Dear Commanders
Amorphous
Join Date: 2002-12-20 Member: 11249Members
<div class="IPBDescription">How to keep the base clean</div> Ok, so many times have i seen commanders just throw buildings every which way and then i try to back up and get stuck on a tf or an arms lab...
PLEASE COMMANDERS TAKE THE 2 SECONDS IT TAKES TO THINK ABOUT WHERE YOU PUT SOMETHING!!!!
(Please keep your bases in good order)
An organized base is also easier to defend since its alot easier to gaurd all ends of the TF
PLEASE COMMANDERS TAKE THE 2 SECONDS IT TAKES TO THINK ABOUT WHERE YOU PUT SOMETHING!!!!
(Please keep your bases in good order)
An organized base is also easier to defend since its alot easier to gaurd all ends of the TF
Comments
it makes getting ammo a <i>real</i> PITA
*sigh* I wish I had a mic so I could try Comm'ing for the first time
____________
|........CC.........|
|___________|
|IP...............IP|
|.....Armory.....|
|IP...............IP|
-----(Door)-------
.T.......TF.......T
...T..............T
......T....T....T
KEY
---------
T=Turrets
TF=Turret factory
CC= Comm chair
IP=Infaltry portal
Armory=Well duh!
Dots=Space, so the formating stays
The flanked turrets, although costly, gives you a good base to defend the tf and your base while keeping the cost down, idealy you want to build them in a full circle around the turrect factoy, so they cant get around to a blind spot, Also note the space between the fron turrets, this leaves a doorway for troops to get out if action gets in(Or so that they dont have to go on a bunnyhoping spree)
Also, it was pointed out that Turrets ( <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> ) aren't really that useful in killing aliens, since they are slow when turning at times, and innaccurate. They seem to be more of a defense just to fend them off of your buildings. That being said, your IPs, Armory, and CC are all vulnerable, unless you really are doing one of those marines-lose-from-the-start games where the entire marines force turtles for the entire game, and maybe then your IPs might be safe.
I people who do that rarely are the grunts when they play marine.
The four ips are for when you send out a large ammout of "n00b" marines, since they are going to die quickly anyways, the four ips spawn them quickly... And i normally skimp on sensor towers and rely on my marines more (Since cloaking normally comes later in the game) But this is just the way i play, and i can win with that setup... albeit not on a pub where one team is good and the other just gets owned... the only reason i make so many turrets is because when it comes to defending the cc, i can do it for the most part with that setup, but they turrets help alot, expecially once they get an onos prancing around (The do enough damage to help you take em down quick without looseing more than 1 or two marines)
C'mon you're planning on them having onos befor you've even got up any research, your expecting them to get onos befor you have a phase gate?!?!? How exactly are you going to beat the onos with turrets? all it'll do is keep your base alive.. its not exactly an offencive solution.
That setup costs:
IP (15) * 4 = 60
Armoury (25) * 1 = 25
TF (25) * 1 = 25
T (19) * 7 = 133
Total = 243
So befor you've botherd taking any hives you've spent 143 res over your starting res.....
Ummmmm OOokkey.
I say you don't have a hive because if the aliens are any good you <b>cannot</b> hold a hive against them without phase gate backup, they can simply have 2 aliens ambush your guys as they run back in dribs and drabs and have everybody else mash you up at your hive.
It only takes one lurk to destroy a TF if the TF is placed such that the lurk cannot hit it without being in turret Field of Fire then you can hit a turret then run off and heal then hit a turret ect till that turret is dead, any base that doesn't have re-enforcments arrive and weald that base will eventually be lost.
BlueGhost
Was that some kinda spoof or something? I just cannot imagine you seriously meaning it.
I apreciate the input, blue, but do you think your are sun tzi? oh well, ive no doubt you know what your talking about, i am just to lazy to type out EVERY LITTLE FRELLING THING about that setup
And look at it this way, atleast its NEAT, the frigging comms now just place anything right next to the ips and then you get screwed cause you have to jump over buildings to get out and cant dodge acid rockets/bile bombs
I was skulk and saw it appear in front of me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->