11vs11 Games
civman2
Join Date: 2002-11-03 Member: 6116Members, Constellation
<div class="IPBDescription">means marines win</div> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
It's very unbalanced, if at the start of the game two teams of 4 guys go to two hives, and 3 guys sit back and build up base, whats the alien team to do?
Any group of less than 3 aliens together gets instantly slaughted and the marines can get up phases very quickly and then they dominate.
Once you die on aliens, you sit in the respawn que for about a minute or two while you watch the other aliens die, and can't even give advice cuz you're dead.
this needs to be adressed.
It's very unbalanced, if at the start of the game two teams of 4 guys go to two hives, and 3 guys sit back and build up base, whats the alien team to do?
Any group of less than 3 aliens together gets instantly slaughted and the marines can get up phases very quickly and then they dominate.
Once you die on aliens, you sit in the respawn que for about a minute or two while you watch the other aliens die, and can't even give advice cuz you're dead.
this needs to be adressed.
Comments
more like the slow alien respawn speed vs marines with as many IP as they need to build
and the extra resources the commander makes compared to gorges <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
'nuff said.
Second, the reason marines seem to win often in large games is because of a lack of early game coordination amongst the aliens. Use voice comm and gather say, 6 skulks all in one place. Preferably, a vent near the place to be attacked. Then, when the group has gathered, everyone rushes out at once, and marines die. Unless the entire marine team is there, the skulks will have a <b>very</b> good chance of clearing the area.