Doubling Marine Defenses At Hive
StormLiong
Join Date: 2002-12-27 Member: 11569Members
<div class="IPBDescription">- What do you think?</div> Hi,
Lately in few games that I have been able comm (after winning the race for it ^_^), I started being the paranoid comm after a few experiences where I lost the second hive to massive skulk rushes. THis would be mostly due a great teamwork by aliens, imcompetence of my marines (mayb) or my own incompentence (most likely).
As a paranoid comm, i do this now. After i managed to at least get a phase up at one or two hive depending on how the game went and after repelling the initial Kharaa offenssive there, I begin to build up as usual (Turret factory with the normal turret placements). Difference is now I double it, putting in a second turret factory with additional turrets to guard that. Even a backup onlien phase gate incase the first one goes down too (becomes nessasary in 1.04 with the phase nerf)
And the result of this? Some of my marines get their goodies a bit slower than usual (but when we have 2 hives all is well ;p) and the aliens just have the impossible task of claiming the hive since even after the effort put to destory one TF, they still got to put another effort into the second TF which by that time i will have put backup the TF or my marines will be there to repel them (IMHO). And should my base be overrun cos i tend to leave the base totally turretless in the early stages, i just move base to a hive.
What I am thinking right now is that mayb doubling defenses at the hive essentially means that marines have that indefinitely. Is this right? What do you think? I've posted this at both General Discussion and Marine Strat cos i didnt know which one to put it in .
Thanks for reading.
StormLiong
Lately in few games that I have been able comm (after winning the race for it ^_^), I started being the paranoid comm after a few experiences where I lost the second hive to massive skulk rushes. THis would be mostly due a great teamwork by aliens, imcompetence of my marines (mayb) or my own incompentence (most likely).
As a paranoid comm, i do this now. After i managed to at least get a phase up at one or two hive depending on how the game went and after repelling the initial Kharaa offenssive there, I begin to build up as usual (Turret factory with the normal turret placements). Difference is now I double it, putting in a second turret factory with additional turrets to guard that. Even a backup onlien phase gate incase the first one goes down too (becomes nessasary in 1.04 with the phase nerf)
And the result of this? Some of my marines get their goodies a bit slower than usual (but when we have 2 hives all is well ;p) and the aliens just have the impossible task of claiming the hive since even after the effort put to destory one TF, they still got to put another effort into the second TF which by that time i will have put backup the TF or my marines will be there to repel them (IMHO). And should my base be overrun cos i tend to leave the base totally turretless in the early stages, i just move base to a hive.
What I am thinking right now is that mayb doubling defenses at the hive essentially means that marines have that indefinitely. Is this right? What do you think? I've posted this at both General Discussion and Marine Strat cos i didnt know which one to put it in .
Thanks for reading.
StormLiong
Comments
Having a bunch of turrets may deter attacks for a little longer, but you definitely won't hold it without marine support. I can understand a backup phase gate due to the recent nerfs, but the extra turrets really shouldn't matter if you can get marines there fast enough.
You can't lose the game if you have 2 hives unless you really mess up. If your marines complain about not having enough HMGs, remind them that they are facing only skulks/lerks because you've fortified 2 hives.
All that is left is the aftermath
split the marines up, in all 3 locations, then research some armour and weapons, hand em out and secuure res points...in the end(after about 15 min) you get res faster than you can spend
and now, you siege the last hive covered by HA/HMG marines...
The hard part is to secure the second hive
(we had two hives, so it was a sure win ) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->