Preventing suiciders?

the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
when Comprox said: The whole point of resources is for you to manage them. If you run out, the aliens win because you cant respawn anyone or supply more ammo Basically would be
unfair to the aliens....

it got me thinking what if there a a server jumper that just jumps from server to server just suiciding so a team will just lose because of someone suiciding so a team would just lose because of there resources? some ppl on other mods like svencoop players would do suicides and become moving dead bodies and get in the way of doors or put tripmines against doors so noone can get into an importent room.... and sorry this was so long but i wanted to make sure all this gets in here.

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    A respawn won't cost -that- much, and if he keeps suiciding, he'll simply not get respawned. Someone who just goes off and kills himself won't be working with the team as well, which will be another reason not to spawn him.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    one more other thing, if you die with a heavy machinegun will you respawn with a new one? or do you have to find and get a new one??
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Ummm... I believe that Flayra has said that marines start with a LMG and some ammo.... anything else, the commander has to give them. Think of the respawns as reinforcements, and you have a very good idea of what respawns actually are. They're not the guy who just died coming back to life, they're another unit being moved in to help out. Ergo, the marine that respawns really has nothing to do with the marine that died.
  • Darth_MooDarth_Moo Join Date: 2002-01-25 Member: 83Members
    its funny i had the same thought about llama marines repeatedly typing "kill" earlier today.

    So are u saying the commander chooses who gets to respawn? what if there isnt a commander at the time? or what if the commander is a wanker and decides to pick on some1 and never respawn them?

    it seems either way there is a way llamas can ruin a game <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    it sounds better to have a auto system that delays him to spawn for about 20 seconds to prevent commander abusment... hehe, to many admin abusers on cs   :D
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yes, the commander chooses who gets to respawn. He has to spend RP to do it as well, so he has to choose between researching cool tech, or respawning in a new marine, or buying a bunch of weapons. That's a big part of the game. If there is no commander, the marines will probably be dying soon anywho, so there's no real point in respawning people. (However, I don't know what will happen if there is only one player in a map, and he dies.)

    As for llama commanders, those can be voted out quite easily. And the only team that gets to vote is the Marine team.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i think the best stratagey is small researched things that are under 10 resources and respawn and only making light machineguns and well maybe heavy and then grenade launcher but mostly respawns    :D
  • BlackLynxBlackLynx Join Date: 2002-01-28 Member: 120Members
    First off let me congratulate you guys for the awesome concept behind NS
    anyways I was just wondering if the marine commander does blow all his resources causing the marines to lose will the game restart with the commander being demoted and a new marine (highest kill count?) take his place? this could prevent llamas ruining the game.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Nah. If the marine is an idiot, the marines had best vote him out. Otherwise, they lose, and that's the end of it. In fact, there are no rounds in this game per se, but in fact a full game will take 10-20 minutes at minimum, possibly longer, and will take place only once per map. Once the game is over, it's on to a new map. Go ahead and read the General Forum FAQ for a few links to really good informational resources about stuff like the commander, and how the game will work.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    oooooo voting a bad member off.... thats an idea  :D
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    you'll be able to vote for/against a lot of stuff i read. Even for a place on the server. Thats like telling the server is full if for example just one place is free and they decide to vote it off? Don't you guys think it's gonna be a problem when there will be clans? One lame clan that has a lot of members willing to have their own server, all that they have to do is vote the place off.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    You are describing several things. There is 'voting down a commander', where they basically get demoted to regular Marine status. And you can 'vote off the lamer/cheater', where someone gets kicked for being a toolbox to his own team (and is voted on BY his own team only). If I get my way, if you're voted off several times in a row, you get banned for 10 minutes. But that's up to what comes out of playtesting and Flayra's code wishes.



    <!--EDIT|MonsieurEvil|Jan. 28 2002,14:42-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    oh, i think this piece from the faq just sayas what i said...

    Players will be able to vote away weapons, health, or a place on the server. The commander himself, should he abuse his position of power, is subject to the same rules. The NS team believes gaming online should be fun, not an exercise in tantric bloodpressure-level control.

    C vote away a place on the server.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    but what if its some jerk that keeps voting everyone off or someone is abusing there power by like only letting himself respawn? instead of his team? you know someone will do that.

    and the prob with someone thats afk when he is commander? that could be a big problem, there will be no research getting done, which thats one of the most important thing the marines will need. well the most valued thing is TEAMWORK   :D
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I believe that Flayra has said that marines start with a LMG and some ammo.... anything else, the commander has to give them.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    This is a really good idea. That way, dying in the game is more a serious event, whereas you have to gain all your weapons back.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    or maybe... maybe it can be like if you have something like a HMG the commander can choose to let him start with an HMG or a LMG the HMG cost extra resources though.

    i know i know its a dumb idea of course it would be strange if someone agreed with me.  but uuumm go ahead and agree with me   :)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm i don't <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> think the commande should have to have the option to let someone spawn with a HMG, besides he could just let it "phase" to his position.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    It will take a lot more that one jerk to vote someone off of the server. As for letting only himself respawn, he would also need an accomplice, because the commander decides that, not the player. In a game, I would assume the commander would not have to respawn, at least hopefully not.
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