Map Lighting

WraithOfDarkWraithOfDark Join Date: 2002-10-01 Member: 1393Members
Map lighting seems to be inconsistent from PC to PC no matter how close I manage to ajust my settings to those the gamma tuner recommends. What seems ample light from my point of view is near pitch black to everyone else.
I am working on a map which I want to be pretty dark without going pitch, I have the gamma ramp on 1.6, how am I supposed to create a comfortable level of darkness when it varies from person to person!
Also, even though it looks amply lit in-game, F5 screenshots come out *FAR* too dark.
Help!

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The only thing you can do is light it for your PC and hope there's enoucgh people with simialr gear and settings.

    There is a formula in the FAQ for correcting screenshots using photoshop.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I use 2 moniters, one very dark one rather normal, so I look at it from both moniters... Its usually a bit dark but okay on both moniters.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited December 2002
    There might be a way to adjust the brightness when you compile...

    and there's always env_gamma.

    My screen sucks too (its a laptop LCD with a crappy-piece-of-revolting-excrement ATI video card.) My textures and lighting suffer, but oh well, what can you do?

    [edit] That was seriously uncool, Greedo. Seriously uncool. I'm surprised you noticed.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited December 2002
    <!--QuoteBegin--evoL:ving:eviL+Dec 23 2002, 03:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evoL:ving:eviL @ Dec 23 2002, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My screen sucks too (its a laptop LCD with a <i>crap-**obscenity**</i> ATI video card.) My textures and lighting suffer, but oh well, what can you do?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm forced to work with the same limitations. Though, I'm not sure how limiting they've been.

    Oh, and don't skirt the swear filter like you did. It's there for a reason.
  • WraithOfDarkWraithOfDark Join Date: 2002-10-01 Member: 1393Members
    I have an acient 15" monitor, only 800*600 (bad news for doing anything much on a PC, but I live with it) resolution. Odd thing is, that dispite its age the colour and picture quality are absolutely incredable. They don't make 'em like they used to.
    I will have to settle with jacking most of the lighting up high, even though it does look odd with well lit outdoor areas when you have the space skyscape.

    Apart from the lighting crises everything seems to be going okay, the map tries to remain true to NS whilst doing it differently (being set on a planet and having areas open to the sky, pretending to be outdoors). My job of texturing is second to coating the entire map with the 'trigger' texture though.
    But, dispite some of the bad texturing, the map is still pretty playable (well, it WILL be when I get round to adding the hive locations) so I can't go far wrong.
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