Is There Any Way To Defeat A Phase Rush?
Globber
Join Date: 2002-11-02 Member: 5397Members
Well, is there? I've found that if you rush the marine base, it ends up with almost instantaneous respawn and trying to kill the marines along the way to a hive results in the same thing. The main problem is that one marine can build a phase, allowing a rush of reinforcements. Attacking the phase after it's built is suicidal, and lets the marines regroup after all the aliens are in rein.... so... is there any way to defeat a phase rush w/o a team of god-like skulks?
Comments
if the marines don't have horrible aim
no
Phase rushs are early on - early on your gorge has no res to waste on OCs around a phase when you could just chomp it down.
1 turret factory is NOTHING. A team of skulks with level 3 carapace can rape and pillage anything. Despite the fact that aliens are supposed to be for the 'renegades' and 'deathmatch' players, they must be played as a team.
In addition, if you really want to screw with their spawn to distract them, go for the observatory first. If that's still up, no amount of infantry portal munching will make a difference.
imho an easy way to stop it is NOT to skulkrush the base but rather camp the hives/hives area. A failed skulkrush is what gives the marines the chance/time to move out and take a hive. Don´t eat them in the base, eat em away from the base. No backup from turrets, longer distance to walk for the marines again, no close respawn and mostly harder for the com to keep up with drops.
Thats just my opinion tough, since a game shouldn´t be over in 5 mins, so i dislike rushes in every game <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
a) has no teamwork
b) playing a clan thats just waaaaaaaaay better.
Phase rushing does NOT work. I gaurantee. SO MANY TIMES have I played against a clan that phase rushes, so many times have we just all hopped through and ate their entire base, ending the game without need for more hives. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> Not convinced? challenge us and see...
Skulk see's Phase "oh god bless them for such awesome passage into their spawn"
imho an easy way to stop it is NOT to skulkrush the base but rather camp the hives/hives area. A failed skulkrush is what gives the marines the chance/time to move out and take a hive. Don´t eat them in the base, eat em away from the base. No backup from turrets, longer distance to walk for the marines again, no close respawn and mostly harder for the com to keep up with drops.
Thats just my opinion tough, since a game shouldn´t be over in 5 mins, so i dislike rushes in every game <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, this sure struck in my eye. What about if they build the phaseport just outside the hive (which usually happens when they are seriously rushing)? You just camp at hive and wait for sieges? Usually in these cases all you can do is hope for teamplay, good players and that gorges already built the DCs. If the marines are even decent at hitting, it might be tough trying to take out their whole team by rushing. Letting them stay there and wait for them sounds like the worst solution to any problem imaginable <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->