Question About Lighting

Candy_ManCandy_Man Join Date: 2002-11-19 Member: 9331Members
With the new light textures in ns.wad I was using in one of my maps I came to realize that lights.rad wouldnt compile the textures (obviously dur whatever) So am I curious as to whether there is a lights.rad file for ns availible to aluminate those textures, or the mappers simply put down env_lights there which i dont think they did for many obivous reasons- but im not sure since im too lazy to crack a map and see how many light entities it has. Anyways any imformation that would aid me would be appreciated and maybe this could be a refference for people with the same question which of course with my luck with have an obvious answer and make me look like a retarded fool. But eh whatever
Thanks =P

"The ever nubsent Candy Man"

Comments

  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    I think for now you have to add the new lights into your lights.rad-file yourself...
    You can be sure that the official mappers didn't only use pointlights or spotlights, but I don't know if there is a complete lights.rad for the ns-lights.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    They used their own custom lights.rad or mapname.rad files, rather than enforce a standard illumination for the textures.
  • Candy_ManCandy_Man Join Date: 2002-11-19 Member: 9331Members
    Hmmm okay I did some testing but the values for the textures I entered in are way off. Textures ended up illunimating the entire room ect. Perhaps we should compile a list of the most common brightness/illunimation values for the textures in ns as a reference for other people as to not have my frustration.
    Sound good?
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    sample : 255 255 255 50 is a pure white low level light
    start low and increase as needed.
    first 3 sets of numbers are the colour (yes colour with a u, the correct spelling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )
    and the last is the amount, its basically the same as setting a light property in worldcraft/valve hammer.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited December 2002
    nah nah nah.
    <b>Colour vs Color.</b>
    An old flame fight....

    <b>To see the "right typing" you can make the "Democratic Google Typo Test": <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--></b>
    The search version of a Word that gives more search result is the "more used (and righter) version".

    color = 42,000,000 search results.
    colour = 7,510,000 search results.
    (now thats a difference)

    "Colour" (Australian english) is a dialect of "color" (American + British English) , as far as I know.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    A note about colored lights--if you want a "good-looking," true color, like, say, red, if you simply specify 255 0 0 as the RGB color value, you will end up with pink. This is because since the color is illuminated as a light, it becomes a much lighter hue. Instead, choose a DARK red color value if you actually want a light that looks red. Bear in mind that the darker the color, the less light it gives off, so you may have to increase the brightness value if you want to properly light up the room.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    In fiddling with mapping, I found 2000-3000 to be good levels of brigtness for most of my lights. This created enough light, but still left dark spots in the corners (for me at least).
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Also bear in mind that the amount of the texture that is actually showing on the face factors into the brightness. If you are using a lighted texture on a very small face, like 8x8, then you will need higher brightness values to get the same amount of light as if the face was 32x32 for example.

    (I just read this in a tutorial and haven't verified it, but it's from the Valve-ERC site.)
  • Candy_ManCandy_Man Join Date: 2002-11-19 Member: 9331Members
    edited December 2002
    Okay I understand now about adding in your own lighting to textures in the rad file ect. However i'm not to adept to the concept of lighting, my field is architecture :/ No matter what settings I give textures it always turns out the same: The texture itself is bright as can be, but the area around it isnt luminated very well. Here are my current values for some of the textures:
    light_strip2 128 0 0 450
    light_stripred 198 70 9 400
    d6_spot 173 173 173 200
    Before I have them in the low thousands and the entire vent was lit up like a christmas tree :/
    Anyways here are two shots of a beta map a lil dark but maybe help you aid in my lighting woes
    Information: Using Q2BeaVeR, updated Zoners hlt, current valve.rad file modified with ns textures.

    2 Beta shots:
    <a href='http://www.geocities.com/candy_man_pwnz_j00/nstest.txt' target='_blank'>http://www.geocities.com/candy_man_pwnz_j00/nstest.txt</a>
    <a href='http://www.geocities.com/candy_man_pwnz_j00/nstest1.txt' target='_blank'>http://www.geocities.com/candy_man_pwnz_j0...j00/nstest1.txt</a>
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    hows the gamma on your monitor? because it should work fine, also do you have an env_gamma in your map?
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    edited December 2002
    <!--QuoteBegin--Ollj+Dec 30 2002, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Dec 30 2002, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    "Colour" (Australian english)  is a dialect of "color" (American + British English) , as far as I know.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no, British English spells it colour.
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    cus most of the internet is american. of course 'color' is gonna find more. but english was the original language, american ppl speak 'english' ffs cus we took our language over there. so colour is correct, dosy americans just decided to change it to be awkward :E

    (no offence to any of u wubly americans) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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