If You Are Losing As Marines

skulkswerenerfedskulkswerenerfed Join Date: 2002-12-11 Member: 10633Members
<div class="IPBDescription">.</div> then you are playing too defensively

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Comments

  • UhOhUhOh Join Date: 2002-11-03 Member: 6320Members
    edited January 2003
    And if while you and your platoon of charging land locked squids are decimating the guarding skulks of the only alien hive you happen to hear the comm screaming about there not being any IP's and his comm chair is about toast...well Devil Dogs you are not playing defensively enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    The only thing more satisfying than taking out a hive with a jetpack and welder when the fades are occupied elsewhere is taking out the ability for the marines to stay in the game when they are doing a mad marine rush on your hive. Something that is devastating on servers with huge numbers of players as the aliens are stuck in the skulk respawn que from hell very quickly.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--UhOh+Jan 5 2003, 11:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UhOh @ Jan 5 2003, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only thing more satisfying than taking out a hive with a jetpack and welder when the fades are occupied elsewhere....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    if they have fades you played too defensivly. In 1.03 the key to marine victory is stoping the aliens from getting hive 2. Not by locking down but by going on a gorge hunt or by rushing. If you let them get hive 2 you should be dead. Smart fades get a lerk and kill the base.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--UhOh+Jan 5 2003, 11:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UhOh @ Jan 5 2003, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And if while you and your platoon of charging land locked squids are decimating the guarding skulks of the only alien hive you happen to hear the comm screaming about there not being any IP's and his comm chair is about toast...well Devil Dogs you are not playing defensively enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol

    Of course, a smart comm in that situation would drop 2-3 IPs and a CC right there where they're attacking that only hive. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Do you ever go away?
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    <!--QuoteBegin--UhOh+Jan 5 2003, 06:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UhOh @ Jan 5 2003, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only thing more satisfying than taking out a hive with a jetpack and welder when the fades are occupied elsewhere is taking out the ability for the marines to stay in the game when they are doing a mad marine rush on your hive. Something that is devastating on servers with huge numbers of players as the aliens are stuck in the skulk respawn que from hell very quickly.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heh, that happened in a game we were playing. It was on Caged, and we had been taking a hive just as they took one of ours. In the end, someone said "F*** it, let's rush their base!" We all charged in as skulks, to find NO defence. We munched the phase, then the IPs. Then the com said "F***ing n00b marines!" and left the server. After a volley of "WTF!?"s from the marines, we finished off their base, and ran back to our hive, where the remaining marines (a series of offence towers whittled them down) tried to take out our hive. Although they had HA/HMG, most didn't have ammo. It was quite funny to see these behemoths try to knife us. We won!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--skulkswerenerfed+Jan 5 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skulkswerenerfed @ Jan 5 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->then you are playing too defensively

    end<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ^^^^^

    totally true, and so is his sig <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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