New Metamod Plugin
[WHO]Them
You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
<div class="IPBDescription">Marines can see where the commander is</div> Here's a plugin I've been working on this morning and just finished up (i think).
What it does is create a particle implosion on the floor directly under wherever the commander is hovering.
ONLY marines can see this particle effect so don't worry about giving away strategic locations to aliens.
Here's a sample of what it looks like (no, it isn't a gun shot effect, i promise)
<img src='http://stats.clanwho.com/commghost_ss.jpg' border='0' alt='user posted image'>
and here's the plugin itself + source, standard 2 line banner <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
What it does is create a particle implosion on the floor directly under wherever the commander is hovering.
ONLY marines can see this particle effect so don't worry about giving away strategic locations to aliens.
Here's a sample of what it looks like (no, it isn't a gun shot effect, i promise)
<img src='http://stats.clanwho.com/commghost_ss.jpg' border='0' alt='user posted image'>
and here's the plugin itself + source, standard 2 line banner <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
Just a suggestion, I havent tested it to see if it lags but the way it looks like it would.
yep, i think for this kind of action should be more cool with a circle
Running one or two + of your plugins with all the banner spam makes haveing a consgreet useless as it gets pushed off the screen. Keep up the good work btw.
It'd still be almost as annoying as waypoints in the middle of a fire-fight...a small circle on the floor would be perfect. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I'm sorry to everyone that tried to install this on a windows server, I made a booboo that wouldn't let it load.
Here's a re-build of the previous version but now it should actually work on windows servers, no difference for linux servers.
If you could make it smaller, and make it not crash my server, I'd be happy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
because it basically just spawns a new set of like 50 every server "frame", and on my server it's more than the screenie, but still see-through-able
you could also use the comm chair auto help sprite, and make it an entirety instead of something that refreshes so often.
i like the idea of maybe using something smaller or fewer frames per second.
i still think the rines should be able to see comm site. nano tech.
The bug being that my assumptions about the "TraceLine" function in halflife were not 100% correct and the commander ghost/presence was actually being cast towards a fixed point extremely far below the map instead of a moving point extremely far below the map (which actually causes the presence to be cast at a slight angle (or a very large angle if the z position gets close to -16000, which could conceivably happen on weird maps))
so here ya go....
so, meh, i got off my butt and changed it, it's still open source so anyone can go ahead and change the intensity even more if they want, you'll find the actual code for setting the intensity in hookedfunctions.cpp under "StartFrame", line 65....
UTIL_ParticleImplosion_Player( pTempEnt->pev, trTrace.vecEndPos, 200, 1, 2 );
where the 200 is the radius of particle creation, 1 is the number of particles to create, and 2 is the number of "tenths of seconds" that each particle will take to get to it's destination.
me + programming = server crash <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->