Ns For Ut2003?
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Consider Natural-Selection on UT2003!</div> I am just proposing a sort of idea. Would it be possible for the current (or more or different people) to make the Natural-Selection modification for UT2003? I would help towards the development of it if it went ahead, although I doubt Flayra and many "UT Engine Protesters" will agree that NS being a HL and UT2003 modification would be a big hit for the community and even a step towards the retail side. Now I would like everyones opinion on this. I have made a little poll between choices of engines (like doomIII for example).
<b>Question:</b> Would you like NS to be on the UT2003 engine, or indeed another engine?
1) Yes, Make It HL and UT2003
2) No, Keep it as Half-Life
3) Another engine please that has already been made! (Please state which and why!)
4) It would be great for a feature game engine! this engine is........(Please State Which and why)
Obviously I am in favour of option 1 . Please all vote now and reply to the topic.
<b>Question:</b> Would you like NS to be on the UT2003 engine, or indeed another engine?
1) Yes, Make It HL and UT2003
2) No, Keep it as Half-Life
3) Another engine please that has already been made! (Please state which and why!)
4) It would be great for a feature game engine! this engine is........(Please State Which and why)
Obviously I am in favour of option 1 . Please all vote now and reply to the topic.
Comments
Prosp
1)
NS would be awsome on another engine, it would attract more publicity, bigger crowd, more players, more offers, awsome grafix and could lead on to bigger things...
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
-=M@ty=-
Even with a 1800+ I still prefer playing HL to any other MP game... maybe it's mods/community is just better in general.
Not to mention the easiest game to hack on too..ala CS lol
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Personally myself..if my 2 fav mods moved to UT2k3 and they are FA and NS...then I would just get Ut2k3 for the mods heheh
Personaly I would say stick with HL and when HL 2 comes out convet to that
Thats doesnt mean **obscenity**.
I have a 2.0ghz
256ram
and NO video card.
AA eats my system alive.
But get this........UT2k3 runs just as well as halflife............They should move it, im sick of halflife.
And as for HL being the easiest to mod...i hear good tings from ut2k3 and the SSengine.
HAHAHAHAHAHAHAHAHAHAHA....ahem......HAHAHAHAHAHAHAHAHHAHAHAHA.
Oh but im not just laughing at that statment mind you, im also laughing at all the poor saps who ever think HL is going to be released. HAHAHAHAHAHA. Ahem TF2 anyone?
Trying to go through all the trouble of porting over NS to another framework is nearly as much work as starting from scratch. However, I'm sure that they wouldn't have any major objections of somebody were to clone their work. Counterstrike already has their dopplegangers in Unreal Tournament (original) and Quake 3.
1) HL2 Will not be out for2-5 years atleast. Especially as they are planning CS:CZ and the unforgettable development of TF2.
2) I am not wanting it to be scrapped from Half-Life. But for maybea lowkey team to build it up eventually on the UT2003 engine. This would be good for both mod communities. For example the Half-Life and Battlefield1942 Modification 'Grettysburg' are doing such an excellent job for both engines. Couldn't NS do it too?
To Flayra Plus Modification Team :
I request permission to do an "Natural-Selection" mod or a "Natural-Selection Wannabe/Similar Modification" for UT2003.
Okay, maybe a few.
But the prime reason is that the HL engine now has integrated voice. The voice is what makes the HL engine a prime choice for any teamplay mod. I'd rather play a team mod on the HL engine, then on UT2k3, Q3, or whatever else is out there. Until another engine adapts itself to include voice comm, HL is the most superior for team play.
The other reason would be that pretty much no matter what you do to the HL engine, a lot of people will be able to run it. Old technology pwnz. This also influences the player base, which for HL (cough, CS) is huge.
I also hate epic. And UT2k3. But that is another discussion entirely.
Yeah especially when you make an outside area bigger than 10x10 feet that makes the rspeeds go into the negatives.
But oh yeah old technology owns!
Im not asking for the NS team to move to ut2k3 NOW or even in the near future, im just asking if they would look into it. The halflife engine has become way to limiting. Its not going to be around forever.
And as for voice comm, get roger wilco.
"We have thought about this long and hard, and we know it's not a decision to make lightly. Whereas some people will create a mod for UT2K3 simply because it's the "next best thing", we did careful, detailed research to ensure that UT2K3 can do everything we want to do. We don't want to make the quick change and suddenly realize we've made an error.
And, believe me, it can do everything. Preliminary experimentation shows it supports custom movements such as dives, rag doll and Karma physics, vehicles, custom special effects, high detailed textures, great AI, massive polygon counts, modular coding environment, etc... etc... The list goes on and on. Everything that Half-Life wasn't, UT2K3 is, at least from a development standpoint. And, whereas in the original Unreal Tournament the mod development tools were nothing short of dismal and annoying, UT2K3 is designed for mod developers, providing things such as an UnrealScript IDE, UnrealScript debugger, Maya Personal Edition and numerous other tools to make our lives easier. It is what we believe to be the perfect engine to bring "Release Two" to life."
These are osme of the best reasons to move to UT2k3. I mean imagine the NS dev team actually being able to do whatever they want with out the horrible limitations of the HL engine.
Because 3rd party programs already do? Wasn't that just stated?
Half Life has a lot of GAMEPLAY hangups like that 32 Weapon limit and much more. UT2003 doesn't, is easier to map for AND looks better...
I do realize the limitations of the half-life engine. I am just saying that if you are going to make a true team play mod, you need to give your players the tools to actually use team play <i>inside</i> of the game. And until another engine makes voice comm native, then in my opinion you cannot create a compelling team play mod.
If youd like to read the hwole post here is a link to it. <a href='http://forums.redeemedsoft.com/cgi-bin/ikonboard.cgi?s=3e08efc70eccffff;act=ST;f=2;t=1136' target='_blank'>Here</a>
And hang, again if roger wilco isnt your bag then read about what angel and lambo said about third party support.