Possible New Map

p00tp00t Join Date: 2002-12-20 Member: 11254Members
<div class="IPBDescription">ns_Infinite</div> well although this is only the ready room, and i havent gotten the map planned out yet (prolly do that when im bored at my relatives on Xmas), i do know that everyone likes screenshots ! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

pictures are dim cause i put the gamma high in anticipation for some light_environment stuff projected from a nearby nebula (nice pinky type colors that not too many maps have ever touched upon). Im not guarenteeing i will be able to actually finish the map but i just wanna let u guys know im starting it, and to see what u think of my mapping style.

I tried to help the pictures with photoshop auto gamma but it was off for every one. The room is dim, THE WHOLE MAP WONT BE LIKE THAT, but i want a calm type of room when u start off, just a personal type thing, i wanted it like that whether i have a reason or not.


<img src='http://24.191.97.131:81/infinite_ss_01.jpg' border='0' alt='user posted image'>
this is the communications type area, this is where u will join Spectators.... but if only those chairs could swivle......if only <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


<img src='http://24.191.97.131:81/infinite_ss_02.jpg' border='0' alt='user posted image'>
badly auto gamma'd hall way that leads u to join Random


<img src='http://24.191.97.131:81/infinite_ss_03.jpg' border='0' alt='user posted image'>
shot of the entire joining area, i might put in some light shining from the nebula outside... i definately will in the map but i dunno if it will make everything all gross in here cause of the blue lighting. up top its hard to see but theres a caged in ceiling with cabling running throughout it, red glowing lights backlighting that area.

Comments

  • p00tp00t Join Date: 2002-12-20 Member: 11254Members
    <img src='http://24.191.97.131:81/infinite_ss_04.jpg' border='0' alt='user posted image'>
    this shot looks twards the back of the room where u join a team. This is the most unfinished part of this room and there will be entrances on the left(Marines) and right(Aliens) of that center hallway(Spectaters). on the top of the pic is a caged in type ceiling with wires and some funky red light type things(not visible). If u just spawned in and look up into the caged ceiling u can see the human's somewhat unsightly cabling.


    <img src='http://24.191.97.131:81/infinite_ss_05.jpg' border='0' alt='user posted image'>
    lookin out the window and at the ladder (on the left, yes its a ladder... just not one of the boring metal ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) which leads up to the communications area

    This is gonna be my first attempt at making a map to be released (if i actually finish it), im trying to "work with the textures" as u might have knoticed with the windows,stairs and hallways. I am sort of frustrated with the lack of textures to use, after doing this room there is maybe 5-6 sets of walls left that i can use for sections of the actual map.... the rest are just 1 shot type of a deal with no variations (different moldins or dents, etc.) which are almost useless when ur tryign to create flow for whole sections. repedativeness is usually bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->.

    Are u still wake? ah! let me know what u think, its appreciated!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    yeah that texture makes great windows.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    It looks good apart from the window, which to me looks liks someone took to the wall with a giant star shaped biscuit cutter. Also the hallway shown is way to thin, llamas will be able to block it up easily.

    Apart from that the general talent shown here with brushwork and lighting certainly suggests that you are capable of creating a good map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • p00tp00t Join Date: 2002-12-20 Member: 11254Members
    dam i thought about people blocking the hall ways... maybe theres a way to gibb the person if he stays in that spot for more than 10 seconds? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Im gonnna take a stand against llamas and not change my brushwork!! They shall all be gibbed!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I really love those windows, nice work on them.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Carbon14+Dec 23 2002, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Carbon14 @ Dec 23 2002, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It looks good apart from the window, which to me looks liks someone took to the wall with a giant star shaped biscuit cutter.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That was me! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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