2 Small Annoying Things
fwd-Random
Join Date: 2002-12-30 Member: 11618Members
Its early im bored, 2 things no one might have mentioned before im not asking for a "fix" just curious if anyone else finds them a minor annoyance.
1.) Marine hitboxs being obscured by buildings. Ive begun to see this happen more often, when a marine spots you he will retreat into a close packed area of his own buildings. This makes it extremely difficult to hit them as even with large gaps inbetween structures and marine, structures seem to have huge hit areas so the hit registers on the structure and not the marine.
2) Marine Knife. Its a melee weapon same as skulk bite etc but the skulk bite seems to have a range of about a foot away, whereas knife range seems to be about an inch, you have to be practicly touching the target to hit it. If anything knife range should be longer becuase you can stick your arm out.
1.) Marine hitboxs being obscured by buildings. Ive begun to see this happen more often, when a marine spots you he will retreat into a close packed area of his own buildings. This makes it extremely difficult to hit them as even with large gaps inbetween structures and marine, structures seem to have huge hit areas so the hit registers on the structure and not the marine.
2) Marine Knife. Its a melee weapon same as skulk bite etc but the skulk bite seems to have a range of about a foot away, whereas knife range seems to be about an inch, you have to be practicly touching the target to hit it. If anything knife range should be longer becuase you can stick your arm out.
Comments
As for the knife, I really don't think the emergency "OMG I'm f***ed" Marine weapon should be able to outrange the Skulk's main attack. As it is the Welder is already too effective when a Marine is backed into a corner.