Upgrade Chamber Changes
Parasite
Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">that may make SCs and MCs more usefull</div> I think Aliens chose Defense Chambers at first Hive because they benifit them in more ways than the other chambers do. Not only do they offer upgrades, but they interact with other structures and Aliens to make them twice as usefull than the other upgrade Chambers. I also think aliens use them because they make Offense chambers more effective by increasing thier life span. All 3 upgrades need to help the other chamber types in some way, especially Offense, as well as letting aliens interact with them in some way other than upgrades. Heres my thoughts on making all 3 upgrades viable for a first hive .
Defense: Leave the upgrades the same.
Leave the interaction the same.
Movement: Leave the upgrades the same.
Movement needs to cycle between all 3 hives, The "farthest Hive" thing is just stupid. Defense Chambers Heal a tiny bit faster with a Movement Chamber nearby. Hives and other dropped buildings go up slightly faster. Offense Chambersincrease thier rate of fire but not projectile speed. Movement does not affect Sensory or Resource Towers.
Sensory: Cloak is fine as is. Advanced Hive Sight needs to be more like Motion tracking, Where all Marines (not structures) are Parasited for whoever chooses this upgrade. Scent of fear needs to be changed so that weak Marines and weak Structures "Glow" like AVH does currently. This may not be possible but they need to be identified more much clearly than they are now, perhaps by a new sprite.
Sensory would still warn of approaching Marines but, rather than Parasite Marines, I think Sensory should "auto-cloak" any aliens within Range. Placing a sensory near a movement chamber should put that movement chamber into the movement cycle, making movement work more like Phase Gates. Offense Chambers would become more accurate by increasing projectile speed when near a Sensory Chamber. Sensory would not affect Resource Towers or Defense Chambers.
In this way Offense chambers have increased functionality no matter what upgrade is chosen at first hive. It also allows aliens to upgrade OCs making them a little bit more usefull against HMG and Grenades. It would make Movement chambers themselves more usefull to aliens, as Phase Gates are to Marines. It makes Sensory upgrades worthwhile earlier in the game rather than dead last. It makes Sensory chambers far more usefull in conjunction with Movement Chambers. I think Aliens may actually think about sacraficing the protective upgrades DCs offer, if they could use SC in conjunction with MCs like Phase Gates.
It would offer up a few new playstyles for aliens also at 2nd Hive...SC/MC, Stealthy, mobile aliens that are much less protected and easier to kill. OCs are very fast but weak. SC/DC Stealthy well protected aliens that are too slow to rush into battles head on, but can effectively ambush opponents. OCs are more accurate and protected. MC/DC Not much different from they way 2nd hive is already Aliens are made for rushing but cant hide, sneak up or ambush opponents. OCs however, would have a higher rate of fire.
Defense: Leave the upgrades the same.
Leave the interaction the same.
Movement: Leave the upgrades the same.
Movement needs to cycle between all 3 hives, The "farthest Hive" thing is just stupid. Defense Chambers Heal a tiny bit faster with a Movement Chamber nearby. Hives and other dropped buildings go up slightly faster. Offense Chambersincrease thier rate of fire but not projectile speed. Movement does not affect Sensory or Resource Towers.
Sensory: Cloak is fine as is. Advanced Hive Sight needs to be more like Motion tracking, Where all Marines (not structures) are Parasited for whoever chooses this upgrade. Scent of fear needs to be changed so that weak Marines and weak Structures "Glow" like AVH does currently. This may not be possible but they need to be identified more much clearly than they are now, perhaps by a new sprite.
Sensory would still warn of approaching Marines but, rather than Parasite Marines, I think Sensory should "auto-cloak" any aliens within Range. Placing a sensory near a movement chamber should put that movement chamber into the movement cycle, making movement work more like Phase Gates. Offense Chambers would become more accurate by increasing projectile speed when near a Sensory Chamber. Sensory would not affect Resource Towers or Defense Chambers.
In this way Offense chambers have increased functionality no matter what upgrade is chosen at first hive. It also allows aliens to upgrade OCs making them a little bit more usefull against HMG and Grenades. It would make Movement chambers themselves more usefull to aliens, as Phase Gates are to Marines. It makes Sensory upgrades worthwhile earlier in the game rather than dead last. It makes Sensory chambers far more usefull in conjunction with Movement Chambers. I think Aliens may actually think about sacraficing the protective upgrades DCs offer, if they could use SC in conjunction with MCs like Phase Gates.
It would offer up a few new playstyles for aliens also at 2nd Hive...SC/MC, Stealthy, mobile aliens that are much less protected and easier to kill. OCs are very fast but weak. SC/DC Stealthy well protected aliens that are too slow to rush into battles head on, but can effectively ambush opponents. OCs are more accurate and protected. MC/DC Not much different from they way 2nd hive is already Aliens are made for rushing but cant hide, sneak up or ambush opponents. OCs however, would have a higher rate of fire.
Comments
especially the subtle combination benefits -- i.e. movement chambers add a little to build power heal power etc. if that was gonna happen itd need to be not a stackable bonus of course.
Addition to advanced hive sight: Lvl 1, only see moving marines. Lvl 2, see all marines. Lvl 3, see all marines and structures. Or have it based on range?