Is It True Models Will Be Forced On In The Patch?

fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
I so hope this isnt true.If it isnt then ignore my post. Firstly there is no reason to do it, what difference does it make if some people play with them on and some off, its a choice open to everyone. I can not think of a single valid argument as to why they should not be allowed off.

I could write a long post, but suffice to say I believe there is not one valid reason for forcing them on. I know most of the people I play with have them off. If the devs wish to annoy alot of people with an unwanted and valueless change then so be it, but why change what isnt broken/a problem.
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Comments

  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    You can see easyier, its not fair to people who dont know how to do it. Also it was not meant to be like that
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    True, plus external aimbots don't work on the standerd models, they have to be one color, and 2 sometimes a white skulk will be too easy to see. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    er...then why is there a whole section on these forums dedicated to using converted models?...stupid idea...
    aww...but i wanted to see marines as the master chief!..look so much cooler that way..
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    They're not locking all the models, just the drawviewmodel(?) value. It will be set so that players cannot completely remove the HUD, making it easier to aim and play. Don't worry, your custom models will still be fine.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    ooooooooooh!!
    yeah!...right...

    well i knew that AGES ago...no really i did. And i completely agree with it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    OKAY, I REALLY DONT GIVE A **obscenity**, I DON'T CUSTOMIZE MY GAME. I did that in CS and got accused of cheating on the VN SERVER, I was just trying to log into my own server since u have to do the exec adminpass.cfg. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    . . . You're getting hissy because we replied to your topic?
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    "They're not locking all the models, just the drawviewmodel(?) value. It will be set so that players cannot completely remove the HUD, making it easier to aim and play. Don't worry, your custom models will still be fine. "

    No, turning models off does not make it easier to aim.

    My aim skill is the same on or off its simply a matter of when they are off I can actually SEE what the hell im shooting at. With them on my view is obstructed and even the slightest obstruction makes a noticable difference on aim. And last time I checked this game wasnt striving for any claim to realism or shooting sim so why not have them off.

    I dont want to cheat. I wish to see what im doing and therefore make the game more fun to play rather than cuss and stress about dying because I cant kill what I cant see.
  • skulkswerenerfedskulkswerenerfed Join Date: 2002-12-11 Member: 10633Members
    <!--QuoteBegin--masterswordman+Dec 30 2002, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Dec 30 2002, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->True, plus external aimbots don't work on the standerd models, they have to be one color, and 2 sometimes a white skulk will be too easy to see. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WRONG, what do you think this is, retail?
    Aimbots are MUCH better then that now.
    please dont spread false information
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    Serverops can force model consistency via mp_consistency, otherwise you can customize ur models the way you want.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--skulkswerenerfed+Dec 30 2002, 08:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skulkswerenerfed @ Dec 30 2002, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--masterswordman+Dec 30 2002, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Dec 30 2002, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->True, plus external aimbots don't work on the standerd models, they have to be one color, and 2 sometimes a white skulk will be too easy to see. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WRONG, what do you think this is, retail?
    Aimbots are MUCH better then that now.
    please dont spread false information<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's one method of doing it... so I've heard, I don't really keep up with these things. Maybe if I ran my own server I'd learn more about it.

    Plus, in order to see a custom model (USMC Marines, Pig gorges, etc.) You need that model yourself, someone else can't force it onto you.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Why would it matter if they locked them down. It would be flay's decision since it's his game anyway. If he thinks other models are unfair i don't think any of you whining about it will change that.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--Cotillion+Dec 30 2002, 11:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cotillion @ Dec 30 2002, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, turning models off does not make it easier to aim.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With them on my view is obstructed and even the slightest obstruction makes a noticable difference on aim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Wanna make up your mind?
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    He contridicted himself in the same post and i pointed it out.

    Thats not "h8."

    Please if your going to judge me at least have the common courtesy of writing the whole word.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    He implied that turning them off gives an improvement to aim that is not derived from the players skill, therefore its unfair.

    This is not the case though, my aim improves becuase the handicaps on the players skill are removed.

    My point is that my enjoyment will diminish with this change, which I see as baseless. Such a change is hurtfull, if there was a good reason then so be it I would accept it without complaint but there is not.

    The command is available to everyone, if it was not intented why have it in the first place, such an argument is like saying the default sensitivity of halflife is how the game was meant to be played. Modifying the sensitivity would be in the extreme case of your argument a cheat/exploit. People modify settings to suit their preference, if they are not hurting anyone why give them a hard time.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--Cotillion+Dec 31 2002, 01:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cotillion @ Dec 31 2002, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would accept it without complaint but there is not.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Its there for balance reasons.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    really? please list these balance reasons for me.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    I assume the dev team wanted to cut down on lmg sniping with out actually reducing the accuracy or adding recoil. This also makes it harder to plink off a skulk in CQC.


    Im assuming all of this so you should ask the dev team. The muzzle flash doesnt really bother me at all.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    edited December 2002
    Hmm I cant see how your first point has any merit. The model interferes in no way with long range shots. Your second point is valid it does help in CQC with skulks, but the flip side is it helps skulks bite marines as their own view is not obstructed.

    There is benefits to everyone who uses this, so there is no imbalance in my opinion.

    At the end of the day the increase in visibility is a small increase in accuracy (to people like myself who find the model distracting and dibilitating) optional to all, the argument that some dont know about it is both shallow and unrealistic. Anyone who plays this game for a more than brief amount of time or in a clan will quickly come by this knowledge.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    A Skulk's view isn't obstructed? Have you ever actually USED a Skulk?

    Crazy thing...when you're attacking, your view is obstructed. Whether you're using Bite or an LMG. Almost like "balance" or something.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    Yes, i have been playing quite a while now.
    My apologies but id assumed any reader would grasp that I meant a skulks view is obstructed when they bite.
    The counter to your argument is simply that balance is also present as most of the people I play with turn models off so we are all unobstructed.

    Like i said anyone that plays this game seriously and pretty much everyone that has been playing HL/mods for a while will be fully aware of this command.

    If you play for fun or casually what do you care if someone has a minor alteration.

    To care is to admit to competitive play and seeing as the option is available to you aswell then your argument has no basis.
  • SirPimpSirPimp Join Date: 2002-11-01 Member: 3604Members
    edited December 2002
    My apologies but id assumed any reader would grasp that I meant a skulks view is obstructed when they bite.(THIS IS SO YOU WONT WALK AROUND 24/7 with his bite key held down takeing kills with ease) A cheat!
    The counter to your argument is simply that balance is also present as most of the people I play with turn models off so we are all unobstructed.

    Like i said anyone that plays this game seriously and pretty much everyone that has been playing HL/mods for a while will be fully aware of this command. (Look at note above)

    Ok dood, check this out.. YOU RUN ANY COMMAND THAT IN ANY WAY give you a advantage IN ANY WAY!
    IS A CHEAT!

    I hope thay lock it...know why?? cause when im bug.. I SEE TEETH!!! and i own..when im human.. i see a big ole motha f'ing fire and a gun in my view..KNOW WHY!?!?!?! cause its goood that way

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> YOU MAKE ME WANAN PUKE!!!! SISSY BOY!!! IF YOU HAVE ANY SKILLS! YOU WILL PLAY AS THE GAME IS MENT TO BE PLAYED... I Don't wanna see you on my server... Unless you PLay like the rest of us..

    <b><span style='color:green'>***SPORED*** Play nice...or ELSE.</span></b>
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <img src='http://www.home.no/daunty/forum/monkeyrobot.jpg' border='0' alt='user posted image'>
    *sick and tired of this topic.....*
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    Damn, i'm saving the url for that pic in a txt. It will be so much easier to post an image than writing a bunch of bothersome text about how stupid a post is.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <a href='http://www.home.no/daunty/forum/' target='_blank'>http://www.home.no/daunty/forum/</a>

    have fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    I better reply to this thread before the dev's/moderators close it, so here's my two cents:

    Allowing the player to have left/right/hidden weapon models will NOT make the game unbalanced. The skill level will increase, imho, since people will stop dying from choking on their muzzle flash or biting themselves in the eye and bleed to death.

    Customization/preferences are always a good addition to a game. More people will find it enjoyable. And you won't lose big time since many of you say "I'm not annoyed/crippled by it in any way".
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    I declare Cotillion "Teh Winnar"

    Thread over, you can all go home now
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    Sigh, if your not interested in this thread then fk off and dont post on it.

    As to everyone else not one of you has made what even resembles a plausible argument in favour of locking models on.

    Now that my thread has degraded to the level of SirPimps amusing although hard to read flame spamm of Im leet your **obscenity**, its not worth checking.

    Id expected better from the main ns forums tbh.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    search for the words "teeth" in this forum and u will find above 100 hits.. LOOK AT OTHER THREADS; THEY GOT NO END! Somebody means this, somebody means that... there is no end in this discussion.... leave it up to the devs!
  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    The general forum is great if you DO NOT post about these thing:

    r_drawviewmodel
    Kharaa are too good
    Marines are too good
    This guy cheated
    I'm leet

    If you make ANY of these posts, you will be flamed.
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