How Do I Do Fullbright?

Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
<div class="IPBDescription">and can I make only parts of it that?</div> I know that in MAX its just setting the texture as emissive but can someone explain how it works in halflife? You can get a nice "glowy" effect by having parts of the model in fullbright while the rest are normal. This isn't for some **obscenity** glowing marines that you can instantly see in the dark or anything.

Comments

  • SrCumferenceSrCumference Join Date: 2002-11-01 Member: 3740Members
    Although it would be friggin' cool if they had little glowy lights on them and such.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    maybe u can overlay your base texture on your model with additional layer that is set to fullbright.. i realised that some lights on the computers in game are floating.. its nearly not to see.. it looks like a transparent layer with those tiny lights on them..
    but dont ask me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ive never done a map
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    I do not beleve that is possible in HL.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    no its most definately not, same thing with glass. hl engine uses an 8 bit pallette ergo no alpha channel magics like transparencies on models or glowing stuff (and i wonder why youd need glowing models? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )
  • ElboElbo Join Date: 2002-08-23 Member: 1218Members
    something like the helmet on the halo model?

    check 'chrome' in HLMV
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