Fog?
KeksImperium
Join Date: 2002-11-19 Member: 9300Members
a question at all the mappers over here
is it possible to skript if there is a hive (or is build) there would be some fog all over the floor?
not much fog
lets say half a skulk high and not very dense
like the hallway in hera near the marine start point
this will add some very cool mood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
is it possible to skript if there is a hive (or is build) there would be some fog all over the floor?
not much fog
lets say half a skulk high and not very dense
like the hallway in hera near the marine start point
this will add some very cool mood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
An atmospheric mod like NS should not have less atmosphere in software mode, and this will happen when you use much volumetric fog.
Instead of volumetric fog use a particle field or big transparent "dust-decals" like its done in most official maps.
but i dont have the times to make maps so this was thought as a idea to make maps even cooler <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
hope that helps merry Christo's!
From the testing I have done the hive activation trigger is buggy too (can get out of sync).
I wish I had better news for you.
"My pc has a tseng labs 2d card back from when there was no windows 95, so I cant play with 3d hardware"
NS was made in 2002, not 1998. (Even in 98 most of us who played Halflife played it on a 3d card of some kind, the effect was not the same without one. I myself actually bought a voodoo2 BECAUSE of half life.)
My normal frame rate is 60 FPS. Enter a room with transparency fog covering the floor that goes down to 30 FPS. Crouch and the fog fills your vision and my FPS is down to 20. Some calcualtions still have to be done by the CPU (whatever graphics mode) transparency is one of them.
Over the years I've used sly tricks to make the HL engine do all sorts of things you'd never think it could do... 3-D fire and combustion effects, fog, special lighting effects... how I've managed to do this is my secret, but its possible simply by using a knowlege of the HL engine, Worldcraft, Texturing, and a little ingenuity and artistic sense.
Some of the maps I've been working on will have these features in some form or another. Then how they're achieved might become obvious.
All I'm saying (via inane blathering) is that special built-in stuff like env_fog and the PS is not necessary to create awesome effects. Use some imagination.