Flamethrower

AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
<div class="IPBDescription">idea of the flamethrow coded into ns</div> What do think? Would it be balanced? I know this is possible from the flamethrower in TFC

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    AAAAAAAAAAH

    search "flamethrower" before you mention it again.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited January 2003
    A rumor has been kicking around that slot 4 is being saved for it.
  • AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
    hehe sorry supernorn i don't visit the forums that often so cut me some slack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    It could obviously be made balanced.

    Make it weaker by:

    Reducing damage
    Reducing ammo capacity (so its only good for base defence/commander supported weap)
    Personally I'd rather they put in a mech.

    Marines need a 'we're rubbing your nose in the fact we just demolished you' class.
    Like the onos.

    Acctually the ammo loader from Aliens would rock <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    BlueGhost
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Ac|dF|Re+Jan 4 2003, 06:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ac|dF|Re @ Jan 4 2003, 06:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hehe sorry supernorn i don't visit the forums that often so cut me some slack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    roger that....

    so....search already!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    "- Flame throwers - not right now, but maybe for later on"

    this is from the ideas forums the NS official NS div team statement =)

    btw the TFC one is rubbish cause its only sprites , get one like the unreal one where it is a modle which looks kewl, but that will be a FPS killer
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    <!--QuoteBegin--BlueGhost+Jan 4 2003, 03:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 4 2003, 03:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines need a 'we're rubbing your nose in the fact we just demolished you' class.
    Like the onos.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehe, that'd be pretty cool.

    Perhaps a massive mecha-like power suit with a big nasty twin explosive gatling gun array or something. Costs 200 resources to drop, only available when full research is completed.
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    <!--QuoteBegin--Rue+Jan 4 2003, 06:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Jan 4 2003, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"- Flame throwers - not right now, but maybe for later on"

    this is from the ideas forums the NS official NS div team statement =)

    btw the TFC one is rubbish cause its only sprites , get one like the unreal one where it is a modle which looks kewl, but that will be a FPS killer<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I do not believe HL engine can support it.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I was tempted for a second to keep this thread open because it looked as if some people were trying to discuss how the flamethrower should work gameplay-wise, but then, people started to talk about the TFC flamer and instadeath weaponry again. Oh well, a man can dream...

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.