<div class="IPBDescription">Doors always open so slow!</div> Hey I can never get the momentary_doors + trigger_prescence doors to open fast enough. I've tried using the mapping guidelines etc but it still don't work. Can anyone lend a hand?
I'm very new to mapping so forgive me if this is a stupid noobie answer, but don't you just set the speed in the door entity? This works for me, but I haven't used a trigger_presence yet so it may be different. I've only used button triggers so far.
the sense of a momentary door is to be kind of slow. I did a momentary door with speed 1000 (instead of 100) and it just looks unrealistic.
For what the hell do you need such a fast momentary door?
go to <a href='http://www.valve-erc.com/entities/?entity=momentary_door' target='_blank'>http://www.valve-erc.com/entities/?entity=...=momentary_door</a> and download the momentary1.zip speed change worked for me there. maybe your bug is that the speed of the momentary door is NOT the doors speed. <b>The doors speed is set by the speed value of the momentary_button that controlls it.</b>
The door opens at about 50 speed although I put it on 100. I used the ns tech 2 rmf to help me, that didnt work. Like in eclipse for example the dorr slides almsot instantly infront of your face.
<b>Momentary_doors do JUST work with a momentary_rot_button and with nothing else.</b> the sense of a m-door is that you open and close it with a rotating button (like a medieval wooden bridge) and not by presence or push-butons.
That is where you use the momentary_door where a button triggers it. I am jsut walking through the trigger_prescence field. But the speed still don't change.
"Momentary_doors do JUST work with a momentary_rot_button and with nothing else. The momentary_doors speed is set by the speed value of the momentary_rot_button that controlls it (and not by the speed of the momentary door itself)."
You can controll the same momentary_door with 2 different momentary_rot_buttons that have different speeds -> the door opens and closes in different speeds, depending on used button. But this is buggy, and maybe the door can stay closed or opened....
Comments
I did a momentary door with speed 1000 (instead of 100) and it just looks unrealistic.
For what the hell do you need such a fast momentary door?
go to
<a href='http://www.valve-erc.com/entities/?entity=momentary_door' target='_blank'>http://www.valve-erc.com/entities/?entity=...=momentary_door</a>
and download the momentary1.zip
speed change worked for me there.
maybe your bug is that the speed of the momentary door is NOT the doors speed.
<b>The doors speed is set by the speed value of the momentary_button that controlls it.</b>
dimensions of the door = 128x128
the sense of a m-door is that you open and close it with a rotating button (like a medieval wooden bridge) and not by presence or push-butons.
The momentary_doors speed is set by the speed value of the momentary_rot_button that controlls it (and not by the speed of the momentary door itself)."
You can controll the same momentary_door with 2 different momentary_rot_buttons that have different speeds -> the door opens and closes in different speeds, depending on used button.
But this is buggy, and maybe the door can stay closed or opened....