Comms Need To Be Aggressive

ChronChron Join Date: 2002-11-03 Member: 6185Members
<div class="IPBDescription">cut them off</div> Marines rarely win on pubs because comms aren't aggressive, they take one hive, then waste time trying to take a second. NS pubs go in trends. Now I think the trend is towards not wasting time taking an empty hive, but not rushing, either. capture a staging point, a centralized room. reactor room, mess hall, south loop, etc. then either attack the new hive they have building, or the original hive.

Aliens have gotten too used to hive rushes, and they also send a gorge out quickly to get a second hive. You can't spend time building up at a hive thats on the complete other side of the map. Even if you trade hives by not killing the original in time before the 2nd is up, no biggie. You now have 1 hive loc captured, and the rs node. move on.

The best defense is a good offense, keep THEM on their toes, not vice versa. This is no different than capturing empty hives, only these ones have aliens in them.

Comments

  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    True and true.

    Unfortunately its not a style a lot of RTS guys like. Not only is it hard to pull off well and routinely, but any glitch and you find yourself dead.

    This is why the counter-push was very popular in WC3, just about as popular as the rush itself.

    But I agree, if you sit in your base and tech you lose, no question. You will see fades destroy your precious turrets and onos run over your spawn points. You must move out of your base if you want to win. Turtle loses in this case.
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    such is the case with any strategy. Unless the other team is totally outmatched in skill, any strategy will be tough to pull off. Rushing puts all your eggs in one basket. camping spawn there are no eggs(or is it no basket?). As good as the rush is, I can't fully trust pub teams to play reliably, so having that middle room always means we have at least 2 RTs going, and a good staging point for all attacks. Good turret placement along with keeping the majority of the aliens busy elsewhere, and that room will NEVER go down.

    I've commanded many games where we didn't need a single turrets, and many where we litterally had to siege crawl to get ANYTHING done. What I'm going for is a more middle-of-the-road approach that will ensure a good win:loss ratio on pubs, so you wont see the marines get spanked all day long. Keep the steps small, and you don't lose much ground.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    counter-push or counter-rush? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> lol

    well nywayz. .
    i think comms on pubs well i play on [tw]hlads... a taiwan server and those comms are lame and boring.. thye always phase rush.. which is boring...

    i like taking both hives and playing it fromt ehre <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> haha
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    they think this is starcraft.
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    I allways scream at my team, guess im a good commander. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    But in clan matchs i cant command because i get to stressed.
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    A little tip to make the phase rush work even with gorge's going right to hive #2..

    Find 1 marine who looks like he knows what he is doing. Send him a solo waypoint to go to the 2nd hive when you are getting hive #1 up and defended. Send him there with 2 mission's, secondary mission, get up a phase gate, primary mission, KILL THE ENEMY GORGE!!!. You do that, expecailly right after he makes that RT in hive #2, you just bought yourself and extra 5 minutes before they can even think about getting hive #2..
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