Should Aliens Start Game With Resources?

Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
<div class="IPBDescription">Discussion, no flames allowed</div> There seems to be a pretty big problem, discussed on another part of the forum, involving the marine tactics and phase gates. More and more marines are shunning the use of their beginning game funds for turrets, and instead using them to quickly set up an ammo dispenser, observatory, and phase gates in the main base and in each hive, quickly wining the game for marines. Meanwhile, the aliens are desperately skulking and trying to beat the marines back.

I'm starting to feel that the problem lies in the fact that there are precious little resources distributed amongst the alien team, and that it takes them a long while to get any structures down in the opening rush of the game. This is probably why so many players feel that the RP donation exploit isn't such a bad thing to have.

So, why shouldn't the aliens just get more RP allocated to the team in the beginning of the match?

As I see it, all the aliens are given about enough resources to morph to a gorge in the beginning of the match, but no more. Once they morph, they have to excruciatingly wait for a few minutes, before finally laying down a resource node or offensive tower...while the marines happily set up phase bases in each of the empty hives. And oh, what the groans there are if a Gorge dies after morphing in the early game.

Perhaps there should be a pool, not dissimilar to the marines' 100-RP-comander pool, given to the Gorges in the neginning of the game. Say there was a 100-RP-gorge pool, for example. Each gorge that morphs in the early game would get 33 resources from the pool, to aid in their building exploits. Obviously, then, up to three gorges could evolve and get the little present. This way, gorges have enough resources to go out and claim an empty hive, and possibly defend it against the marine rush. If a marine team ignores an empty hive, then they could use the resources boost to start building the hive and get Fades more quickly (it would have to be a pretty disorganized marine team for this to happen, though).

Or, something could be instituted along the lines of Voogroo's servers: alien RP donation. Aliens would be able to donate RP's to each other in the beginning of the game, allowing the builders to put up defenses more quickly (but only with some teamwork ont he aliens' part).

So, what does everybody think? Should a gorge resources pool be added? Or a donations system? Or should things just be left the way they are, or something else changed?

Comments

  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Problem being this would just widen the imbalance between marines and aliens with average players.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    well what exactly is the problem with how it is right now? giving gorges more resources just means that the skulks can get lazy and not have to protect the hives and gorges early in the game because the gorge can build defences right away.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    The aliens do start with resources, 10 each.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--Cyanide+Dec 22 2002, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Dec 22 2002, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The aliens do start with resources, 10 each.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    did you read his post?

    "As I see it, all the aliens are given about enough resources to morph to a gorge in the beginning of the match, but no more"
  • Captain_ScurvyCaptain_Scurvy Join Date: 2002-11-27 Member: 10092Members
    what if the gorges where given enough to afford a resource tower. As i see it this would allow them to spread to gain more points faster and gather quicker. This in turn allows them to d up one hive while one waits it out for a hive. Also the marines still have an equal chance to take and hold hives.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It give waaaaay too much of an advantage to aliens.
    Instead, phase gates need to build slower and/or be easier to destroy.
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    well you could make the hive health scale with the number of players in the game so that in a large game it doesn't take 7 marines 20 seconds to take it down...

    or...

    give the hive a giant automatic whip like appendage to smack any marines around that get too close!!! And it should have big spikes on it that umm have poison in them that slows marines down like web! Or i guess the skulks could guard their hive... naa
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    edited December 2002
    no, they really shouldnt start with more resources nor should they be able to ever use the resource exploit thing. All they gotta do is get a gorge over to at least 1 of the hives [that isnt up yet] quickly and start building defense ASAP so the 2 hives dont immediately get taken early on or at least get delayed from capture.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Butt monkey salad+Dec 22 2002, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Butt monkey salad @ Dec 22 2002, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no, they really shouldnt start with more resources nor should they be able to ever use the resource exploit thing. All they gotta do is get a gorge over to at least 1 of the hives [that isnt up yet] quickly and start building defense ASAP so the 2 hives dont immediately get taken early on or at least get delayed from capture.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what I hate about this is some marine always manages to get out of base during the skulk rush, and OF ALL the possible places he can go to, he comes to where I'm building the rt. AArgh!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Madjai+Dec 22 2002, 05:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Madjai @ Dec 22 2002, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cyanide+Dec 22 2002, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Dec 22 2002, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The aliens do start with resources, 10 each.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    did you read his post?

    "As I see it, all the aliens are given about enough resources to morph to a gorge in the beginning of the match, but no more"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was simply stating that aliens DO start with resources, and in a 10v10 game, equal resources at that.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    Well, if you want to be REALLY picky...in a 10v10 game Aliens start with [(10 res x 10 players) + (80 hive)] 180 resources while Marines start with (100 pool + 30 CC) 130 resources no matter how many players they have.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Cyanide+Dec 22 2002, 03:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Dec 22 2002, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was simply stating that aliens DO start with resources, and in a 10v10 game, equal resources at that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, in a 10v10 game they do...

    Why not in a 6v6 game? I think <B>that</B> is the crux of this argument. Aliens start with various amounts of resources, instead of a fixed amount like Marines do.

    Yes, 8v8 is what the game seems to be most aimed for right now, but that's the upper-end of competitive 'profession' play for size, a touch large. Targetting a tad lower, like 7v7 or 6x6 as the 'sweet spot' would both hit competitive play that's usually 6v6, as well as keep things a little nicer with pubs that seem to float around 6v6 on average as well that I've seen.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited December 2002
    Yeah plus if you don't leave the readyroom fast enough, you start with 0 resources instead of 10. Then your team's gorges get gypped out of resources while they wait for you to max out.

    It's not such a big deal when it happens to 1 person, but when 75% of the players run over to the marine gate, and the match starts with 2 marines vs 1 alien, and then one of the players who were all spamming the marine door and couldn't get in goes alien, so the door suddenly becaomes active again and ALL the players join the marine team at the same time, they most of them get transfered over to the alien team 'till things are balanced, it kind of has a major impact.

    If the players had split up 50/50 in the first place in the readyroom, that gorge would have had noticibly more reosurces in medum-early game becvause all the skulks would max out faster.
  • Llama_KillerLlama_Killer Join Date: 2002-07-30 Member: 1029Members
    [rant]one tiny problem that everyone seems to have ignored : give the aliens more rps = lerks withing 30 seconds of game start and if you are good with a lerk as i am this means certain and uther obliviation for the marines.
    [/rant]

    on a litter and happier note shouldnt this be in suggestion forums? it would be noticed by more important people there.
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    why would you want more then one gorge to start w/? it just takes longer to get res. distributed. well, thats how i see it, its faster to build hives/ and such that way




    Eric
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