Nirvana Pics And...mystic.

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">hehehe</div> mmm i could compile at last (GRRR) so here some screenshots -> ^_^

<img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_0.jpg' border='0' alt='user posted image'>

<img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_1.jpg' border='0' alt='user posted image'>

Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    more...

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_2.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_3.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    more...

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_4.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_5.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    more..

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_Nirvana__v706_6.jpg' border='0' alt='user posted image'>

    and here...

    ive started a new map called ns_Mystic as i had some new ideas and a new layout. hehehe.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_mystic0.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    more Mystic...

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_mystic1.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_mystic2.jpg' border='0' alt='user posted image'>

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited December 2002
    Err, there are some shots that makes me remember of nothing (in nirvana), that's obviously good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    The new areas look pretty good.


    GL with Mystic, it's looking good (and without the wall_lab textures, heheheh)
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    I fell in nirvana that those wall_lab textures are over used in some areas ( i also looked on your webby) although there was one corridor in whiche i felt they were needed. keep the good workl up man! I love mystic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited December 2002
    Pictures 2 & 3 looks kind of empty and boring.

    Picture 4 the texture doesn't align to the brushwork grill on the ceiling and looks odd. You can see this again in 5.

    In 1 and 5 you've used the wall texture for the side of the supports and it just looks wrong use like that (the wall texture is corrugated but the front of the support obviously is not). I suggest using a very bland generic texure for the sides of support beams.

    In 6 an7 yopu have a worn hazard stripe texture ofn the front of the steps (good thing), however theyt are all worn in exactly the same place on each step (bad thing). I recommend offsetting each of those faces by a different ammount for a more natural look.

    Mystic looks nice (first shot especially so). I'd like to see trim around the upper edge of the raised area though.

    I hope this helps more than it irritates. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited December 2002
    chrome, it really help. thx guys.

    for the pics 2, 3 and 4 im planning to have some rain falling as in atmospheric room in ns_bast. ill put some more light_spots there. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Looks good as usual, nice texturing. Maybe it's just the angle that you've taken the shot from, but that floor texture in the last shot of Mystic looks awfully repetitive. I'd suggest either changing the texture on the top part or doing something to break it up, like throwing in a whole bunch of trims and borders.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    These shots look great, I especially like the brush work in mystic. Can't wait to play them!
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i wont criticise the textures, since that's already done.

    The room structure and layout is very nice. Looks spacious, clean, yet still plenty of places for ambush, defense, etc. I likey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Looks good but you need more contrast/dark spots
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    ok. Ive been working a bit more in Mystic ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ) so here some shots.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic0003.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic0004.jpg' border='0' alt='user posted image'>
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Still looking great! However might I suggest changing the texture on the ramp in the first new shot? That wall texture looks odd as a ramp. Perhaps use a texture that looks like non-slip coating? Or change it to stair steps?
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Back on the Nirvana map, in "ns_Nirvana__v706_5.jpg" the nos_dingpipe texture coordinates seriously need to be fixed. It be all fux0red.

    Aside from that, everything is awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Is Nirvana finished yet?
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    love the lighting in the 4th shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmm Nirvana is being playtested and im fixing the million bugs it has. Right now its on version 0.707 which mean ive modified it soo much it doesnt look to wut i firstly had in my head. hehehe.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    From what I've seen, its looks like a well done and fun map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Lol, trust me...they never turn out how you originally invisioned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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