Sick Of The Mouth?
Evildwarf
Join Date: 2002-11-01 Member: 2489Members
<div class="IPBDescription">Loose the mouth of doom</div> Some people dont like to see weaponmodels flashing all over the screen when they play FPS,
it's just annoying and unlogical.
In NS there is a small problem with this, if you turn of draw model it also kills Waypoints,
Hivesight, and other useful information coded with the weaponmodels.
I've found a nice little script that allows the weaponmodels to be killed only when you actually
attack, it works best when you hold the attack button down all the time, else the animation will
flash briefly everytime you click. It works best with the skulks bite attack, the marines LMG, HMG,
and other attacks of similar type. ah, you get the point. Here is the script:
alias +m "r_drawviewmodel 0; +attack"
alias -m "-attack; r_drawviewmodel 1"
bind +m "button"
Hope you will find it useful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
it's just annoying and unlogical.
In NS there is a small problem with this, if you turn of draw model it also kills Waypoints,
Hivesight, and other useful information coded with the weaponmodels.
I've found a nice little script that allows the weaponmodels to be killed only when you actually
attack, it works best when you hold the attack button down all the time, else the animation will
flash briefly everytime you click. It works best with the skulks bite attack, the marines LMG, HMG,
and other attacks of similar type. ah, you get the point. Here is the script:
alias +m "r_drawviewmodel 0; +attack"
alias -m "-attack; r_drawviewmodel 1"
bind +m "button"
Hope you will find it useful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
When I fire a weapon I dont hold it so high that I can see anything.
When animals bite something they dont close their eyes so they cant see, they dont have eyes in their mouths either... so where is the explanation?
Oh wait, I have one. It's since fighting is so confusing, yes that must be it.
NS is confusing enough as it is without any weaponmodels making it even more confusing.
I dont see the point to call it cheating, if you think other players are getting a upperhand by using the script you can also do it, and if you dont like it dont use it.
All other FPS have this option, for what silly reason should it be called "cheating" in NS?
If you think it's annoying enough to be worth turning off, I think that's evidence enough that it's doing it's job.
It's there to make the weapons harder to use. Annoying or not, that is it's pupose. It doesn't make sense for a skulk to be looking out of it's mouth when it clearly has eyes on it's head, but it DOES mean that running around biting constantly makes it difficult to track your target - so you either learn to watch carefully between bites, or you aim your bites. It also has the advantage of adding ambience to the game (to those that find this important, I'm not always in the mood, but I like the feeling of feral viciousness that looking out between a set of sharp teeth gives me).
If you have to lose hivesight or your waypoints to get your combat advantage, I think that's a fitting trade. You lose the ability to play as part of the team (in a teamplay oriented mod) for your rambo combat advantage.
We can all go out and download OGC, too. That doesn't make it a balanced part of the game. The game isn't designed to be played with the models in place, regardless of your preference. The developers were creative enough to use what had previously only been eye candy (weapon models), and integrate it into the game's combat system. This isn't every other game out their. Natural Selection is it's own game, it has no need to be like every other game. You can rocket jump in most every game I've played, but that doesn't mean it belongs in Natural Selection any more than being able to disable weapon models does.
considering OGC takes advantage of the half life ENGINE, and how NS has disabled VAC (bugs or something) and not many other servers use anti-cheats for NS (cpu power is already enough)...
i don't see why it wouldn't work
Now, why would you want to do this, shouldn't the best skilled players be the ones who always win? Yes, and a skilled player is not going to let the gun or bite models stop them from being an excellent player. The players that want to get rid of these things are obveously the players who are new to FPS games and have a difficult time aiming and shooting in games that don't obstruct your view. NS is a different game, which requires a different set of skills. Get used to it, or go play another game, it is as simple as that. No one is holding a gun to your head.
Sharks do
You are circumventing the developer's design. In the minds of moral men, that is cheating. Merely because it is possible to do so does not make it right. I should not have to stoop to your level to even the playing field. Let's reverse your logic: If I'm at a disadvantage because others are disabling the visual distractions, purposefully placed there by the game's designers, then those players should revert their settings to the default. Sounds good to me.