Sensory-cloaking

Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
<div class="IPBDescription">A new discovery about cloaking</div> You can fire acid rockets while cloaked as a fade. If you fire them in bursts of 2, wait about 15 seconds, fire again, wait 15 seconds, fire again; You will not uncloak.

Im stilling testing this and I'm testing other things too, like whether I can move around in cloaking to a marine encampment, as turrets do not fire on cloaked creatures, and acid rocket it from afar.

This works in the new version of 1.04 though, not sure in others.

I'm going to continue my research, if you guys have any info on fade cloaking, tell me.

Comments

  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    you can do basically *anything* as any alien while cloaked as long as you do it slow enough.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    cept u cant walked as an onos cloaked thru the front door of a marine base, as after awhile they realise why their is an invisible wall in the way and start shooting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    scares the crap outa them tho
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--+Hozart++Jan 5 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (+Hozart+ @ Jan 5 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can fire acid rockets while cloaked as a fade. If you fire them in bursts of 2, wait about 15 seconds, fire again, wait 15 seconds, fire again; You will not uncloak.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1 minute just to fire 4 acid rockets! Holy-Moly!
  • JimJim Join Date: 2002-11-26 Member: 9989Members
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Thats why I think sens-first dosent suck ... cloak, hit Alt, and move real slow with the strafe modifier and u dont uncloak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    walk up to marines and bite them.... its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    This is misleading. You can't fire 2 rockets rhythmically every 15 seconds, nor can you use strafe to move constantly around. The Cloak kicks off at a (seemingly random) period of time after you expend a large amount of energy doing something.

    You can usually Parasite once or twice as a Skulk, for example, but if you're a Lerk and you use a single shot of Spore, more than half the time you'll UnCloak.

    As far as moving while Cloaked, the trick is to make really small "tapping" motions on your strafe key. You can move approximately one body length (as a Skulk, at least) before you DeCloak. So it's not like you can magically run across the map while invisible. It's a slow, slow process, and in the time it took you to get across the map, the marines could have sieged a hive into oblivion.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    Well, I think that crouching AND walking should make you go so slow that you don't uncloak, it wouldn't be fast enough to go anywhere, but you could sorta sneak around a corner or something....

    What's wierd with the uncloaking is that you can parasite, then wait then parasite again, but sometimes the second parasite uncloaks you, and sometimes even the first one does... It's so totally random that it's near useless to try to do.

    I played sensory first last night on a 1.04 server, then defence second, we were doing really well, cleared out the third hive, but we couldn't hold it long enough to get a hive up, but they couldn't take either of the other two hives (we were on tanith) despite sieging from red room and everything. It's not a bad stratagey, only problem is fades get energy so slowly without adren that it took me like two minutes to acid rocket the phase gate in powersilo to death.
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Hey Civman, I was SuicideSkulk in that game, I remember being Ns_nothing(powersilo, great viaduct), this is when I tested cloaking.

    And yes, it seems that cloaking is kinda random when you shoot acid rockets, but it's an excellent sniping tool, and quite fun.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is misleading. You can't fire 2 rockets rhythmically every 15 seconds, nor can you use strafe to move constantly around. The Cloak kicks off at a (seemingly random) period of time after you expend a large amount of energy doing something.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Maybe the devs could give us some hints?
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    heh, that was an excellent game, did we win or lose it? I had to go before the end. There must be some variable controling the de-cloaking thing, and even if it is random, knowing how the randomness works would be of great help to the people who actually want sensory chambers used.
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    I left too, got boring, never could push forward because of sensory, not aggresive enough without adren, just didn't work out.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    From what I know theres a hidden bar sorta for cloaking. Less you do, the more its builds up, and each action takes some away.
  • ZevensoftZevensoft Join Date: 2002-12-02 Member: 10406Members
    Similar to redemptions' charge up value?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Once marines get motion tracking, this all becomes very very obvious to the marines. Also, I do believe being withing a radius of an observatory prevents you from cloaking. Still, it's incredibly fun, but isn't exactly effective enough to change the balance of the game. The things that got removed with cloaking were serious exploits, not take-4-minutes-to-kill-a-turret-if-the-marines-are-stupid things like this.

    I still think cloaking is most useful in the amusement factor. Marines stumbling into you, and being instantly gibbed is so rewarding. This is a game after all, and amusement is imporpant <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ZerglingZergling Join Date: 2002-11-26 Member: 9977Members
    edited January 2003
    I haven't had the chance to cloak since 1.01, boy do i miss cloaking..

    sekdar, i think i figured out your sig:

    shut the **** up, shut the freaking door, and parasite the fhase gate? ehehe, please tell...
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    <!--QuoteBegin--_Superi0r_+Jan 5 2003, 10:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Superi0r_ @ Jan 5 2003, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thats why I think sens-first dosent suck ... cloak, hit Alt, and move real slow with the strafe modifier and u dont uncloak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    walk up to marines and bite them.... its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can move at nearly unlimited speeds with the strafe modifier (fixed in 1.04), and it is an exploit. However, the "legitimate" way to do this is to tap the keys ever so slightly. There's been a great, in-depth thread about this. That's why we need more stickies.
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    <!--QuoteBegin--Zergling+Jan 11 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zergling @ Jan 11 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I haven't had the chance to cloak since 1.01, boy do i miss cloaking..

    sekdar, i think i figured out your sig:

    shut the **** up, shut the freaking door, and parasite the fhase gate? ehehe, please tell...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the last is - play the f***ing game.
  • JeStJeSt Join Date: 2003-01-11 Member: 12184Members
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sekdar, i think i figured out your sig:

    shut the **** up, shut the freaking door, and parasite the fhase gate? ehehe, please tell... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    "shut the F up, shut the F down, and play the F'ing game"

    its directed to people who endlessly WHINE, COMPLAIN, and MOAN about balance changes that are "needed" and is not intended to offend anyone... <i>else</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ZerglingZergling Join Date: 2002-11-26 Member: 9977Members
    <!--QuoteBegin--sekdar+Jan 12 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sekdar @ Jan 12 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sekdar, i think i figured out your sig:

    shut the **** up, shut the freaking door, and parasite the fhase gate? ehehe, please tell... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    "shut the F up, shut the F down, and play the F'ing game"

    its directed to people who endlessly WHINE, COMPLAIN, and MOAN about balance changes that are "needed" and is not intended to offend anyone... <i>else</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    neat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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