Ns For Ut2003?

AngelAngel Join Date: 2002-07-09 Member: 902Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">Consider Natural-Selection on UT2003!</div> I am just proposing a sort of idea. Would it be possible for the current (or more or different people) to make the Natural-Selection modification for UT2003? I would help towards the development of it if it went ahead, although I doubt Flayra and many "UT Engine Protesters" will agree that NS being a HL and UT2003 modification would be a big hit for the community and even a step towards the retail side. Now I would like everyones opinion on this. I have made a little poll between choices of engines (like doomIII for example).

<b>Question:</b> Would you like NS to be on the UT2003 engine, or indeed another engine?

1) Yes, Make It HL and UT2003
2) No, Keep it as Half-Life
3) Another engine please that has already been made! (Please state which and why!)
4) It would be great for a feature game engine! this engine is........(Please State Which and why)

Obviously I am in favour of option 1 . Please all vote now and reply to the topic.
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Comments

  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    It's been discussed. They're staying with Half-Life, and Half-Life only. Too hard to keep updating two engines, Half-Life has the largest playerbase, it's easiest to mod, there's excellent mod support, most people can play it... They're not going to any other engines any time soon.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    **Dampens My Spirit**
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    2 - Keep it in half life. I have yet to play a game with fewer latency issues. It may not be the prettiest engine in the world, but the fact that is 4 years old means there's a much larger group of people to play with. Most folks still have sub-1 GHz systems. UT2k3 would eat most people's machines alive.

    Prosp
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I have a P4 1.8 GHz, 256 MB DDR RAM, Radeon 9000 128 MB, dual 40 GB 7200 RPM HDs, and I barely get 40 FPS in America's Army. (It uses the UT2k3 engine)
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    dont forget utk23 doesnt have voice comm....or last i checked. anyways, the hl engine is going to get beefed up by valve anyway so what's the point in moving?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Considering we have only JUST released NS for Half-life, and that it's not by any accounts 'finished' yet, I am not hesitating to say option 2.
  • MtyMty Join Date: 2002-10-03 Member: 1421Members
    Vote:
    1)

    NS would be awsome on another engine, it would attract more publicity, bigger crowd, more players, more offers, awsome grafix and could lead on to bigger things...

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

    -=M@ty=-
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    if half life 2 ever comes out..expect that to be the most likely engine for NS to convert to...
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Particularily if Valve simply make HL2 HL with knobs on. That is, greatly expand its limits.
    Even with a 1800+ I still prefer playing HL to any other MP game... maybe it's mods/community is just better in general.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--CForrester+Dec 24 2002, 05:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Dec 24 2002, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's been discussed. They're staying with Half-Life, and Half-Life only. Too hard to keep updating two engines, Half-Life has the largest playerbase, it's easiest to mod, there's excellent mod support, most people can play it... They're not going to any other engines any time soon.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not to mention the easiest game to hack on too..ala CS lol
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Personally myself..if my 2 fav mods moved to UT2k3 and they are FA and NS...then I would just get Ut2k3 for the mods heheh
  • MedaWhor3-xMedaWhor3-x Join Date: 2002-12-04 Member: 10463Members
    in any game there will be hacks so what is your point

    Personaly I would say stick with HL and when HL 2 comes out convet to that
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    The Half Life engine still roxors, theres no need to mod it for the UT2003 engine, its not just the graphics that make it a cool game, you people should know by now that gameplay is the most important thing.
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    the dev team just spent 2 years working on this, you want them to scrap it and burn another two years porting the whole thing over to another engine? selfish...
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--CForrester+Dec 24 2002, 10:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Dec 24 2002, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a P4 1.8 GHz, 256 MB DDR RAM, Radeon 9000 128 MB, dual 40 GB 7200 RPM HDs, and I barely get 40 FPS in America's Army. (It uses the UT2k3 engine)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats doesnt mean **obscenity**.

    I have a 2.0ghz
    256ram
    and NO video card.
    AA eats my system alive.

    But get this........UT2k3 runs just as well as halflife............They should move it, im sick of halflife.

    And as for HL being the easiest to mod...i hear good tings from ut2k3 and the SSengine.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--Error404:+Dec 24 2002, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Dec 24 2002, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Half Life engine still roxors.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HAHAHAHAHAHAHAHAHAHAHA....ahem......HAHAHAHAHAHAHAHAHHAHAHAHA.

    Oh but im not just laughing at that statment mind you, im also laughing at all the poor saps who ever think HL is going to be released. HAHAHAHAHAHA. Ahem TF2 anyone?
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    The term "be my guest" probably applies here.

    Trying to go through all the trouble of porting over NS to another framework is nearly as much work as starting from scratch. However, I'm sure that they wouldn't have any major objections of somebody were to clone their work. Counterstrike already has their dopplegangers in Unreal Tournament (original) and Quake 3.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    edited December 2002
    So far only Merkaba and SemperFi have actually answered my question. People are saying "IF HL2 Comes Out" and "They spent 2 years modding it, why change engine?" MY asnwers to these are:

    1) HL2 Will not be out for2-5 years atleast. Especially as they are planning CS:CZ and the unforgettable development of TF2.

    2) I am not wanting it to be scrapped from Half-Life. But for maybea lowkey team to build it up eventually on the UT2003 engine. This would be good for both mod communities. For example the Half-Life and Battlefield1942 Modification 'Grettysburg' are doing such an excellent job for both engines. Couldn't NS do it too?

    To Flayra Plus Modification Team :

    I request permission to do an "Natural-Selection" mod or a "Natural-Selection Wannabe/Similar Modification" for UT2003.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    There is only one reason I'd ever put half-life above any current engines.

    Okay, maybe a few.

    But the prime reason is that the HL engine now has integrated voice. The voice is what makes the HL engine a prime choice for any teamplay mod. I'd rather play a team mod on the HL engine, then on UT2k3, Q3, or whatever else is out there. Until another engine adapts itself to include voice comm, HL is the most superior for team play.

    The other reason would be that pretty much no matter what you do to the HL engine, a lot of people will be able to run it. Old technology pwnz. This also influences the player base, which for HL (cough, CS) is huge.

    I also hate epic. And UT2k3. But that is another discussion entirely.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Voice communication, thats easily solved. Epic always provide a third part voice communication program. Thsi si so its less laggy on the servers and IT GIVES THE PLAYER the choice of speech in their mod. This can be easily integrated to the UT2003 engine anyways.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--Hang Loose+Dec 24 2002, 11:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hang Loose @ Dec 24 2002, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Old technology pwnz.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah especially when you make an outside area bigger than 10x10 feet that makes the rspeeds go into the negatives.

    But oh yeah old technology owns!


    Im not asking for the NS team to move to ut2k3 NOW or even in the near future, im just asking if they would look into it. The halflife engine has become way to limiting. Its not going to be around forever.

    And as for voice comm, get roger wilco.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    The thing is that if it's so easily solved then why isn't it in more games already? Why isn't it used in UT2k3 <b>right now</b>? Are developers lazy, or what?
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    semperfi that is the point i was getting across with the starting of this topic. now i would like to start a mod based aroudn this one but for ut2003.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    There arent any mods out right now for UT2k3 that inspire teamplay. Why would you need voice comm for Bomb run, or Team death match? Lets face it UT isnt a team based game either. Its damn fun though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    I have already explained HangLoose. They do not code into it, they help third party (And in the end made their own for UT1) so the player has their own choice of hearing other palyers using the network. As people prefere typing and silence, where overs prefere the speech and hearings oof other languages and fellow players.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    edited December 2002
    Here are some quotes from the Opera team taken form thier message board. It explains the reaons they are moving to UT2k3.

    "We have thought about this long and hard, and we know it's not a decision to make lightly. Whereas some people will create a mod for UT2K3 simply because it's the "next best thing", we did careful, detailed research to ensure that UT2K3 can do everything we want to do. We don't want to make the quick change and suddenly realize we've made an error.

    And, believe me, it can do everything. Preliminary experimentation shows it supports custom movements such as dives, rag doll and Karma physics, vehicles, custom special effects, high detailed textures, great AI, massive polygon counts, modular coding environment, etc... etc... The list goes on and on. Everything that Half-Life wasn't, UT2K3 is, at least from a development standpoint. And, whereas in the original Unreal Tournament the mod development tools were nothing short of dismal and annoying, UT2K3 is designed for mod developers, providing things such as an UnrealScript IDE, UnrealScript debugger, Maya Personal Edition and numerous other tools to make our lives easier. It is what we believe to be the perfect engine to bring "Release Two" to life."

    These are osme of the best reasons to move to UT2k3. I mean imagine the NS dev team actually being able to do whatever they want with out the horrible limitations of the HL engine.
  • GoLamboGoLambo Join Date: 2002-11-01 Member: 2431Members
    <!--QuoteBegin--Hang Loose+Dec 24 2002, 11:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hang Loose @ Dec 24 2002, 11:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The thing is that if it's so easily solved then why isn't it in more games already? Why isn't it used in UT2k3 <b>right now</b>? Are developers lazy, or what?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because 3rd party programs already do? Wasn't that just stated?

    Half Life has a lot of GAMEPLAY hangups like that 32 Weapon limit and much more. UT2003 doesn't, is easier to map for AND looks better...
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    Roger wilco isn't a valid option, the reason half-life rocks so much is that when I enter a game, I'm entering a voice-chat channel inside the game, and I can coordinate with whoever the hell is on the team without asking them to join a roger wilco channel, or my clan, so I can invite them to use a roger wilco channel.

    I do realize the limitations of the half-life engine. I am just saying that if you are going to make a true team play mod, you need to give your players the tools to actually use team play <i>inside</i> of the game. And until another engine makes voice comm native, then in my opinion you cannot create a compelling team play mod.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Well Hang-Loose if I get permission (I will probably go ahead even if not given) I promise to implement voice communication and the things Half-Life can not do into the Natural-Selection mod for ut2003. if it helps.
  • GoLamboGoLambo Join Date: 2002-11-01 Member: 2431Members
    Well who knows, maybe they are working on in game voice? It's something thats going to be expected in every game soon, so I wouldn't be suprised to see that they get it in.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    "And we, as developers, know Half-Life is near death - the exposure we once had is no longer there, underneath the shadow of the mighty CounterStrike. And we can no longer trust or wait on Valve to shine some light on the situation. Life must go on. We must grow beyond the limitations we are currently facing. Some of you may not follow us to UT2K3 for any number of reasons (insufficient hardware, cost of software, personal loyalty to Half-Life, etc...), and we respect you for that. But we can't stay and watch the death of our vision on an engine that's on the brink of its demise. We must move on."


    If youd like to read the hwole post here is a link to it. <a href='http://forums.redeemedsoft.com/cgi-bin/ikonboard.cgi?s=3e08efc70eccffff;act=ST;f=2;t=1136' target='_blank'>Here</a>

    And hang, again if roger wilco isnt your bag then read about what angel and lambo said about third party support.
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