Kharaa Players Who Whine About Gorges....

NogamiNogami Join Date: 2002-11-13 Member: 8512Members, Constellation
I have to say that I'm getting a little sick of players on Kharaa teams whining about gorges... Here's a few quick examples:


<u><b>The lifer-gorge</u></b>
A player who always wants to be gorge, and IMMEDIATELY demands that anyone else switch back even though other players may have called gorge first, or entered gestation before him. Naturally he was born being a natural-selection expert, and always knows best because he never plays any other position. Usually feels that it's his god-given right to be a gorge on <i>every</i> map played...


<u><b>The defacto-commander gorge</u></b>
Believes that because he is a gorge, every other player should need his permission to evolve into a gorge, regardless of how many people are playing on the server or what tactics may be involved. If you "defy" his "command", he instantly starts screaming how you're going to lose the game for everyone and to switch back before you make more stupid decisions that he doesn't agree with. Usually also accompanied by...


<u><b>The gorge-kicker</u></b>
Immediately starts a vote to kick out other players who may become gorges. Doesn't matter that they're trying just as hard to win as he is, but they're infringing on either his authoritaaay, or his resources. This player usually has the ability to read the mind of every player on the map (including the enemy) and there is no way to win the game without doing what he says.


Frankly I'm getting a little tired of all of them - I've been playing the game for just as long as they have and I get a little tired of people who "always know best". I understand the strategy involved just as well as they do...

[end of rant]

N.

Comments

  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited December 2002
    So.. you're saying it's ok if I go Gorge and there is 3 Gorge's on the team already?
    Also, the more experienced Gorge's should always be atleast the beginning first 2 Gorges.

    Would you rather have the Gorge who doesn't know how to build a hive, what the difference between Sensory's and Defense chambers?

    Would you rather have a Gorge that places one defense chamber and one offense chamber late in the game to defend the hive?

    Would you rather have a Gorge that who basically does <b>nothing.</b>

    No. You don't!
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    edited December 2002
    <b><u>The Moron Gorge</u></b>
    "Should I go gorge?"
    "No, we already have two."
    "Well, I already went gorge. Oops. Heh."
    "Switch back please."
    (detailed conversation about resource allocation follows)
    "What's a sensory tower?"
    "Don't. The entire team wants defense first. Don't build it."
    (sensory goes up)
    "WTF are you doing."
    "I built a tower. Woot."
    (Gorge proceeds to put up Offense Towers and Sensory all over the map in random clumps.)
    Etc etc etc.

    <b><u>The "33-Resource" Gorge</u></b>
    "Hey I have 33 Res. I am going to go Gorge (33-13 = 20)
    and put up a resource tower (20+2-22=0)
    and then switch back to Skulk (0+4-4=0)"

    Not realizing/acknowledging that this actually wastes resources
    because if you're maxed out at 33, each of the Gorges on the
    team start to get a larger share of the overall pool. So going
    Gorge for just 30 seconds means the next Hive is farther off.

    <b><u>The Backseat Gorge</u></b>
    "OK you go Gorge and I will stay skulk."
    (10 seconds elapse)
    "OK, first you want to cap Res towers."
    (10 seconds elapse)
    "Where are you? How many Res towers do you have?"
    (10 seconds elapse)
    "OK we need Def towers now. Build some D."
    (10 seconds elapse)
    "Hey, we need more Def towers. You can't just build one."
    (10 seconds elapse)
    "Where's our second hive? We are going to lose."
    (10 seconds elapse)
    "You suck as a gorge. I am going gorge. You switch back."
    (goes gorge)
    "WTF we have 2 gorges omfg we are going to lose."

    (Edited to fix resource point figures for Res Tower, quoted incorrectly below)
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    <!--QuoteBegin--NinjaBurger+Dec 31 2002, 03:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NinjaBurger @ Dec 31 2002, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><u>The Moron Gorge</u></b>

    "Should I go gorge?"
    "No, we already have two."
    "Well, I already went gorge. Oops. Heh."
    "Switch back please."
    (detailed conversation about resource allocation follows)
    "What's a sensory tower?"
    "Don't. The entire team wants defense first. Don't build it."
    (sensory goes up)
    "WTF are you doing."
    "I built a tower. Woot."
    (Gorge proceeds to put up Offense Towers and Sensory all over the map in random clumps.)
    Etc etc etc.

    <b><u>The "33-Resource" Gorge</u></b>

    "Hey I have 33 Res. I am going to go Gorge (33-13 = 20)
    and put up a resource tower (20-14=6)
    and then switch back to Skulk (6-4=2)"

    Not realizing/acknowledging that this actually wastes resources
    because if you're maxed out at 33, each of the Gorges on the
    team start to get a larger share of the overall pool. So going
    Gorge for just 30 seconds means the next Hive is farther off.

    <b><u>The Backseat Gorge</u></b>

    "OK you go Gorge and I will stay skulk."
    (10 seconds elapse)
    "OK, first you want to cap Res towers."
    (10 seconds elapse)
    "Where are you? How many Res towers do you have?"
    (10 seconds elapse)
    "OK we need Def towers now. Build some D."
    (10 seconds elapse)
    "Hey, we need more Def towars. You can't just build one."
    (10 seconds elapse)
    "Where's our second hive? We are going to lose."
    (10 seconds elapse)
    "You suck as a gorge. I am going gorge. You switch back."
    (goes gorge)
    "WTF we have 2 gorges omfg we are going to lose."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nicely said.
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    <b><u>The Suicidal Hive Builder Gorge</u></b>
    "I am going to build Viaduct Hive."
    "No, don't, they have a siege in the vent."
    "I don't see a siege."
    (Hive goes up, 80 resources gone)
    boom. Boom. BOOM. BOOM!
    (Hive dies.)
    "WTF there is a siege in the vent!"
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    I haven't really got a problem with people complaining about other people being gorge, afterall you should only have 1 gorge till you have 2 hives.

    UNLESS you have NO ONE who knows how to gorge or you've learnt from experiance that your team are incapable of protecting the gorge so you need 2 incase one gets killed.

    Occasionally several people go gorge at once at the start, this is stupidity you should check there are no other people in gestation or gorge befor you go gorge. Obviously the 2nd person to go gorge is at fault if you 'called' it but someone else went gorge befor you IT DOESN'T MATTER. As long as they know wtf they're doing who cares who IS gorge as long as there's only 1.

    BlueGhost
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    Easiest way to avoid conflict: ASK before going gorge, and respect the decision of your teammates if they say "don't." Each game is a team effort, and defying the will of the Hive is the path to destruction.

    More often than not, the "defacto-commander gorge" is right (and usually has the backing of the rest of the team). If it's early-game, you're probably putting a serious strain on the build procedure by becoming another gorge. If it's mid-game, you stand a good chance of hindering the building of base defenses or an additional hive. Unless you're coordinated with the other gorge, you may be building redundant defenses (he's sealed a choke point further down the corridor). I had a chamber-assault on a marine location be botched by another gorge who decided to drop a mess of OC's behind me, preventing me from building in nearby attack positions because of the Chamber/Area limit. There are of course other potential problems with becoming an additional gorge, and there are advantages in larger games to having multiple gorges, but please just ask, everytime.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    I always ask if we need a gorge, and try to get a skulk guard, (players allowing) Im an apt gorge, but I do find that I am a bit slow, in that I try to get 3-4 res before anything else goes up, this can cause a strain when marines close in on our hive and im off saving for our second, with no defence at base. Although lately, ive taken to letting more experienced gorges do the work, and ill only gorge if im at Freight elevator access in Caged, theres no marines about, and our gorge is elsewhere, so after a quick scout for sieges, I ask if I should gorge to get the res point, I tell em its the hidden one, (if I have ~33 res) If theres already 2 gorges (1 is prolly noobish, 1 is vet) the noobish one will scream bloddy murder and yell at me not to, while the other vet and vet skulks will usually give me the go-ahead, at which the noobish one will wail and moan, and profess the end of the world cos I went gorge. Feh, some gorges take thier position a bit too highly. Granted gorge is an essential class, and I try to save them with my lives (skulk) but some can be really annoying in that "their Strat" works "Always" unless the marines get organised, then their plan falls to nothing.

    Llama Gorge.

    I was on marines last game and we lost, so now Im gonna mess your game up! <builds 1 Sensory chamber then leaves, rejoins marines and starts to laugh>
    Now smart skulks and gorge will make use of it, gorge drops 2 more asap so skulks can cloak and have fun with marines.

    Deaf/Griefer gorge.
    "WE HAVE 2 GORGES, GO SKULK!!!"
    <gorge blinks idly, then picks nose, waddles off and builds some offence towers at the end of a very long hallway, no defence backup, then waddles off spamming web everywhere that marines would not ever go>

    Rambo Gorge/Battlegorge
    A blessing and a curse, Battlegorges are good mid/late game, but rambo gorges running to enemy bases early game to drop offence chambers, although may win the game, take unnneccesary risks with the hive resources. However, with a decisive skulk rush, can prove very effective.
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> "ATTACK!!!!!" <Waddles to marine start>
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> "WTF???" <Follows Gorge>
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Pika-Cthulhu+Dec 31 2002, 08:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pika-Cthulhu @ Dec 31 2002, 08:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but I do find that I am a bit slow, in that I try to get 3-4 res before anything else goes up, this can cause a strain when marines close in on our hive and im off saving for our second, with no defence at base.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nothing wrong with this tactic. Unless the marines do a full-on rush, your skulks should be able to push them back. By capping the res first, you're setting your team up for a strong mid-game. Your fades will be thanking you when they do something foolish and die, then find out that they already have enough res to evolve straight back.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Funny stuff Ninja Burger, ROFL...
  • 0range0range Join Date: 2002-11-28 Member: 10140Members
    i always try to gorge because 1) i consider myself a very good gorge.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> 2) im 56k so my skulking isnt always on point unless i'm in my "zone"

    NS has turned me into an **obscenity** hole though lol. I always looked down on those people that make fun of noobs just because their new. I think you should teach newbies and dont lose your temper unless they are morons. Unfortunately, NS has a large large number of noobs that do not listen to anyone. This has made me lose my temper a lot easier <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    I think i'm the "commander gorge" but the gorge is the one that should be "comm" if you know what i mean.. They are building so they are the ones with a plan in their head to how they will get and protect hives.

    Anyways, bossy gorges are probably people like me who have lost all their fun loving nature because of idiots that dont listen to anyone. Dont worry, we know what we're doing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    i find encouragement is the best way to overcome these players who are learning (note, not suck) at gorging and the gameflow.
    mind you, it does get difficult when ppl just don't listen...
    thankfully that's outweighed when you get on a good team and, bam! both new hives are up in 10min with one gorge and his escort that s/he didn't even have to ask for.

    with a bit of patience rather than yelling, we can turn any of these "noobs" into good teamplayers
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    j00 @r3 not mighty enough to stop the Gorge Rush
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    I've found its best that gorges command overall stratagy and one skulk acts as 'sargent of the skulks' <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    The gorge is building so he knows how the expansion is going to happen, he knows where you are weak and he knows when the hive sight flashes up 'offence chamber at sewer vestible sublevel under attack' that the marines are quite close to siegeing a hive. He also knows just how much defence is in that location and how long it would take the marines to get through AND he can afford the time to see this, think about this and tell people to remidy it.

    BlueGhost
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    If in the previous game, I got a good kill count as Kharaa, then most players don't mind if I go Gorge.

    There was one game, where we had two hives with two gorges in the new hive which was still building. I managed to take a hive by myself as skulk, wiping out several attempts to build turrets and several phase gates. Nobody else seemed interested in taking the third hive, and then when I eventually cleared it I evolved into a Gorge to set it up (it would have taken too long to call another gorge), and then all the other Gorges started moaning about too many gorges! I said, 'I took this hive myself, don't you think I deserve to be a Gorge?!'
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--Pika-Cthulhu+Dec 31 2002, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pika-Cthulhu @ Dec 31 2002, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rambo Gorge/Battlegorge
    A blessing and a curse, Battlegorges are good mid/late game, but rambo gorges running to enemy bases early game to drop offence chambers, although may win the game, take unnneccesary risks with the hive resources. However, with a decisive skulk rush, can prove very effective.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ARGH!

    My team lost an otherwise perfect game last night due to one of those. Game started 3v3, and we had an <i>excellent</i> opening rush. Not enough to knock the marines out of the game, but enough to keep them locked in their base for at least fifteen minutes.

    So the marines are finally starting to break out (teams were 6v7 by then), and I discover our gorge has not capped a single RT. He has instead built a giant wall of lame outside one of the exits from the marine base. So the marines (demonstrating their mastery of advanced strategy) go the other way and ignore the wall.

    To make a long story short, I went gorge, grabbed a second hive, and we ended up fighting a slow, painful battle for the third hive (while the other gorge continued to use up RP by building clusters of OCs in random places). Marines finally teched up enough to storm our first hive, and it was downhill from there.

    The moral of this story? One bad skulk can slow a good team down, but one bad gorge (not unlike a bad comm) can cripple an otherwise well-performing team.
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    <!--QuoteBegin--Kilmster+Jan 4 2003, 04:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Jan 4 2003, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can I please ask why people think being a gorg is a special privilege?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because it's the first, cheapest upgrade for an alien. People don't want to stay Skulk, and Lerk is 33, whereas Gorge is only 13.
  • SpidermanSpiderman Join Date: 2002-11-20 Member: 9417Members
    Exactly!

    It is the Gorges job to organise things as he has the luxury in most cases of being behind the battlelines and knows where items have been built. When something gets attacked he can let the skulks now where they need to congregate to defend. He also is generally in or near the hive he wants to build second and can warn the skulks of incoming to that hive.

    At the same time, it is imperative that there are a few knowledgable skulks in the group who communicate with the Gorge. Keeping him posted of what is happening a the font lines. Are the marines contained? Are they leaving the base? which way are they going? Have they or are they attempting to take a key/hive location?

    Nothing disappoints me more than when I am playing Gorge and am requesting info or trying to organise things and I get NO RESPONSE! if no one is talking back to me or typing responses to me then I know it's going to be a very short game and we're not going to be on the winning side.

    A gorge is the quarterback of an alien team. But without good linesmen and receivers he's pretty much pooched!

    Spiderman
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