Comms Need To Be Aggressive
Chron
Join Date: 2002-11-03 Member: 6185Members
<div class="IPBDescription">cut them off</div> Marines rarely win on pubs because comms aren't aggressive, they take one hive, then waste time trying to take a second. NS pubs go in trends. Now I think the trend is towards not wasting time taking an empty hive, but not rushing, either. capture a staging point, a centralized room. reactor room, mess hall, south loop, etc. then either attack the new hive they have building, or the original hive.
Aliens have gotten too used to hive rushes, and they also send a gorge out quickly to get a second hive. You can't spend time building up at a hive thats on the complete other side of the map. Even if you trade hives by not killing the original in time before the 2nd is up, no biggie. You now have 1 hive loc captured, and the rs node. move on.
The best defense is a good offense, keep THEM on their toes, not vice versa. This is no different than capturing empty hives, only these ones have aliens in them.
Aliens have gotten too used to hive rushes, and they also send a gorge out quickly to get a second hive. You can't spend time building up at a hive thats on the complete other side of the map. Even if you trade hives by not killing the original in time before the 2nd is up, no biggie. You now have 1 hive loc captured, and the rs node. move on.
The best defense is a good offense, keep THEM on their toes, not vice versa. This is no different than capturing empty hives, only these ones have aliens in them.
Comments
Unfortunately its not a style a lot of RTS guys like. Not only is it hard to pull off well and routinely, but any glitch and you find yourself dead.
This is why the counter-push was very popular in WC3, just about as popular as the rush itself.
But I agree, if you sit in your base and tech you lose, no question. You will see fades destroy your precious turrets and onos run over your spawn points. You must move out of your base if you want to win. Turtle loses in this case.
I've commanded many games where we didn't need a single turrets, and many where we litterally had to siege crawl to get ANYTHING done. What I'm going for is a more middle-of-the-road approach that will ensure a good win:loss ratio on pubs, so you wont see the marines get spanked all day long. Keep the steps small, and you don't lose much ground.
well nywayz. .
i think comms on pubs well i play on [tw]hlads... a taiwan server and those comms are lame and boring.. thye always phase rush.. which is boring...
i like taking both hives and playing it fromt ehre <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> haha
But in clan matchs i cant command because i get to stressed.
Find 1 marine who looks like he knows what he is doing. Send him a solo waypoint to go to the 2nd hive when you are getting hive #1 up and defended. Send him there with 2 mission's, secondary mission, get up a phase gate, primary mission, KILL THE ENEMY GORGE!!!. You do that, expecailly right after he makes that RT in hive #2, you just bought yourself and extra 5 minutes before they can even think about getting hive #2..