Question About Jetpack/welder
TheGunslinger
Join Date: 2002-11-10 Member: 8126Members
<div class="IPBDescription">Possible defense.</div> I once ran into a hive which I thought was undefended onto to find a set of OCs placed ontop of the hive. Trying to think, I ran under the hive and started knifing it, only to have the OCs ontop of the hive shoot downward through both themselves and the hive to hit me.
I was wondering if OCs could shoot in the opposite direction. As in, could you place an OC under the hive and have it shoot upward through the hive to hit the attacking marine?
I was wondering if OCs could shoot in the opposite direction. As in, could you place an OC under the hive and have it shoot upward through the hive to hit the attacking marine?
Comments
I don't think so... but it would be useful for the jet packing lamers that lands on top of the Hive and then weld/HMG it.
Another thing to consider is that, in 1.03 and earlier, the hive has a funny hitbox, and a marine standing on top is basically invincible. If you can't get him crippled before he gets on top, it's pretty well over except for splash damage attacks. So, make good use of webbing to keep the marines off the top!
was in a game where there were no Lerks and Marines pushed for Jetpacks early
bye bye Hive
Not sure how well a HMG will hit you while your inside the hive need to test it but its possible their HMG will hit the hive while your claws will hit both them and the hive.
BlueGhost
The JP+welder guy has a <i>welder</i>. You know, that thingy that cuts through webs?
Having a player camp each hive to defend against jetpack rambos it is far too large of a cost to the team. As it is currently, if you aren't near the hive, it'll be dead by the time you reach it. The welder does a lot of damage.
Welder damage could be reduced, but that's not the core of the problem. A jetpack+HMG guy can accomplish the same thing in a slightly longer amount of time. One should not be able to stand on a hive, period.
I think HMG is actually faster, as each clip will be doing full damage, which is ~3000 (half of a hives health). Only the reload time slows it down. Maybe one clip then weld would be optimal speed. But someone with an HMG is less likely to think of using there welder for the hive, and someone with a welder has to sit there awhile.
You don't need three people, one at each hive, to defend all the hives. You just need one person using movement chambers. A skulk can climb/leap on any hive, a gorge can web it beforehand (they can weld through them, but usually they won't see the webs in time, because they have to fly through whatever other defenses you have, or they'll see the webs and not think to weld them, just run), a lerk can fly up there, a fade can spam them, and an onos can kill there base faster than they can weld. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->