Concept, If Anyone Wants

tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">a new kind of map?</div> i had these ideas, but no time to play with them, so i am throwing them out if anyone wants them. maybe they have already been thought of, but i haven't seen them here.

situation #1 - Kharaa infest a military base. this time humans are ordered in NOT to capture, but to DESTROY the base. Kharaa must stop them. Human Hive kill is bonus to make destruction easier.

methods - regular human insertion. for destruction, humans must WELD a series of places around the map to symbolize placing explosives. a few switches must also be "pulled" and guarded so that Kharaa do not turn them off again. then a trigger HURT goes off in most of the base, esp the HIVE areas.
Hive win for humans is normal. Kharaa get some bonus, probably a few extra resources if you can figure out how to do that.


situation #2 - Kharaa infest a ship/base, crew and passangers lock themselves behind a force fielded section and yell for help. Marines must insert, and either kill the hives, or break thru to the civilans and "hold the escape lane" long enough for them to escape. this would be tougher to map, maybe impossible.

methods - regular human insertion. human hive kill win is normal.
you could use regular scientist/barney models in the civilian section as still models if you want, but they are NOT needed. moving models would probably be impossible, unless scripting works with game in multiplayer - which i doubt.
the civilian section would be on the opposite side of the hives from the marine base. the pathway would be a series of area dections, that work with a multisource and a counter every x sec. at the end of that time, a trigger HURT kill the hives to show win.
if kharaa get into a section of the path, the counter would be reset. there would be 2-3 multisources to detect various paths, each of which would have to go thru at least one hive.
again Kharaa would need some bonus, extra resources or something to make up for their additional work.
furthermore, some way of detecting alien STRUCTURES along the pathways would need to work as well.

in both of the above, the alien Kharaa win normally, by taking out human spawns and marines.


any comments besides the ridgid: "<i>it is not NS!</i>"?

Comments

  • AdvisorAdvisor Join Date: 2003-01-10 Member: 12104Members
    I agree with you that this sounds like counter-strike. Hostages; bombings... I like your first idea better, but how is the explosion going to occur? Is it within a range or is it an immediate win and blow it up though radio or something as the Marines leave?
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    LoL, that is the stupidest thing I ever heard :/(no offense)
    Just because CS has bombings and hostages in no way means that anything suggested with those two things in it are rip offs of CS :/
    A.Lots of games have hosties and bombs
    B.CS simply copied reality . . . . although reality doesn't repeat it so frequently
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I like situation one. Adding welds as something else for the Aliens to defend (whilst giving them a bit of a helping hand in terms of hives) could turn out quite nicely. I see it being a tough one to balance though.
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    also i thought trigger_hurt doesn´t hurt buildings?
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    You can kill a marine resource tower with a trigger_hurt that does 10,000 damage, and an alien resource tower with only 7,000
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    And do trigger_explosions hurt buildings? On a map like situation 1, you could have a cool explosions-going-down hallways effect with a bunch of named-in-sequence explosions and a multi_manager <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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