New Map In Early Stages...

EejootEejoot Join Date: 2002-12-19 Member: 11119Members
<div class="IPBDescription">ns_macarthur</div> <span style='font-family:Arial'><span style='font-size:21pt;line-height:100%'><span style='color:blue'>.......ns_macarthur.......</span></span></span>

Anyone who has read "The Mote in God's Eye" by Niven and Pournelle will will see where I am coming from...

In the book Military Battleship overrun by innocent seeming aliens eventually causing the need to destroy the ship with the other battle ship in the two ship fleet.

Flip that into the NS sphere and have the ship just starting to be over run with the marines tasked to "clean up" or "clear out" before destruction..

So far it's very early days and I have only a few preliminary map drawings (mostly hive and marine start locations) and an early build of a shuttle I want to incorperate into both ready room and main map.

I am trying to use the books rather vague decriptions to actually flavour the layout and arcitecture designs in the final map. A few early ideas on architecture on many scraps of paper littering my desk.

Time will only tell if this will be the map I want it to be or "just another map". If it ends up "just another map" i.e. not up to the standards of design and gameplay of current maps, then I shall probably never release it so keep your fingers crossed.

Pic's and more details as they come along.

Eejoot

(anyone who has read the book and has any ideas please feel free to post comments... any extra inspiration welcome)

Comments

  • EejootEejoot Join Date: 2002-12-19 Member: 11119Members
    edited December 2002
    Here is an early production pic of shuttle... Basic textures at moment just to give it form. Loads more to do on it yet.... Just trying to get a general shape before detail work starts.. (and the foots got a missalignment on it)

    Eejoot
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    thats VERY nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    Looks cool, hopefully that won't kill your wpolys
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    That is truly beautiful.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Very cool looking dropship, nice job.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    <span style='font-size:21pt;line-height:100%'>Holy crap, that's cool. </span>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Very cool. The sign was nice touch.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Can't wait to see that properly textured. Cool stuff.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    i feel in a proper map in a nice docking bay it will be too much on the e_poly sides. it is very niceley mapped, and i would like to see a "dirty" and not clean vessel. if you are not going to make it a world model make it so you can view it outside through a window and make it look like its flying with a few fire sprites and cool sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • EejootEejoot Join Date: 2002-12-19 Member: 11119Members
    poly counts are going to be a real pig to pull down but I have a few tricks I learnt from CS mapping that may nudge them down into usefulness.... if not... well It may just end up as scenery ... either outside, docked onto main craft or in a sealed landing bay looking cool.. Dunno yet, but either way it will mean I can strip off all non-visible polygons and drop count that way.. If nothing else gets finished I'd like to finish this and post it as a pre-fab and let others struggle with the counts...hehe

    Thanks for nice comments and helpful tips... I'll post further updates on its progress and the map's growth as I do them...

    Awfully tempted just to make a real great shuttle and a great bay just so I can post a real cool picture of it. Time wasting I know but I like to make things as good as I can then drop the polygons so they become playable...

    Happy Christmas/holiday/what ever your religion allows to all....

    Eejoot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • EejootEejoot Join Date: 2002-12-19 Member: 11119Members
    edited January 2003
    Okay, Shuttle is on hold due to other ideas for ready room but thought I'd upload a couple of shots of a basic corridor I am working on. It is hopefully going to be a link between the clean (officer) end of the ship and the dirtier (engine) end. It will be one of the few walkways to link from bow to stern through the ship. Its very shaping makes it Alien unfriendly I know but rest assured their will be Skulk ambush points ( and mine placement points ) in the final versions. These were just made to give me an idea of how they would feel to walk down.

    I know there is a lot more to do yet (sort out the lighting for starters) and I am slowly but surely get around to it.

    Eejoot (aka Minimauler)

    The clean hallway (very ship shape Sir!)
  • EejootEejoot Join Date: 2002-12-19 Member: 11119Members
  • EejootEejoot Join Date: 2002-12-19 Member: 11119Members
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Someone left the cake out in the rain?
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    KungFuSquirrel He is obviously new to mapping. He is trying his best here. Although I support your comment (slightly). Not everyone can map as well as you, or even better. Still mate. You need a lot of detail. If you look at my map (Ns_Donor) By one door I have a sort of cut into wall 'Garbage Disposer'. I've also made my pipes extremely fat, and curved some stair supports. Other maps like ns_bast for example has a nice corridor which I think is called the 'Steam' corridor which has a sort of lava chamber. Try to ad an interesting feature by using the actual NS textures aswell. I rather use the NS textures, although I dont like the steps (You might notice my map uses default hl subway step texture).
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    That's a line from the song MacArthur Park. It's something of a cult hit. It was a reference to the name of the map.

    Should have figured no one would get it...

    If you <i><b>ever</b></i> see me making some comment about my ability or skill or whatever the hell being "better" than anyone else... it's not me. Besides, I hate all my work anyway.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    L - O - L; no offense just you must get atleast a tiny bit of satisfaction and liking of your work ?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The contrasting angles of the brushes on the floor are likely to give people eye-aches... try some different textures, or ones that meet at nice happy 90-degree angles. Also, the HL pipe textures (I believe they're HL) really stand out as, well, HL pipe textures. And yes, detail needs to go way up. Perhaps some more interesting ceiling architecture.
  • EejootEejoot Join Date: 2002-12-19 Member: 11119Members
    Just dumped a load of sections together to make a quick run around test map and well, as a section it would be fine but as major link way it sucks... Might keep a bit of it in final map just as a reminder.... (much more detail work to be added inc. section dividers and lighting upgrade). Might even lose symetricalness (did I make that word up?).

    Still not sure if I like it myself but you have to try out ideas to get inspiration. All comment and critisisms taken in good spirit, after all if I ever finish it you guys gonna be running around it shooting and bitting each other. (or not if it sux)

    (kungfusuirrel... took me a while then it clicked and I was rofl. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )

    Eejoot

    Wish I had more time for mapping.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
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