Marines Got 2 Hives. So What?

GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
<div class="IPBDescription">Its not the End fellow Aliens!</div> So, the Marine **** have rushed and secured 2 Hives.
"OMG!!!! Its the End! We have lost!"
Yeah you could sit there and start crying.
But how about working together as those little Lerkis, hmm?
Yeah! Lets all be Lerkis and go to ONE Hive, not split up!
Get 5 Lerkis together and start shooting at that flashing Phase Gate!
Oh, what a pitty, Marines must now run all the way across our little waiting skulky.
Then consentrate fire on one turret each time and there you go!
The Hive is clear!
So stop running around the map thinking its the only thing you can do!
You got res? Go Lerk and help the others get out those plastic guns.
No res? Go Skulk and watch over your little flyers!
Even 2 lone Lerkis can kill a Turret farely quick.
USe your voicecom! ITs TEAMWORK after all!
POWER TO THE LERKIS!!!!
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Comments

  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    Problem, some marines camp hives even after secure.... and if you do that you risk your own hive.

    But trying to win back a hive is always a good idea. I like the skulk/lerk combo personally. Screwsup the turrets and gives marines lots of targets that they can't shoot too readily.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i was in a game like that.. no chance.. we did everything... we were 10 skulks as one group.. all dead.. then 5 or more lerks rest skulk.. again all dead... we jumped all as skulk trough the phasegate in thezr mainbase... we were all dead.. no we had no chance (but thats only because i joined the game too late.. *g*)
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    When doing the early 2-hive control strategy for either team, you place the entire weight of the game on the combat abilities of your team.

    The last time I played marines, it was on ns_eclipse. Aliens started in CC, and we grabbed maintenance and eclipse command hives immediately. Then the real game began: can we hold off a concentrated alien attack long enough to reinforce both hives? For us, the answer was no. Maintenance folded under a concentrated alien attack. We had stretched our team and our resources to breaking to hold both hives. Once we lost one, the game was over for us.

    The point of this story is that the marines aren't superhuman. If they seem to be everywhere, it's because they're spread really thin. Yeah, they'll eventually reinforce, but you've got a good five minute window in which you can cripple an overextended marine team. The aliens just need to pull together, attack intellifently, and ultimately have the deathmatchy skills to power through the marine defense.
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    This won't work all the time. Smart coms can place turrets so that in order for a lerk to shoot one, he has to expose himself to 2 or 3 at once. Plus, a good com will keep some marines back at this point in the game to respond quickly to threats, ordering them to phase once "sentry under attack" is heard. And if those marines are HA/HM, kiss goodbye to you lerky arse!
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Lerk is hard to play properly, well done for pulling it off. Also, well done for not giving up and f4ing.

    I always get so annoyed when I see someone type "ok that's it, we're screwed now" because more than half the times a teammate's typed that we've gone on to win...
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Aye I can say as a commander it's not hard to retake a hive if you think properly. Let's say you manage to get 4 skulks together to work something out. the marines are in one hive, you want the other. So you get into positins, 2 and 2, 2 of you attack the occpied hives, just parasites, draw the commander's attention so he'll hear that stuf is under attack and his marines will start talking to him about skulks. Meanwhile as you're distracting him 2 skulks rush a turret in the other base, 2 skulks can easily take down a turret in a few seconds. then you get out. Probably the commander didn't even notice the missing turret. Now you rally 3 of you at the hive and 1 at the other, 1 starts distracting quickly again, 3 of you rush the TF through the hole in the turret net you created, 3 skulks can take down a TF in no time. TF down, move to phase, phase down, re-enforce and go.

    One of the things people neglect to notice about 2 hive lockdown stratagies is it usually amounts to marines only taking the hive resources and thier base. That leaves the rest of the map for you. This means that the flood of resources a gorge can get allows him to put up a net of turrets and def chambers super fast once the hive is re-taken.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited January 2003
    True <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. Lately this has happened alot, sometimes we managed to take one hive back and build it asap, lost the original hive, take it back, lost the second one.. and it goes on and on. Last night on ns_tanith

    Situation: 2 hive lockdown; marines didnt attack our primary hive.
    We used 'decoy tactic' 5 skulks, 1 gorge.
    Key player to our success: Gorge

    1 skulk found a spot hide behind TF so the turrets would have a target, 4 skulks hide at the ceiling then gorge moved in and placed OC on the phase gate, turrets started to fire it..skulks moved in attacking TF. Then 4 marines came there. Ah, the sound of guns firing everywhere.

    Skulks attacked the marines, at this time our gorge had enough resources for two more OCs ..he spammed them somewhere and kept healing, building, running, jumping around somehow he managed to stay alive, pure miracle as all the skulks were dead. 1 marine had survived the skulk ambush..he started to chase gorge around with his knife. Race against time began.

    Who can reinforce first, those 3 marines or our skulks.. Will the gorge survive the knifing marine?.

    Skulks and marines didnt get there because they started to fight againts each other near the hive. Gorge had spit the marine to death. At this point, 1 OC was destroyed but so were the turrets and TF was going down too. Our gorge had 100/100 resources, he decided not to waste anymore time and started the hive building process. "Lifeform is under attack!" - 1 skulk was alive, but not for long so gorge decided to build OCs for his own backup since the marines were coming again. .. ah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    You can imagine the rest by yourself but it was such a good game. Aliens won the match in the end, but it wasnt easy.
  • spai_duhzspai_duhz Join Date: 2002-12-23 Member: 11404Members
    was playing on a japanese server. didnt know crap what they were saying. the marines have taken two hives, and i didnt know crap about japanese. wonderful.

    anyway, i got the general idea to skulk rush the hive to regain it. took awhile, but we managed to regain it. despite the turrets. hmm.

    needless to say, we won the match. teamwork was impressive, to say at the very least.

    teamwork saved the aliens from failure.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I played on a Japanese server too, and those Japanese guys are real fast.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Very interesting guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> And thanks for your replies! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    And a nice piecefrom OWA :
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of the things people neglect to notice about 2 hive lockdown stratagies is it usually amounts to marines only taking the hive resources and thier base. That leaves the rest of the map for you. This means that the flood of resources a gorge can get allows him to put up a net of turrets and def chambers super fast once the hive is re-taken. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This happens most of the time as ALiens CANT spent that many res other than lerking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    I also like the 5 Skulk Strat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    If Marines start getting HA HW its game over man! game over! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SycloneSyclone Join Date: 2002-12-11 Member: 10574Members
    **goes to play on a japanese server**

    im sure 1 of em can speak english <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Yes , very true, as an avid player, there is nothing more threatening to an outpost then a lerk. If anything it will slow their movements on your last hive, and buy your gorges and skulks time to attack.
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    If marines have two hives your primary goal should be to take out all their resource towers as quickly as possible. If you let them store up resources you will be facing wave after wave of ha hmg gl jetpackers. Kill their resources. Starve them. You will die, but eventually they will starve. And then you have them.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    most hives have vets or rooms very near by , as long as the mariens havent got a seige , go skulk get in a vent and build D towers , when your guys are hurt its only a short trip to full health , or even better it might even heal then from behind the wall! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    It's not over till it's over. If the marines have taken two hives then have to defend both those rooms plus their base. It spreads them very thinly, and there is always a weak spot. If the marines are out building in hives that is often an ideal time for a couple of skulks to rush their base and take out the command chair, which will turn the game around immediately. Commanders often forget to defend themselves adequately, and you can almost always get to the comm chair as a skulk.
    Also, a lerk with adrenaline can do a huge amount of damage to phase gates and turret factories. Even taking out one turret can create a blind spot for a skulk to rush in and chomp the factory in safety.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Yeah if they rush 2 hives, it means they have spent all res on turrets and phase.
    If they got more than the main base res and the 2 hive res then u only let them have those HA/HW faster, or if the comm is lame he would build another 10 turrets at each hive.
    Then its game over if you dont stealthly kill the cc (2 hard) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Many people really underestimate how much damage how quickly skulks en mass can do.

    Ok, 2 hive lockdown in progress, the marines are evenly distrobuted in the 2 hives, what to do? likely the command dosn't have any turrets in his base, also likely his res are pretty slim as he's dropping turrets ect in those hives as fast as he can. So gather up 3 or so skulks outside the marine base. tell everyone else on your team to keep harassing them with parasite, but not to kill anyone. Also, no one attacks the main base until the word is given, you wnat to lull the commander into a false sense of security that you're focusing on the hives and not his base. Wait for all the marines to be spawned.

    Your 3 buddies rush the base, the phase will fall in seconds, now the marines are all stranded at the hives. no one is going to respawn because you're not killing anyone. Next get the inf portals, then the obs, then go to the comm chair. You can probaably get all the portals and the obs down before even one marine makes it back to base on foot. If the command jumps out, you all jump his bones. Boom no more marine main base.

    Best case scenerio the marines are done for with no portals and no chair. Worst case is the comm managed to drop a new chair. Have everyone else on your team attack the hives, don't bother with equipment, just get the marines dead, every one that dies can't respawn. If they manage to get the chair up and more spawn portals built, all is not lost, now you've managed to deny them another res node. with only 2 RTs you can easily control the map with turrets and lerk a hive back as the marines won't have the RPs to keep up with your destruction or to upgrade the troops.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Me again <:

    You know what, the 2 hive lockdown games are the best to be played. The more challenge the better, i kinda get bored if its too easy for us. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->. Keep up your morale and convince others not to give up!.

    Its about keeping the morale high even your team might be pinned down to 1 hive, remember to give more good feedback to your team instead of whining how bad things are going.. it really helps. (commanders mistake but can be our mistake too). Ah, never give up! NEVER!. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Its for wussies!.
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Lost 2 hives to marines?

    2 things u must do.

    1-Rush as one. A great trick is for a lone lerk to pound away a empty hive while the skulks and co hit the other hive. Stretch em thin baby <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    2-Grab ALL the res asap, starve em and keep there expansion uber slow with a max of 3 res spots.

    2 other suggestions.

    Aint seiged? Have a gorg save up 50-100res then behind skulks, or at a emtpy hive dump 2-3 DC out of site but close then hit them hard point blank with OC, dotn worry about healing them untill your res-less as u actually can build faster than turrets can take down ya OC. OC rock vs buildings and marines at close range.
    -watch for the emergency seige to go up!
    -Tell your team to not lerk.


    2 hives secure? Hit there main spawn, often lite defense. Wats the point? Your killing res, arms labs, (hit observ first, weakest building.) inf port etc. Sure theyll re-base into a hive but lose res/time and lose the spawn res spot giving them 2 res (hehe thats slow)
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--NinjaBurger+Jan 6 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NinjaBurger @ Jan 6 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If marines have two hives your primary goal should be to take out all their resource towers as quickly as possible. If you let them store up resources you will be facing wave after wave of ha hmg gl jetpackers. Kill their resources. Starve them. You will die, but eventually they will starve. And then you have them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Depends on the number of players. Ten marines can finish the game with two resource nodes (2x10 rp per resource tick). Three marines will take forever to build all the 2-hive-lockdown equipment (2 ips, obs, 3 pg, 3 tf, 9 turrets) with only two nodes (2x3 rp per resource tick).
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Ahha :o. Im Back, not bumbing the thread again but just making a point of good tactic to use if your team is locked down to one hive.

    Marines got our 2 hives, we got nameless. They were sort of relaxing they obviously thought that they had won already, but oh boy..were they wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I said that "I will try out something very crazy in a moment..", Evolved to skulk from gorge and kept looking that no marines got killed, waiting for my time.. I went past their turrets, hide inside their base. evolved back to gorge and waited until the respawned marines went trough phase gate.

    I got resources like mad.. 80/100 . I started to drop Offense chambers as much as i could, then DCs behind. And kept on building as much i can. Seconds later marines started to get wasted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. First they didnt even realize where was the fire coming from <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Their entire base got destroyed, and we won .. with 1 hive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    When talking about two hive lockdown breaking strategies, please do not talk about inept teams who let their main base get destroyed, and not build a new one in a hive.

    The ONLY way to beat the lockdown is to have two gorges, and the rest skulks or lerks.
    Aliens need to cap all the RTs on the map, and save up. Once they both have 100, both run in, spamming OCs and a DC or two all over the place, while the skulks eliminate most/all of the marines the second before. One gorge should drop an OC on the phase gate ASAP (Most of the time it blocks marines from coming back through it), while the other builds them next to turrets, in order to draw their fire away from the skulks. Of course if they have sieges, you wont be able to take the hive back, but most commanders will not build sieges until they need them. I say two gorges, as they can heal eachother. If you only have one, and two marines focus fire, mr gorge dies before he can lay all his towers, or stay and heal the ones that are finished.

    A slow tower offense is USELESS. Do not make walls slowly moving towards the marines, it is just a tip-off for them to get sieges, effectively killing any chance you previously had for taking the hive back. A quick rush is what you HAVE to do.
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    yup, what ^^^ said..


    5 Skulks together can tear apart a tf/phase setup pretty fast with cara as well, don't forget this..
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Oh very much so. People think 5 turrets, a phase gate = end of that hive not getting it back. One skulk with carpace can nearly destroy a turret in one life..sometimes can. Soon you have very little turrets left, screw how many times you've died.

    I've died about 20 times cleaning a hive but i bloodi well did it and had a right victory dance as a fade.

    Lerks as well...you can get into the most horrible areas, unseen shadows people do nto even know exist away from turrets beig able to see you. Takes a while but spike shooter takes down a turret quite nicely.

    I remember on hera, in maintace, the vent tha tlooks at the entrace to the maintace corridor, that comes away from the hive. Went there as a lerk, someone laughed at me for being lerk as they suck. He soon shot up when i took down the turret factory the turrets and siege he had been moaning about.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Well if all hope is gone it doesnt hurt to try out something like i did.. its pretty same if you die or not in the end, the way you pull out the victory doesnt matter in the end.

    Taking back two hives will be difficult if

    a) commander is very turret happy 10x turrets in one hive, and they know not to build tf near walls, but in the middle. no blind spots.

    b). Marines are listening what commander says, if one turret gets attacked over 3 marines goes there cleaning the threat.

    c) they dont waste time taking down the last one.
  • Neo_GhostNeo_Ghost Join Date: 2002-11-24 Member: 9832Members
    Starving Marines is my first idea i every try to do but not all my team ever agrees. I was a marine and was comming and was doing quite well for the most part. Forgot the name of the map but it had a doubble rs room. They had 2 hives but i beefed my team with ha, hw and full upgrades. I had the doubble rs room and many other rs towers scattered around the map. I was alos carefull to keep my cash always at least 200. (i'm carfull not a miser <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ) We had for some reason a hard time getting to the fusion hive. and since it was the beta server seiging the room was more of a challenge. My team just keeped dying and all we could do was hold the place. Then one of my team mates says" I'll comm for you, I'm good." I was getting board the chair so i got off and helped my team. The comm made haste in using up our cash and my eyes boggled when it went under 100. I noticed we had lost our doubble rs room and cash was gone. The game quickly degreaded and we were doomed. Then I decided to leave since it was time for bed.
    So remeber kids:
    <b>Good games can easilly go wrong when moneys not watched!</b>
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    its NEVER the end. after all it may be that the marines are retarded and it was dumb luck that they got 2 hives in the first place....

    nah

    /quit
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    *bump*

    yesterday's match on Hera took hours , and I'm pretty unsure about its aftermath (got disconnected while I was lerking , marine base seemed to collapse though) , as marines relocated to that evil spot between Processing and Datacore (where you can siege 2 hives at once)

    As often , the marines were smart and effective at controlling the said place to relocate , and fortified the position when we started attacking their first base. Then they failed at holding the holoroom. We slowly surrounded them and took the whole map , but couldn't keep an additional hive alive. They started camping , mining and turretfarming their base , yet the comm was relentlessly pinging both hives to activate the many siege turrets here (doubled or tripled TF I think)

    The comm dropped a few HMGs once , but after a while he didn't have the ressources for that (they had one friggin node) ; sometimes JPers attacked our main hive , but they hadn't the skills to take it down.

    So we went lerking and harrassing their base from datacore (marines simply can't defend this place) and removed their mines with painfull sacrifices. They probably managed to get an other stronghold somewhere else in the map , but they simply weren't enough to keep their base clear. Since a gorge dropped a DC far enough from siege turrets , I presume the other lerks kept harrassing the base from Datacore and won the game.

    But this game was WAY too long !... skulks vs turrets is BORING. And without the aid of a gorge , lerks are too weak to effectively damage a base (especially when marines use welders)

    2 hives relocation games are usually less interesting than classic ones...
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    edited April 2003
    I had a nice game on a map, I don't remember the name, the map with the huge elevator and the rotating door in the marine start, but the aliens started with refinery, and we were going to take water hive asap, however, the marines managed to take it down with seiges while it was building, all the while I was spiking the hell outta their base with my lerk. So we went to try to take engine room, and they drove us away, but only build a resource factory. They began to rush our first and last hive with HA/HMG combos, but our gorge had been clever and built webs when he had the ability. Finally, the overwhelming combo of tons of OC/DC Stack combos, webs, and skulks slamming the HA/HMG marines was able to flood into water hive and we took out the seige with much work. We almost all went fade, and then the REAL battle began. For two hours, we had grueling combat against HA/HMG/Jetpack/Normal/GL Marines. Fades would fire acid rockets and back up, Fire, slam the marines again. Marines would build seiges in an attempt to destroy the hive, we'd wipe out marines and sieges barely in time to save the hive, or just as it died so our gorge could rebuild it. Marines would build double and triple sieges to no avail, as the fades would continue to batter at them, using redemption and adrenaline. Finally, we forced them back into atmo, and then, finally, 1 hour of combat later, wiped out atmo. I was now dead and a skulk, with enough res for fade, so I ran to the vent outside marine spawn, ran into it (I had fought VICIOUSLY in early game to kill ANY marines attempting to weld my precious lerk-vent), and went fade inside it, bullets slamming into metal around me. I burst from the coccoon, and quickly upgraded adrenaline and redemption, then began a dance of death with the immense amount of marine turrets in their base, firing two rockets, then dodging for cover. After taking down the TF and a few turrets, I accidentally slipped and fell out of the vent. The Marine commander, the last heavy HMG marine left, hopped out of the CC and nailed me, killing me upon redemption.
    All the while, the third hive had been building, and now it was up. We all went onos, save the gorge, and we slammed the marine base. In the end, a lone skulk had to chase the marine commander into a vent, where he was attempting to build CC walls around him. He made the mistake of hopping out in an attempt to get himself an easy fade kill, I paralized him, and the skulk ate his meal of marine meat. The game had lasted about 4 hrs and 5 minutes. The Combat had been fierce and an alien team of two had grown to equal the players of the marine team, six. The Alien team that didn't have any second hives, that only had two players fighting 6 enemies for half an hour, managed to get all three hives and annihilate the marine team utterly in less than two minutes once the hives were up.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    that maps is bast, very fun map...
    the aliens will almost always win a war of attrition, just keep taking out the RTs, and stick a few oc's and dcs in strategic locations around them, don't even bother with the RT becuase it just draws the marines to attack it, but I build it, and then find a hive that you want to attack, and then if they have seige, build 4-5 dc's (redundancy is your friend) and a few oc's to cover your DC nest (this is outside of seige range) and then voila! you have a staging area where from which you can run, bite a turret one or two times, and heal, keep it up and you will eventually take back the area. if the majority of the team is doing this, and one or two is out chomping res, then the marines will become overburdened, and also while this is going on, the marine's start base is usually turret less, so you can go in there and gorge rush (with 1 gorge <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    but remember...teamwork is key!
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