Lerk Too Close To Ledge
tleng
Join Date: 2002-11-21 Member: 9503Members
<div class="IPBDescription">see puffs of smoke</div> When I'm a lerk on a ledge and I'm too close to the edge, I see puffs of smoke against the ledge when I fire, even though the crosshair is not even touching the ledge. Are all my spikes being blocked by the ledge or are they actually getting through?
Comments
on the power silo the ledges are a great place to kill a full human outpost because its far enough up so that the SG's wont bother even trying to shoot you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
btw is it possible to fly+ use spikes above a building for ages? or do u just run out of energy? iv tryed it but i fall after about 2 secs :/
i think thats posion spores that kills.. or else lerks would be spamming umbra in marine base to KILL ppl instead of guarding their fellow kharra teamtates <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I always thought that umbra didnt hurt marines, but I guess it does. However the damage is so low that its probably not worth using it as a weapon to kill the marines.
spikes are hitscan
visual spikes are just there for show (not the actual spike path)
I tested the spikes. The tracers have nothing to do with the spikes actual flight path, and the spikes are a hitscan weapon which strike whatever is under your target the instant you click, regardless of what the little fwooshing needle model graphic thingie says.
Spikes are also not terribly accurate.
Interesting about the hitscan/tracer issue with spikes, I did not realize the discrepancy. Now I'll be able to stay in more cover than I used to.
Even if Umbra does little damage, There's no way that could have caused him to die if it said i killed him with spikes when he died.
Umbra surely dont kill people...they are defensive only