Mreq: Protect Gear Conversion

Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
<div class="IPBDescription">Yes, the Jin Roh guy.</div> All that's needed is to assign this beast to the HA skeleton. Our old friend Mercatorn would really appreciate it, and we all love Merc, so let's get somebody on this as soon as possible.

I've got two projects of my own going right now, so I can't, but I would be greatly appreciative if someone would relieve me with this.

You can get the original model <a href='http://www.counterstrikecenter.com/downloads/skins.phtml?id=83885&language=en' target='_blank'>here</a>.

Big thanks go out in advance to anyone who decides to pick this up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    hmm... i use this beast for AHL, sweet model
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    They already did it for the light armor, do a forum seach for Jin Roh
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    Great! I didn't know that armor had already been converted! Thanks for informing me Psycho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. The link is down, but I've PMed Xaneith. Hopefully it will be up again soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    edited January 2003
    Umm.. I need to reupload that thing...

    EDIT: Aw crap, I can't find the model or remember how I converted. Plus, the jetpacks were a problem. Anyone with a jetpack would show up as a standard marine, and the legs were like toothpicks. Kahler, go ahead and convert one to a stock marine but be sure to give me credit as the original converter because I'm so cool and seksi. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2003
    ...The question asked here was could anyone -else- do it for the -Heavy Armour-. Not me and not light. I can't handle a million projects at once, here.
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    what does converting involve? is it just extracing the model and assigning all the vertexes to bones?
  • MayIPostNowMayIPostNow Join Date: 2002-12-17 Member: 11001Members
    Pretty much, and that's a real pain. Also, you need to make sure the mesh is in the same shape as the skeleton, and deforms well in animation. Then just edit the qc and compile.
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    eh, might do it later when i get back from camping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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