Is It Possible?

geffectgeffect Join Date: 2003-01-02 Member: 11723Members
<div class="IPBDescription">To create a map like this...</div> I just wondered is it possible to make a map like in the movie Aliens 2? You know, there are several stories in the map, and on bottom story, there is the main hive. Of course there would be 2 other hives and so on. But the main question is, can you have that kind of architecture with Half-Life?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    hl architecture has the main "quality" that its engine is damn old.

    You can just use 4 mb of textures and not a high polygon count.
    The detail level of AVP1 is possible, but thats close to the limit.
    some screenshouts would be nice.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Well, I'm not too familiar with Aliens 2, so I don't know if you can make a map in that style that will fit the engine limitations. However, it is impossible to have level-over-level architecture in Natural Selection, since the commander will be unable to see anything on the lower levels, and therefore it will be impossible for him to place any structures or drop items on the lower levels. If the hive is down there, this constitutes a serious disadvantage to the marines, as they will be virtually unable to lock down the hive rooms. But just as long as you don't have one corridor passing over another, you should be fine.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    I think you probably could, but the tricky part would be making a layout that works. You can't(well, really shouldn't) have any overlapping areas/hallways/rooms in NS.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    I just came up with a fun way to do that really long, fast elevator trip that ripley (sigorney) had. Naturally you wouldn't want the lower level to be too far down or the commander would have a hard time seeing it. Soooo...

    The elevator has a door with no window at the top and bottom of the run. The ground moves down very slowly and the walls go up really fast. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    for extra credit, make gravity decrease inside the elevator when it is going down and increase while it's going up.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    hmm... that gave me an idea for having multi story buildings


    have elevators or airlocks between floors, put in a teleport (not the phasegate, the map based env_ one) and have the floors seperated except by the env_teleports, viola, multi-story buildings.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    great idea tom <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    it would work for vents too!

    Just add a sharp turn in the vent , in the turn put the teleport to the corresponding vent
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