Jet Packs

Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">Very Rare</div> I've noticed jetpacks are very rare. A comm hardly ever makes them unless marines are dominating the game.

Has anyone got some interesting jet pack strats. They could actually be got quite near the start of the game as their moderately cheap.

I know the 'jetbo' tactic of jp and shotty to a rambo marine who then takes out hives. But when should you implement this strat? As a last resort or as soon as 2nd hive goes up?

Comments

  • KboTKboT Join Date: 2002-11-20 Member: 9436Members
    Jet Packs are my Fave thing in the game!!! But the problem is byw the time the Marines get them they got Acid Rockets to counter them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • AngeIsIayerAngeIsIayer Join Date: 2002-12-05 Member: 10498Members
    in my experience, people dont try to jetbo til late after the second hive is up.
    mainly because the jet packs are way down the tech tree

    spawn portal >> armory >> arms lab >> protolab >> jetpacks.

    and by then, when you get on top of the hive to take it out with shotty/welder, a fade is already shooting you down.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I usually go for JP instead of HA. It's both cheaper and quicker to research and buy.

    JP and lvl 3 armor is really nice, and JP's are cheap enough to be able to equip everyone even if you don't have that much resources. Also, a jetpacker has a better chance of taking out a hive in a solo attack then the slower HA.

    A whole team with JP's will also be VERY quick to respond to any changes, since a Jetpacker can pretty much get across any map in about 15-20 seconds. Changing tactic mid-stream with a bunch of HA's is pretty much impossible.

    When I play marine I'd much rather have a JP then HA myself.
  • KboTKboT Join Date: 2002-11-20 Member: 9436Members
    <!--QuoteBegin--Stoneburg+Dec 20 2002, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Dec 20 2002, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When I play marine I'd much rather have a JP then HA myself.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Me too.
  • McMastersMcMasters Join Date: 2002-11-13 Member: 8536Members, Constellation
    Ever give a JP to a pub server marine?

    On average, they kill themselves faster than any Onos. -_-
  • RR_Co-NRR_Co-N Join Date: 2002-12-11 Member: 10524Members
    jetpacks can be great to surprise-attack aliens but as with most surprises: its only that surprising one time. I know you can fly around fades and shoot them down but still i prefer being welded and killing them with my hmg and grenade launcher buddies.

    And anyways: by the time you can get jetpacks/armors you are allready winning as rines. And fighting skulks with jetpacks isnt that fullfilling.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    Jetpack rushes* are fun with good marines, and horrible with bad ones. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    (A jetpack rush looks like this: IP, Armory, Arms Lab, Proto Lab, recycle Arms Lab, research Jetpacks, give jetpacks to everyone and gogogo).
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    You don't always get jetpacks only when you are winning - read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=16215' target='_blank'>this</a> for a good example.

    Jetpacks are extremely useful for doing creative sieges, especially through vents. Many maps have areas in vents that are large enough for a turret factory, a siege or two, and possibly turrets. Some maps even have vent areas large enough for entire secondary bases (ns_nothing comes to mind, as does ns_bast).

    Jetpacks give marines the mobility they in general severly lack. Giving out a heavy weapon to a jetpacker can be a very useful thing, as it nullifies the speed restriction imposed by using a heavy weapon.

    Jetpacks are very cheap. They are only 25 RUs to reasearch, and a super cheap cost of only 9 RUs to create. My favorite marine loadout is shotgun/jetpack, as it is powerful, fast, and relatively cheap when compared to other loadouts (70 RUs for HA/GL - yikes!).
  • MTF5kMTF5k Join Date: 2002-11-28 Member: 10182Members
    i have taken 2 hives with only my knife and would have tooken out the 3rd one if i had gotten a medpack and a welder.... just jetpack into the top of the hive and weld it like mad if you hear a skulk coming change back to lmg... kill it and keep welding it..... 30 secs aprox of non stop welding should do the trick or even less and hive goes down... not even offence chambers do the job... all you need is jetpack, welder, lots of ammo and skill.... if you have a teamate to run around shooting it as bait even better as they wont know your there.....one thing is watch out for fade's acid rocker ... if you hear him coming stop...
  • FADEtoBLACK357FADEtoBLACK357 Join Date: 2002-12-18 Member: 11087Members
    Jetpacks are extremly useful in a lot of situations......
    I try to get them asap, cheaper then HA and mobility works great when it's endgame for the marines and you arm them with Jet and HMG to deal with those pesky onos, or for a rapid assualt at that second hive you can never take.
    In big games when i command, i usually give half of my assault team Ha and HMG with one guy a Nade launcher, I then give the other half jetties, HMG and shotties, everyone as welders, and kill either the last hive, or the second and first hives, you got a fast attack, and a heavy support in case the jetties run into problems, and the nade for buildings, also in case you have to split your force cuz someone is attacking home base, tell your jetties to come back deal witht the problem then finish the game.

    in cases when i'm a grunt not a commander, I'd like a jettie more then armor, you can ambush....something the bugs almost never think about, and getting into great defensive spots, or going through high vents to flank a hive or resource, get the full armor upgrade and weapons, and you are a great killing machine!!!!! When facing these guys <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> you almost always win with a jetty and hmg, cu you can just fly overhead, or just get up on a high ledge and blast the mofo to peices!!!! great thing the jettie!!!
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When facing these guys <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->  you almost always win with a jetty and hmg, cu you can just fly overhead, or just get up on a high ledge and blast the mofo to peices!!!! great thing the jettie!!!  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    unless it's driver knows how paralyze works <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    edited December 2002
    Yeah jetpack is fun, fast, and good and all but still vulnerable to skulk bites if they even get near, with HA your slower but damage from a bite is nothing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    Onos, for anyone's information, can jump fairly high. They might not be able to reach high places, but their gore attack can reach as high as they can jump. What a really smart onos will do is jump while charging (making it more of a leaping attack, kinda), but this is effective against the jetpacker for two reasons: 1) it closes the distance between the jetpacker and the onos faster, and 2) usually most jetpackers escape by flying away at a slight angle. By jump/charging, you increase the effective chance that you have of hitting the jetpacker (and sometimes, if you really catch the guy with his pants down, even jump OVER him).

    You really have to have a good sense of your marines to know if they'd use jetpacks to their full potential. It's also partially map-dependent. Maps with a lot of convenient places to jetpack to make the marine's life easy, but it by no means makes fighting easier (fighting fades with a shotgun and a jetpack is hard--one, because you have to avoid acid rockets and splash damage, two, you have to make sure you don't run out of fuel, 3) that you don't plummet to your death, and 4) that you actually have a good window to shoot at the fade properly. However, against static targets (esp big ones like hives) jetpacks are a real advantage, esp. if there are skulks trying to pursue you. Jetpacks make the average, careful marine almost invulnerable to a skulk attack--even while building--because all he/she has to do is jump straight out of the skulk's range and then pick em off while they're still trying to bite your buttocks off.

    Good luck, rocketeer!
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Mmmmmm well the number of people who can use jetpacks effectively are very little,compared to amount of people who can use HA......
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    you dont use HA, it takes care of itself automatically <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    games like tribes make the NS jetpack feel natural, hehe.

    A great llama tactic i pulled off on a friend involves a jetpack rush, and you get your whole team to fly straight at their hive and knife it to death in under five minutes. Do not attempt on pubs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LdPhebosLdPhebos Join Date: 2002-11-17 Member: 9094Members
    Personaly I usualy would take a jetpack over HA just for the mobility. It is nice to be able to get across a map in 15 seconds when your com needs you somewhere fast.
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