://www24.brinkster.com/mattrye/NSWorld/MappingGuide/MappingGuide.htm" target="_blank">Quickstart Guide</a> to cover most of the 'special textures' that experienced mappers use to make such excellent NS maps.
Comments
Edit:
I would change just one thing, you say that HINT and SKIP are standard half-life textures when you actually have to add in the zhlt.wad in order to use them.
Is it worth adding ORIGIN to appendix 2? I didn't realise until later that I had missed it.
<!--EDIT|ChromeAngel|April 25 2002,07:23-->
The ORIGIN texture is standard Half-Life (and many other Quake engine based games). The ORIGIN texture in the halflife WAD is a green toned human face (green version of clip). ORIGIN brushes (brushes textured only with the ORIGIN texture) are only used as part of a brush entity. ORIGIN brushes are invisible and intangible in-game. A single origin brush should be included in all rotating entities, the center of the origin brush is the point around which the entity rotates. If you do not include an origin brush in a rotating entity it will rotate around the origin point of the worldspawn (0,0,0 in the WC grid). In a NS map you will probably use it for making (func_rotatting) fans and (func_door_rotating) doors.
unless I get sent any corrections...
Is it worth adding ORIGIN to appendix 2? I didn't realise until later that I had missed it. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
erm, i just spent a few seconds in -my- halflife.wad and i dont see hint or skip anywhere . . .
I did a quick search and founf Relic25's quote for this:
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->xm177e2's Hint Brush Tutorial
Before we get started, to use hint brushes you must have Zoner's compile tools, which can be found at the Half-Life editing resources center at <a href="http://halflife.gamedesign.net," target="_blank">http://halflife.gamedesign.net,</a> Then you must add ZHLT.wad to your list of textures in Worldcraft. You should also get the latest versions of Worldcraft and HLCC while you are there.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
<a href="http://www.deltatraining.com/relic25/faq/mapping04.html" target="_blank">- From Here -</a>
now i may be wrong, but i dont think i am.
Sorry my mistake. I've corrected the article.
<!--EDIT|ChromeAngel|April 25 2002,13:33-->