Sick Of The Mouth?

EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
<div class="IPBDescription">Loose the mouth of doom</div> Some people dont like to see weaponmodels flashing all over the screen when they play FPS,
it's just annoying and unlogical.
In NS there is a small problem with this, if you turn of draw model it also kills Waypoints,
Hivesight, and other useful information coded with the weaponmodels.

I've found a nice little script that allows the weaponmodels to be killed only when you actually
attack, it works best when you hold the attack button down all the time, else the animation will
flash briefly everytime you click. It works best with the skulks bite attack, the marines LMG, HMG,
and other attacks of similar type. ah, you get the point. Here is the script:

alias +m "r_drawviewmodel 0; +attack"
alias -m "-attack; r_drawviewmodel 1"
bind +m "button"

Hope you will find it useful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Some people consider this cheating, and in some ways it is. Sometimes certain things added are meant to counter balance power and aim.
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    Well... its not a external program, its not a bug, its a simple script. I dont consider it cheating.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    the devs consider it so, and are probably going to lock r_drawviewmodel to 1 in the next patch.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I can think of many people who do, especially the Devs, who created the player view of the skulk in the mouth. It gives you an unfair advantage over every other skulk and marine in the game. This isnt like changing your gamma really high so you can see dark corners. This is indeed a form of cheating.
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    I dont see the point to balance a thing such as this, why should half of your screen be covered by a animation that does not really make any sense?

    When I fire a weapon I dont hold it so high that I can see anything.
    When animals bite something they dont close their eyes so they cant see, they dont have eyes in their mouths either... so where is the explanation?

    Oh wait, I have one. It's since fighting is so confusing, yes that must be it.

    NS is confusing enough as it is without any weaponmodels making it even more confusing.

    I dont see the point to call it cheating, if you think other players are getting a upperhand by using the script you can also do it, and if you dont like it dont use it.

    All other FPS have this option, for what silly reason should it be called "cheating" in NS?
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    edited December 2002
    Because the developers designed it to be annoying.

    If you think it's annoying enough to be worth turning off, I think that's evidence enough that it's doing it's job.

    It's there to make the weapons harder to use. Annoying or not, that is it's pupose. It doesn't make sense for a skulk to be looking out of it's mouth when it clearly has eyes on it's head, but it DOES mean that running around biting constantly makes it difficult to track your target - so you either learn to watch carefully between bites, or you aim your bites. It also has the advantage of adding ambience to the game (to those that find this important, I'm not always in the mood, but I like the feeling of feral viciousness that looking out between a set of sharp teeth gives me).

    If you have to lose hivesight or your waypoints to get your combat advantage, I think that's a fitting trade. You lose the ability to play as part of the team (in a teamplay oriented mod) for your rambo combat advantage.

    We can all go out and download OGC, too. That doesn't make it a balanced part of the game. The game isn't designed to be played with the models in place, regardless of your preference. The developers were creative enough to use what had previously only been eye candy (weapon models), and integrate it into the game's combat system. This isn't every other game out their. Natural Selection is it's own game, it has no need to be like every other game. You can rocket jump in most every game I've played, but that doesn't mean it belongs in Natural Selection any more than being able to disable weapon models does.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    This EXPLOIT will be fixed in 1.04. I suggest you don't use it, it is cheating.
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    Speaking of OGC, someone told me that they had firsthand been able to use OGC with NS. True?
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--Big Game Hunter+Dec 30 2002, 06:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Big Game Hunter @ Dec 30 2002, 06:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Speaking of OGC, someone told me that they had firsthand been able to use OGC with NS. True?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    considering OGC takes advantage of the half life ENGINE, and how NS has disabled VAC (bugs or something) and not many other servers use anti-cheats for NS (cpu power is already enough)...

    i don't see why it wouldn't work
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    There is a good reason that they make it this way, and yes, to be annoying is the reason. This isn't supposed to be Quake, or Counter-Strike or any of the other FPS games that you play where you don't have this problem. Those games do not work like Natural Selection. NS is a strategy game, and having that element of randomness helps level the playing field between players with great aim and ability against those that arent so great.

    Now, why would you want to do this, shouldn't the best skilled players be the ones who always win? Yes, and a skilled player is not going to let the gun or bite models stop them from being an excellent player. The players that want to get rid of these things are obveously the players who are new to FPS games and have a difficult time aiming and shooting in games that don't obstruct your view. NS is a different game, which requires a different set of skills. Get used to it, or go play another game, it is as simple as that. No one is holding a gun to your head.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    I don't care much about the drawviewmodel anymore. I've gotten used to it to the point of not even being bothered by it anymore. What does annoy me though, is the damned Hive Vision! If you lag a bit and rush in a base, you'll see yellow blobs everywhere blocking your vision and you have to blindly bite everywhere =( They need a Hive Vision/Scent of Fear toggle, if you ask me. Oh, and why do allied units show up with Scent of Fear? =(
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Just a little note here -- the Skulk and Lerk bites are really powerful weapons if you think about them. Both Skulks and Lerks can kill off unupgraded marines in two hits with their bites. In addition, they are small, fast-moving targets, which makes them difficult to kill despite their low hit points, and the speed of the aliens helps get them into melee distance before the marines can run away. Furthermore, Skulks often have the benefit of surprise, especially if they've got Silence or Cloaking. That can easily lead to getting one hit in before the marines even know the Skulk's there. So something's gotta balance the sheer power of this weapon, and the jaws do exactly that. As Insidious pointed out, it also encourages Skulks to place their bites instead of holding down the fire button and running around like idiots, which is good.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When animals bite something they dont close their eyes so they cant see<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sharks do
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    Dhu, I only say one thing: <u>Fanboys</u>
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I've changed the hivesight blobs to triangles. Check out the modeling forum. It's much easier to see.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Evildwarf+Dec 28 2002, 12:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evildwarf @ Dec 28 2002, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont see the point to call it cheating, if you think other players are getting a upperhand by using the script you can also do it, and if you dont like it dont use it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are circumventing the developer's design. In the minds of moral men, that is cheating. Merely because it is possible to do so does not make it right. I should not have to stoop to your level to even the playing field. Let's reverse your logic: If I'm at a disadvantage because others are disabling the visual distractions, purposefully placed there by the game's designers, then those players should revert their settings to the default. Sounds good to me.
Sign In or Register to comment.