Nade Spamming
Kid-A
Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">THE way to extend the end game</div> I've commed a few games and when the s**t hits the fan and your defending but teched, i usually try to give some one a grenade laucher to hold the base. However hardly anyone seems to know what I mean.
I know many people on this forum will know but heres how it goes. Put a continual steady stream of nades into ALL base entrances. About 1 nade every 1-2 seconds.
THATS IT, everything but onoii will think seriously before going through that.
Its important to keep it up stay alive and don't concentrate on skulks that hopefully your teammates will deal with.
Another tip if the armoury is in a spot that you can shoot all the entrances from then just stand on/by it and don't reload just use it (its quicker).
If you can do this well your comm will *love* you he'll be able to concentrate on other things and its relatively cheap.
Thats all really....
I know many people on this forum will know but heres how it goes. Put a continual steady stream of nades into ALL base entrances. About 1 nade every 1-2 seconds.
THATS IT, everything but onoii will think seriously before going through that.
Its important to keep it up stay alive and don't concentrate on skulks that hopefully your teammates will deal with.
Another tip if the armoury is in a spot that you can shoot all the entrances from then just stand on/by it and don't reload just use it (its quicker).
If you can do this well your comm will *love* you he'll be able to concentrate on other things and its relatively cheap.
Thats all really....
Comments
We've got full tech, we hold Subspace and the original base. The aliens are ignoring the main base for now but hitting subspace hard. I have a decent team, maybe 1/2 of them are clan players, the other half is pretty much useless. So what I do is drop a heavy armor, and a grenade launcher (all the res I had) on one of the good players and tell him to get to subspace and spam the hell out of the entrance (There was an armory) Which he did. Soon I saved up enough and dropped another heavy suit and a welder for a second guy. I sent him into the hive to keep things welded up (Including the grenade launcher). Few minutes later I recalled him to base and outfitted an HMG and sent him back to the hive. By this time my heavies aren't just holding the fades off but they're chasing them down and mulching them. Finally I get a third player in heavy hmg and welder. Now I tell them to move out. And move out they did. This 3 man squad was doing awesome, slowly pushing thier way towards the hive, and nothing could stop them. We'd have gone on to won except one very skilled lerk managed to take them all out o_O I have no idea how he did it but all 3 of them got bitten to death in a few seconds. I think they had been weakened from some acid rocket splash and hadn't managed to get out thier welders yet.
1.04's increased grenade launcher damage and decreased umbra effectiveness should make this more and more a viable tactic, using grenade to hold off the enemy while you suit up a task force.
Also blink is a bit unreliable, as for onii coming thru, yeah they will but you could maybe take 1 onus rush and the purpose is just to but more time. 9/10 times its just postponing the inevitable, but it could work, as they say "desprate times calls for desperate measures"
I try to force them back as far as i can and destroy there defence and Off chambers. Easy said than done though, also trying to retieve your gun back can be fun. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> not.
ummmm no I played a few games where mot marines had a GL and 2 onoses came in ... map eclipse ... bam 20 nades @ their feet ... and ... marines:2 - onoses:1
WOW and the funny thing is we kept spamming and advancing till WE GOT A HIVE and then got HA THEN ANOTHER HIVE and they quit ... WOW
a few more kills with Xeno but the dead marines just got their GL back and ...
this happend on 3 games - with good alien players
no1 had HMG and anything, almost every1 HAD GL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
now I like to loose as marine and then get to nadespam and then win <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
this is not a joke/bs post
Oh, and to handle friendly-fire, the grenades should have safety mechanisms so they don't explode if a marine is too close to them.
No more cheap GL spamming. Now you have to reload it - slowly. Takes about 4 times as many GL's to keep the same amount of grenades in the air now.
You might actually win from time to time since the aliens arnt ready for it
You might actually win from time to time since the aliens arnt ready for it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
HMGs can actually take hives down faster. Get four clips of HMG into a hive, and it is down. GL takes years to reload, and a long time to fire.
The reason this is so useful is that if marines survive long enough with their base intact they will win. As long as they retain any tech and take a hive they should win.