Security Monitoring
Plaguebearer
Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
<div class="IPBDescription">Just a wild idea...</div> Well, we all know (or should) that in-game cameras don't work.
But I was out taking the trash tot he dumpster, and had this idea involving trigger_presence entities.
Have a security room in your map, with a bunch of monitors that feature pictures of various rooms in the map - and probably labelled, too... like, a monitor with a pic of your Marine Start, labelled 'Docking Bay' or whatever. Attatch two or three lights to the top or bottom of the monitor, and make them switchable. Maybe put one or two additive overlays over the screen at 1 pixel height, as toggle-able func_walls, with 'Intruder Alert' and/or 'Kharaa Detected!' type warnings on them.
Set up a trigger_presence that covers the whole room, and targets the blinking lights on the monitor, and activates the toggle-able wall.
So, someone in Security could look at a bank of monitors, and see that there are Kharaa in Aft Nanotap and the Cargo Bay, and that there are intruders detected in Docking Port and Maintenance.
Anyway... just a weird idea. Probably too much trouble to implement...
But I was out taking the trash tot he dumpster, and had this idea involving trigger_presence entities.
Have a security room in your map, with a bunch of monitors that feature pictures of various rooms in the map - and probably labelled, too... like, a monitor with a pic of your Marine Start, labelled 'Docking Bay' or whatever. Attatch two or three lights to the top or bottom of the monitor, and make them switchable. Maybe put one or two additive overlays over the screen at 1 pixel height, as toggle-able func_walls, with 'Intruder Alert' and/or 'Kharaa Detected!' type warnings on them.
Set up a trigger_presence that covers the whole room, and targets the blinking lights on the monitor, and activates the toggle-able wall.
So, someone in Security could look at a bank of monitors, and see that there are Kharaa in Aft Nanotap and the Cargo Bay, and that there are intruders detected in Docking Port and Maintenance.
Anyway... just a weird idea. Probably too much trouble to implement...
Comments
<b>The question is not if you can do it, it is if you really need this</b> or if this kills the gameplay: Radar makes less sense, less surprises....
A smaller version of this could just display wich hive is up and wich not, controlled by hive construction and destruction.
Same problem here...
Place it in the map center and its an important location for who ever controlls it.
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